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Heal exceed Mending was reduce to around 33%.
So you also got poisoned? GL, poison make your Mending = 0
I guess I'm missing something in the design.
Also, Armour doesn't regenerate the same after battle does it? I often find myself in sequential encounters that my armour is already damaged/broken even without any world events.
According to battle guide, armor regenerate 25% per turn. When it's reduced to zero, it's broken and won't regerate. (battle guide is on the same screen as start campaign)
What I am starting to do is check my armor status, and rotate guys taking the brunt of pounding, to avoid broken armor or delay it as much as I can.
That basically makes me not going to use armoured units short of fresh recruits since rotating them out basically means they fall way behind on experience.
I guess they'll just be temporary additions. I wonder if straight up keeping a replacement set circumvents the regen.
All of these happen in the same fight. No need worry about experience. (the biggest fall behind on experience I noticed is if you let your missile guys shoot at every target possible, they will leave every one behind experience wise)
Oh yeah I didn't even know Mending was a thing. I've still got alot to learn. Thanks!