Urtuk: The Desolation

Urtuk: The Desolation

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RKade83 Apr 24, 2020 @ 2:41am
Will there be an endless mode?
Look, Urtuk is very similar to Battle Brothers. That's not a bad thing. You've done enough different to make it interesting and tactically different on its own. But what if I want to play a neverending campaign that just gets more and more difficult? Battle Brothers allows that. Once you beat one "end game," they throw the other two at you.

What if I want to just... keep going... until I am inevitably crushed?
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Showing 1-10 of 10 comments
Mad Sheep Studios  [developer] Apr 24, 2020 @ 4:12am 
you can do this right now :).
The game does not have a "forced game over" when you complete the final mission and so you can roam endlessly within the zone(s).
RKade83 Apr 24, 2020 @ 4:38am 
Good going on being ahead of me. You should advertise that fact. That's a good selling point.

I'm planning on doing my first impressions accessibility review today, by the way.
polbc87 Apr 24, 2020 @ 5:16am 
I love Urtuk, but I agree that it could take good things that have battle brothers. In my opinion for the game to be played long term without being repetitive it needs more dynamic events, some quest system. I think that the villages could take more advantage, that there would be merchants, quests, etc... in short, I think that you have achieved a game with a lot of personality and with a good combat system, but it lacks some depth, I think it has a lot of potential and if it is focused in the right way it will become a great game
RKade83 Apr 24, 2020 @ 5:20am 
Agreed. It can't just be "oh you can continue." There's got to be a reason (or reasons) to continue, even if those reasons are increasingly stacked odds for increasingly awesome gears or achievements or what-have-you. Luckily you're in EA and, should you have a mind to, you can implement incentives.

I've always felt Siralim did the best with this kind of gameplay. Or any of the ARPGs with endgame content (I'll cite Diablo 3's torment system since Borderlands 3 just wholesale ripped it off.) :P
Dogtown1 Apr 26, 2020 @ 2:45pm 
just an idea

but I believe there are more areas coming past the three that are in game now
it would be cool if after you beat the game, you would have the option to travel back and forth between the zones to fight level scaled enemies from the other factions

this way when you beat the game and you want to keep going, your not forced to fight the same faction over and over
RodHull Apr 27, 2020 @ 6:03am 
Originally posted by polbc87:
I love Urtuk, but I agree that it could take good things that have battle brothers. In my opinion for the game to be played long term without being repetitive it needs more dynamic events, some quest system. I think that the villages could take more advantage, that there would be merchants, quests, etc... in short, I think that you have achieved a game with a lot of personality and with a good combat system, but it lacks some depth, I think it has a lot of potential and if it is focused in the right way it will become a great game

TBF Urtuk is very early in its existence, its still EA and in development. BB is nearing the end or at least mid point of its existence with final DLCs being released.

Urtuk will undoubtedly add more events and quest stuff, its fairly clear to see most of the dynamic stuff at the moment is fairly bare bones and more or less placeholder content to be expanded on in future.

On the upside this already has superior (IMO) combat to BB due to removing the irritating RNG factor it feels more tactical and fair.
RKade83 Apr 27, 2020 @ 6:06am 
Originally posted by polbc87:
On the upside this already has superior (IMO) combat to BB due to removing the irritating RNG factor it feels more tactical and fair.

This is the crux of the draw for me. In BB, I never manage to get started, much as I love the game, because my guys can't hit a damn thing.
Last edited by RKade83; Apr 27, 2020 @ 6:07am
TokyoDan May 9, 2020 @ 3:31pm 
Originally posted by Blind Ryan:
Originally posted by polbc87:
On the upside this already has superior (IMO) combat to BB due to removing the irritating RNG factor it feels more tactical and fair.

This is the crux of the draw for me. In BB, I never manage to get started, much as I love the game, because my guys can't hit a damn thing.

I agree that this game seems very similar to Battle Brothers. In what ways is the similar and yet different from Battle Brothers (other than the appearance)?
RodHull May 9, 2020 @ 4:24pm 
Originally posted by tokyodan:
Originally posted by Blind Ryan:

This is the crux of the draw for me. In BB, I never manage to get started, much as I love the game, because my guys can't hit a damn thing.

I agree that this game seems very similar to Battle Brothers. In what ways is the similar and yet different from Battle Brothers (other than the appearance)?

Specifically this game lacks the heavy reliance on RNG that other similar games have. So your chance to hit is always 100% unless the enemy somehow mitigates or prevents it (or you LOS is blocked with ranged attacks)

This differs from BB which has a more Xcom approach where the dreaded 5% chance to miss will often screw you over
RKade83 May 9, 2020 @ 5:15pm 
Although, in fairness, BB is much less ♥♥♥♥♥ about that than XCOM. You just start off nearly useless instead of missing point-blank shotgun blasts 1/4 times.
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Date Posted: Apr 24, 2020 @ 2:41am
Posts: 10