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For example, a human priest starts with feast, he could use evolution stone to level up it.
Most of the scaling mutations are related with healing of x% of health under a certain condition.
I have 8 evolution stones sitting in my inventory doing nothing. I wish they were more useful if they are going to hand them out like that. I would have about 11-12 of them but I broke them down for resources.
Example of who can use evolution stone from the start of new game play at lv1 when you haven't absorbed any trait (that still not max level when it still just mutators) yet.
Priest -> Feast
Monk -> ... can't remember name but i remember that he has one
Scavager Assasin -> Hastening Crit
etc
You can use it on mutaters you absorbed so you don't have to wait until they are level 10. Like feast, flesh eater, Quick Reflexes and Sharp Eyes, just to list a few.
feast .protection, lifesteal strike, vigorous ect.
you can also use it on absorbed mutators that reduce your hp to lower the %hp reduced.
Personnally I don't use evolution stones neither bc it seems better to me to reach the max level before to absorb the mutator...
I never could use it as expected: too much random if 2 traits is not to the max.
Suggestion: Flagg the traits/mutator who are scaling ones with another colour on their Name, Adjust the Battle Hint section about that (btw: include at that point the merge option for mutators, too --> the message which is triggered only, if you have 2x the same mutator in your inventory isn't imo enough)
Edit: Okay i get it that Shield Wielder and Light Weapon are no mutaors, but how am i able to see that ingame. Flagrant is a mutator the others not :(
Furthermore i see that a scaling mutator is telling in the tooltip, what the next level changes besides the HP boost, thats fine. But i can't see that, if the mutator is already a trait. Again would be nice to see the difference ingame and to get an explanaition what all the names mean exactly (Static --> Scaling --> Passive --> Perk --> Trait)
In the wiki is written that the -%HP buff/debuff isn't tranfered after absorbing a mutator. So it is totally obsolet, if you absorb a static mutator with level 1 or 10 --> Is this outdated?
Is this true for the way till you got the Perk In Progress Trait? I'm asking, because one of my main DD has 4 days till he is on full health --> Swapping his mutators to others is a good or bad idea (if they are ones i want to absorb later on)?