Urtuk: The Desolation

Urtuk: The Desolation

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Mad Sheep Studios  [dezvoltator] 18 febr. 2020 la 23:54
Changelog (internal)
v.0.85.20+5 -> v.0.85.20+8
fixes, internal stuff
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v.0.85.20+9
village map-generation: made more spaces/doors into pallisades/walls bonefisher 2/18/2020 12:24 AM
ranged allies with 'ranged support' won't fire if the hit-chance is not 100% (to avoid shooting into players units) bonefisher 2/18/2020 12:19 AM
Bounty hunters - reduced spawn rate 32->50 days. bonefisher 2/17/2020 10:04 PM
balance - cultis archer wont snipe by default, only on max-focus bonefisher 2/17/2020 7:39 PM
fix: we cant merge leg. mutators (aka relics) bonefisher 2/17/2020 6:07 PM
in villages, when player attacking, sort the player spawns to be near the enemy bonefisher 2/17/2020 1:13 PM
removed boiling oil from villages bonefisher 2/17/2020 1:03 PM
Poison resistance - now makes progress only when poison appl. duration > 1 (ignores poison.torns) bonefisher 2/17/2020 11:13 AM
small fix (scav.spearman had 'fire xbow' overfocus) bonefisher 2/16/2020 8:39 PM
Discord - now sending crash logs only at 1 file at a rate of 30s. bonefisher 2/16/2020 7:27 PM
leg.items - trait levels now range 4-10. bonefisher 2/16/2020 5:59 PM
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v.0.85.20+10
internal
.
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v.0.85.20+11
added some validations/fixes for player spawns for few quest types bonefisher 2/18/2020 7:58 PM
balance bonefisher 2/18/2020 7:01 PM
Two brothers quest - the brothers now will assist the player in battle bonefisher 2/18/2020 6:54 PM
small fix with removing items when accessing Party screen when rewards UI is open bonefisher 2/18/2020 5:30 PM
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v.0.85.20+12
the 'show elev.levels' feature in battles now also makes the high-profile objects and units transparent bonefisher 2/18/2020 8:51 PM
AI will now "wait" if it has an action available, but is out of breath bonefisher 2/18/2020 8:35 PM
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0.85.20+13
added setting for toggling on/off the battlefield lightshards and battle log bonefisher 2/19/2020 12:06 AM
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0.85.20+14
small bugfix
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Mad Sheep Studios  [dezvoltator] 21 febr. 2020 la 1:01 
v.0.85.20+16
fix for 'merge mutators UI container' being too small (text overlapped buttons -> can't click on button)
Discord updates - only connects to server if pending crash log files;
bugfix: kaleta.hex3.utils.HexGameException: The given entity (Priest - Urtuk): getIPBar() returns null (IpBar removed from timeline).
bugfix: kaleta.hex3.utils.HexGameException: Target destination is not passable by walk
bugfix: kaleta.hex3.utils.HexGameException: Cannot equip item: it is not in the equipablesCollection!
removed strongVs for elites bonefisher 2/19/2020 12:50 AM

v.0.85.20+17
I re-worked the arrow trajectory math when hit-chance<100%: Now if there is a impassable object (like wall/rock) - it will hit it. And not what's behind it.

0.85.20+18
small bugfix with scavenge mission - you could send a char. 2x to mission from open scavenge UI & party UI
Ironman basecode introd.
battle advisor new entry: ALT + map navigation

0.85.20+19
villages - added barrel thrower, but - it will fire only when terrain gets raised. Otherwise he won't bother you and stays inactive. (FilthyRobot counter).


v.0.85.20+22
GlobalSettings - if battle advisor saved file data < current battle adv. entries, fix it.
bugfix: quest VillagerCornered
bugfix: mutators at max level cannot be merged
fixed the UI bug with not clickable buttons in Battlemap & Campaign (was using mouseNormal instead of mouseStatic)
Mad Sheep Studios  [dezvoltator] 27 febr. 2020 la 0:34 
0.85.20+24
bugfix: disallowed to attack own char. (b/f of taunt)
charge - fixed calc. for invalid landing if it was passable
bounty hunters count reduced globally
barrel thrower: min range 6->3
bugfixes

v.0.85.20+25
small fix (not unlocking final party after won game)
limiting foc. gain on damage taken (now: max is 50% of base-attack)
bugfix (drafting prisoners dups)

v.0.85.20+26
bugfixes

v.0.85.20+27
bugfixes
Mad Sheep Studios  [dezvoltator] 27 febr. 2020 la 12:08 
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v.0.85.20+28
bugfix - when entity healed with negative amount and entity (priest) froze in timeline.
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Mad Sheep Studios  [dezvoltator] 6 mart. 2020 la 0:39 
0.85.21
added new feature: Mutators absorption - after x battles, a equipped mutator might get absorbed into character and become a permanent part of him.
in villages, when player attacking, sort the player spawns to be near the enemy
removed boiling oil from villages
Poison resistance - now makes progress only when poison appl. duration > 1 (ignores poison.torns)
small fix (scav.spearman had 'fire xbow' overfocus)
Discord - now sending crash logs only at 1 file at a rate of 30s.
leg.items - trait levels now range 4-10.

0.85.21+1
Bounty hunters - the spawn rate now is based on days elapsed and battles fought.
balance - cultis archer wont snipe by default, only on max-focus
fix: we cant merge leg. mutators (aka relics)

0.85.22
Hard diff. scaling overhaul

0.85.23
set Max Mutators absorptions count for each class. Most human classes have 3. Revenants have 0. The others range 1-2.
Blood Strength - bonus damage is now calculated based on current attack instead of MAX HP. Flesh eater - bonus damage is now calculated based on current attack instead of MAX HP.
mutator absorptions - added tracking and limiting abs. to max 2 mutators.
balance diff, for diff. at hard.: no level is shown in the unit info UI. Instead just "???".
balance diff, villages threshold next zone is now 50% (66%)
bounty hunters count reduced globally
"StrongVS Armour" is replacing "StongVS below"
barrel thrower: min range 6->3

Mutators absorption - now you get a proper UI prompt asking if you want to accept or reject given mutator.

0.85.23+1
small bugfix (mut. abs. crashing game)

0.85.23+3
easy/normal diff. settings balances (less enemies, lvl better scale)

0.85.23+4
bounty hunters - slightly increased the spawn timer
calamities - tuned down enemy numbers (relic, plague, escaped creatures)
hard/norml diff. scale updates/fixes for zone2+

0.85.23+5
Ram now ignores Stalwart

0.85.23+6
Introducing new game mechanics - "projectiles blocking".
it's a kind of 'ranged counter'.

1 .when a enemy character with shield (or a special trait) stands between your archer and target, the hit-chance is reduced by 90% and the blocking (guardian) enemy is most likely hit (90% as you can see)
2. any character wielding shield reduces damage of projectiles by 33%.
with this mechanic we can use the guardian, spearman and footman (who also acts as 'projectiles blocker') as a wall for blocking incoming projectiles.

0.85.23+7
small fix crashing the game when battle starts

v.0.85.23+8
integrated ironman UI into start game screen;

v.0.85.23+9
added 'stunlock' preventer: if a characters gets pushed back in timeline too much (with slow/stun/..) within short time, it gets a 'stun recovery' for 1 turn which prevents him to be further slowed (thus prevents stunlock).

v.0.85.23+10
worshippers bugfix - now the numbers are normalized around 13 (before 20+)

v.0.85.23+11
added new 'Scout' mission

0.85.23+12
Vampire transf. - add only traits which fullfill gear requirements (i.e. 'stunning blow' trait won't transfer to a billhook vamp)
barrel thrower not firing at neutral obj.
balancing (hard diff.), levelup XP increased for later levels + aprx. 50%
increased BATTLEFIELD_AGILITY_THRESHOLD_TO_2TIMES 50 -> 75. I.e. you need more speed bonus to act sooner.
added new fortress map
hard diff. - reduced the diff. scaling
maybe a bugfix for crashing game in ironman on closing rewards UI
added new siege map, small fixes
balance, 2 new siege maps

v.0.85.23+13
bugfix

v.0.85.23+14
increased armour value scaling at higher tier levels
Drafting prisoner calamity - prisoner's lvl scaled to player's lvl

v.0.85.23+15
new Battle Quest added, minor bugfix
char. initial speed is now (0,10) random chosen when ent.gets created for its class. The drawn turn-order in deploy phase should reflect more accurate. Also added 'display turn-order' when holding ALT key in battles.

v.0.85.23+17
added new Game Difficulty - "The Desolation". It's the hardest.
'Desolation' difficulty:
. healing -40%
. stamina -20%
. enemy dmg +25%
. focus gain -25%
. no last stand from beginning
. injury recovery duration x1.5
. medicine cost +100%

v.0.85.23+18
village map generation updates (slightly more variety), beast won't have catapult.
min stamina is now 40 (was 50)
added the possibility to manage party members (equip gear, ..) while in deployment phase.
balances; new BattleQuest in works

v.0.85.23+19
small fixes, gx updates
added new beast class - "Rhino", AI now can use 'flip'

v.0.85.23+20
battlefield camera - allowed to scroll more to left
final battle - no terramorph calam.allowed

v.0.85.23+21
added strongVS traits to unlockable start chars (vampires, werebeasts, ???)
minor bugfix (missions)

v.0.85.23+22
added more variety to village battles
added new battle quest - Traders on boiling oil
when you bring into battle underleveled character (at least 2 levels below party lvl) - he will gain massive extra XP to cach up with others
injured: -33% max hp on desol.diff.
xp gain slightly reduced
armour protection raised at later levels
hard diff. balances

v.0.85.24
removed third zone from game. Now we have a total of 3 zones.
XP numbers showing in battles are now disabled by default. Will add a setting option to turn it on.

v.0.85.24+1
villagers in villages should not be attacked by enemy too often
werebeast axeman is projectile blocker
minor updates, tweaks and balancing

v.0.85.24+2
desolation diff. - foc gain -25% -> -30%
desolation diff. - removed the stamina penalty (-20%).

v.0.85.24+3
reduced villages count by 25% per zone.
added new beast class "porcupine"
Improved spawns for parties respecting the melee ratio
Grab - you can grab target on a landing with death pit; Flip - added better info about not being able to flip
villagers in villages: have low dmg
Mad Sheep Studios  [dezvoltator] 13 mart. 2020 la 7:33 
v.0.85.24+4
fixed a bug for Angel's pact, Immortal and Last Stand when in Desolaiton diff. it would kil the character (b/f of reduced healing)
Major refactor: attempt to make the timeline absolute accurate.
Elites - elite traits count fixed by given count, ie. not (1..count); scavenger spearman: first strike only for elite
volcano calamity - slightly slowed down the erruption
barrel throwers won't fire if there is an melee enemy adjacent
desolation diff. - melee enemies +25% dmg, ranged +15% (was 25%)
Acid trait/mutator - now acid is applied on any normal hit (ie. must not be blocked or critical).
villagers - added foc.abilities
starting werebeasts made elites
RAM ability - now showing also target's new position if pushed away.
improved virtual turn-order for the left graphics + above-head-numbers (ALT)
lifesteal effects now stacks

v.0.85.24+6
starting werebeasts are elite (thus their start lvl is 8)
Flagrant change: On taking normal damage, get bonus damage calculated based on the percentage of your HP lost, multiplied by the damage modifier (100%-150% based on mutator lvl) and your original attack, for your next hit.
Long weapon reach - now takes into account also height differences bonefisher 3/9/2020 11:51 AM
added new trait "Repose" (similar to last stand foc.ability), new base char.: Vampire Lord
added new ability "Hammering", small fix

v.0.85.24+8
gx updates
hard/des. diff. slight balances (at zone2+ enemy lvl increased slightly)
Lyncher - on max-focus increase damage by 10% (was 5%)
Overdose - curr.HP is reduced only when above 50% MAX HP; spearwall - first 3 hits have 100% hit chance, then it decreases by 25%. On new turn, hit chance resets again.
added spine2d assets for Vampire Lord
balance, added new trait 'Blood Frenzy' (Vampire Lord)
Projectile blocker and shield wielder are now shown as traits for corresponding classes.
start initial speed reduced (0,10) -> (0,1)
Toxic calamity Pneumonia - stamina reduction 33% -> 25%

v.0.85.24+9
Angel's pact - now also showing 'depletion' status; GlobalStore clear() on battle-screen
spearwall - all hits are 100%, but stamina cost raised 20->25
Fortress - valdor mercs now have wage increased by 100%

v.0.85.24+10
internal build

v.0.85.24+11
Ally shield now costs 60 stamina (was 50)
Last Stand - after triggered, MAX HP is reduced by 25% for the duration of battle.
Mad Sheep Studios  [dezvoltator] 20 mart. 2020 la 9:20 
v.0.85.24+12
Vampires - updates on traits, added Vampire Vanquisher and Lord to starting Vampire chars.
added Vampire Vanquisher; added new ability: "Uplift", AI improv. (flip)
slightly reduced elites spawns (all diffs.)
UI overlapping buttons fix: primary abilities (big buttons) have higher priority over secondary (small buttons) when overlapping
AI combat - now the battle outcome is based on Faction type for any given member in party
werebeasst & vampire virus wont apply through Delirium
Easy diff. - slightly increased difficulty
reduced spawn rate for Bounty Hunters (-25%)
BATTLEFIELD_AGILITY_THRESHOLD_TO_2TIMES 75->85 (more Agi/speed bonus needed to get next turn)
Vampire Lord - Repose has unlocks at lvl 25
Repose - lifesteal reduced 200% -> 100%

v.0.85.24+14
added 2 new siege maps
added new Hex tile: "Oil geyser"
charge: damage applied is 135% (was 100%).
Valdorian armour - also increases armour protection by 25%
battle UI - improved buttons positions for resolutions < 4:3
charge abil. - if the landing hex is lethal, don't allow to jump & show an icon above such hex.
Werebeast campaign: get 100 flesh at the beginning
Vampires campaign: get 100 blood at the beginning
Boiling oil: cannot grow to higher ground (ie. +1 of elev.level) anymore.

v.0.85.24+15
added 2 new music tracks to world map

v.0.85.24+16
In the 1st zone no Valdor fortress is spawn anymore.
Party button disabled if all party members are dead (worldmap screen)
balances, minor fixes
gx updates (oil geyser additions)
Hammering won't apply negative effects when hit was blocked by Aegis, Shield-ally, Delirium or anything which nullifies damage.

v.0.85.24+17
internal build

v.0.85.24+18
maintanance build
Mad Sheep Studios  [dezvoltator] 12 mai 2020 la 7:18 
v.0.86.01
Reflexive skin - no stamina cost, instead cost is 10% of current HP (if above 25% HP).
refactor, footman spine2d updates (deflect)
Necro Skin: max DR is 36% (was 30%)
Angel's pact now is guaranteed to consume 2x lethal hits/effect within turn/next-turn.
added new special hex tile 'Tall Grass'. Grants hit-chance penalty for ranged units firing at a character remaining in the grass.
added new feature: projectile deflection; added new class: 'forsaken defender'
spearwall: first 3 hits are 100%, then it's 0%.
for Conquest mode, global XP gain is 2x
Naming sites (showing only when captured by player)
Garrison at any player owned site; garrisoned members autolevel up (75%-100% of main party level)

v.0.86.00
Berserker: removed Improvizer, added Flagrant; Bloodknight: added Masochist & Repose
ironman saving - now also creates backup of previous ironman save.
added new 3 music tracts (1 for worldmap, 2 for battles) b
party screen music - doesn't change from previous screen
battlefield map: enemies are now faced towards player
bugfix (hammering not applying immobilized & weakened effects)
Bloodknight - added Masochist trait, some text fixes
axe werebeast: removed "heavy attack", collosus trait: +75%dmg -> +65%dmg
Healer - now doesnt create medicine randomely while traveling. Created a new mission type - "Create Medicine" so you can tell exactly when to create a med. Missions not applicable are not visible in the mission popup anymore
Revenant start party - added necroreaver javelinier and valdor assassin
crossbow damage -10%, 1-hand axe +20% damage
Projectile blockers now block projectiles with 100% (was 90%)

v.0.86.01+1
when Injured, your max HP in battle is reduced by 33% (all difficulties).
projectile deflection: now also works on the deflector self, and stamina cost=0. Let's see if that won't be OP, but I find it very situational because of positioning & terrain.
campaign camera can be zoomed to 200%
protector % to shield reduced to 33% (was 40%)
Valdor outpost quest: better reward
forsaken updates
conquest updates, added Forsaken Shieldbearer
Relic worshippers - max 1 party to be send after your acquire the relic;

v.0.86.02
'projectile deflectors' units will also deflect 'missed' hits of own allies (to avoid friendly fire)
ranged AI will target 'projectile deflectors' units with much lower priority
conquest updates
spearwall stamina cost=30(was 25), after 3rd hit, hit chance is 20%.
minor fix
Masochist: max. damage modifier is 50% (was 100%)
balancing
tiring criticals: reduced the speed penalty base (-30 -> -15)

v.0.86.02+1
overfocus abilities are now shown in UnitInfo & traits list

v.0.87.01+1

(merged other versions 0.86.00 .. 0.87.01)
Mutators extraction: distribution changed
Mutators extraction: now you get much more after battle
stun recovery triggers earlier on multiple stuns
projectile deflect - made the 'check range and height' a bit more wider (to make the whole feature a bit more reliable)
Urtuk possible mutations added: Repose,Speeder,Rage and Overdose removed.
AI Shamans won't cast berserk on already berserked allies; Mutator absoptions duration reduced -25%
Quick Reflexes boost
"Sharp eyes" mutator made scalable
added 'Reinforcements' to fort sieges (all types, inc. final battle
AutoResolve (conquest) with win result yields mutators (didn't before)
Armourer/Weaponsmith - increased the chance to upgrade (4%->6%) per day
made the garrison UI more compact if >32 members
added 'conquest' button into main menu bonefisher
overfocus abilities are now shown in UnitInfo & traits list

v.0.87.01+2
small updates

v.0.87.01+4
Boiling oil spreading is now at fixed rate instead of RNG
few improv. on siege reinf.
sieges: ranged units are not rooted in the gun port anymore.
Tall grass & Gun port: reduce damage instead of reducing hit-chance
projectile blocker blocks at 95% (was 100% but was causing confusion when not even attackable targets were in range b/c of hit-chance=0%).
reinf. for sieges is disabled for easy dif.

v.0.87.01+5
added new battle quest: 'Troubled villagers' (reiforcem. mechanic)
Boiling oil now spreads also onto hexes where a unit stands
siege reinf. disabled (again) for normal/easy diff., and added new warning messages, and you can't retreat while reinf. arrive and are alive (kill them to be able to retreat)
siege reinf. strength adjustments for all difficulties (scales 25%(easy) up to 100%(desolation))
bugfix: enabled showing achiev.traits in Unit Info screen (was bugged and so hidden)
boil.oil reduced spreading rate by 20%
Sharp Eyes don't scale HP
villagers (all types) have "light foot"

v.0.87.02
added new biome atlas: 'obsidian'
added 'Macemaster' to the types of Weaponmaster, also added strongVs Armour for the random trait as reward.
new music track added
"Protector" made scalable mutator
new battle quest: ReinforcedEnemyVSDefenders
AI: if enemy char. has 'Light Foot' and is blocked by his ally, he will swap with him.
removed boiling oil from one siege map
added better descriptive UI for failing loading save files.
allies AI improvements in many battle objectives/quests
'under siege' allies AI: made more aggessive
added the ability to delete saves
improved condition for siege enemy reinf. for evaluating when we are 'inside fort'
Added 'loading screen' when descending to next zone
village battle (oil): they hold off for the player to attack first
engaging strike & speawall hit won't apply on-hit effects like criticals anymore
prisoner calamity: vampire, revenant added.
banner updates
Vampire & Werebeasts can now be 'civilized' and thus won't injur party members when out of blood/flesh. Added 'Banner selection' to party screen.
update (banner UI in party sc.)
volcano calamity: oil spreads slower and cools off.
boiling oil: lowered damage 15->10%
banners update, alter terrain charges at start is 3(was 6), then you regain 1 charge/turn
config.allowSoftwareMode = true; for soft openGL when hw openGL fails.
added 'banners' for characters. spine2d done. Now we need to just add them.
Vampire perk: now can also exists as non-injuring member (ie. will take only blood wage)
Angel's pact - if depleted, it will show in the traits list (big tooltip)

v.0.87.02+1
Bounty Hunters - added adaptive challenge factor (ie. if you have abundant numbers of members in party, the challenge increases)
added sounds/voice to Forsaken classes

v.0.87.02+2
memory leak fixes
small updates
AI can swap only with its allies. Barrel thrower is now 'rooted', ie. cannot be rammed or swapped(AI).
gx banner fixes (werebeasts)

v.0.87.02+4
added new QoL feature: two buttons for: displaying up to given layers' elevation level in battlefield map
new banners added

v.0.87.03
Forsaken faction added to world (default campaign only), 1st & 2nd zones. 4th zone added (ruins). 3rd zone is "Undergrounds" as before.
Mutator extraction after battle: no more than 2 duplicates
added new trait: Forsaken Wrath (aura)
scavengers: removed Light Foot from: warrior, spearman and axeman for balance reasons
AI: charge, ram and grab won't be rolled at 50% anymore, rather 100% of time if available targets
ally AI won't swap with player-controlled units anymore
'proj. defl.' fixes, other small updates
spine2d updates bonefisher
added 'Forsaken Berserker'; Blood Lust II: MAX HP heal on killing blow 60 -> 70%
projectile deflection: slightly reduced the 'deflection range'
snipe min-range set to 1
more banners added (each strongVS has its own banner!)
banners update (paged UI in party screen & gx fixes)
Delirium: made scalable mutator, ie. charges: 1 (at lvl 1) -> 5 (at lvl 10), start MAX HP is now 40% (was 50%)
removed Delirium from necro warrior and beast puller

v.0.87.03+1
made Delirium extractable

v.0.87.03+2
small bugfix

v.0.87.03+3
bugfix

v.0.87.03+4
Forsaken Wrath: the bonus damage calculation now works same way as Flagrant
Battle quest (EnemyVsDefenders) updates
Battle quest (EnemyVsVIP) updates
added loading screen visuals for next zone descending
minor AI improv.

v.0.87.03+5
copy-editor text corrections

v.0.87.03+6
small sounds updates
ranged AI won't attempt to fire at projectile deflectors and rather try to find a better target

v.0.87.03+7
better descriptions/shouting regarding ranged support: now the camera won't focus at ranged supporter if no fire will occur (because of friendly fire, or obscured LoS or deflection). It will appear only in shout-text & log.
ranged support(in case of a deflect): damage projection updates
ranged support won't fire at proj.deflector targets

v.0.87.03+8
StrongVS trait is now showed also in big tooltip in battle; Forsaken elites: they have 2x strongVS.

v.0.87.03+9
minor bugfix
strongVS Crippled is now applied also to "injured" character.

v.0.87.03+10
fix for 'hanging' text bubble window on screen in battles
bugfix
Forsaken elites: now only 1x strongVS from only a subset (weapons + crippled)

v.0.87.03+12
Forsaken axeman: reduced absorp.count to 2, shieldbearer & defender to 5(!). 50% of elites have strongVS, rest has the 'revenge'.
Forsaken elites: added 'revenge' on death (spawning an ally taunted to the killer)
reduced the quest rate where you could possible get a new recruit
small gx updates

v.0.87.03+13
Bloodknight: removed Masochist
new Village battlemap added
Added 'Max mutator absorptions' info to party screen & unit info screen
added elite visual versions of vampires (lord & vanquisher)
UI updates: LabelElement will bubble mouse clicks
minor bugfix

v.0.87.03+14
CaptureVillageCenter battle updates/improvements
Euphoria damage calamity: reduced max dmg bonus to 20% (was 50%)

v.0.87.03+15
Normal/Epic/Desolation diff. balances (reduced the 'challenge' factor a bit)
forsaken villages biome is 'ruins'

v.0.87.03+16
Pneumonia calamity: stamina reduction is -15% (was -20%); village reinf. battlemap: enemy reinf. will arrive sooner
battle quest reward balanced

Mad Sheep Studios  [dezvoltator] 21 mai 2020 la 2:15 
v.0.87.03+17
bugfixes
.
Assassin's mark trap: now allies attack the target with guaranteed crit
valdor reaper: added: projectile blocker, preemptive strike, first strike
necro axeman: removed delirium from elites
.

v.0.87.03+19
moved the resources UI from left-side to top-side; moved the 'notifications UI' from center to left-side
David Kaleta05/14/2020
.
v.0.87.03+20
ranged AI improvements
hmath fixes, battle quest updates
added new BattleQuest: "Escort allies"
small gx updates
Easy diff.: now the world scaling is limited by a specified max-lvl for every zone
.

v.0.87.03+21
minor fix
Added a fan-based Russian localization
the 'retreat' tiles icons are now by default hidden. If you hold ALT or SHIFT, they get revealed.
battle quest improv.
fixes, ranged-AI improvements
added Barrel thrower to 'Escort allies'
.

v.0.87.03+22
added missing localized text into translation file
text fixes
.

v.0.87.03+23
russian trans.text updates
added Forsaken as start faction
.

v.0.87.03+24
Experimental(!!) 'scaling/relaxing' implementation for world-level calculation (only for epic/deso difficulties)
battle quest updates
vampire lord: foc.ability changed to 'Concentrate'
.

v.0.87.03+26
bugfix
small gx improv.
added english, russian flag icons

v.0.87.03+25
Normal diff. - changed the world scaling to 'stairs' system, similar to epic/deso diff.
.

v.0.87.03+27
Forsaken villages reduced in 1st zone
minor perf.opt.
added 2 new music tracks
added elite gx versions of Forsaken
.

v.0.87.03+29
added new 'Escort traders' battle quest, Forsaken Wrath unlocks at lvl10 for Forsaken
v.0.87.03+28
added missing localized text bonefisher
.

v.0.87.03+30
Default campaign: fortress's defenders - slightly increased count
Sieges: enemy barrel thrower won't fire if player has >50% of his units 'inside the fort'; Siege enemy reinforcements are now enabled for all difficulties.
.

v.0.87.03+31
battle quest updates
'Siege attack' battle quest: defenders count increased + thrower
Agressor perk: now will also keep members if that member is of same faction as agressor.
retaliate: target must be hostile to attacker
translation additions (ru)
.

v.0.87.03+32
added missing trans.text, text updates, russian fonts updates
battle quest update
epic/deso diff.: slightly increased the challenge scaling in the start of zone
Forsaken villages count reduced in 1st zone
.

v.0.87.03+33
Angel Pact: auto achievement at lvl 15+ (player units only).
.

v.0.87.03+34
Angel pact: small fix

v.0.87.03+35
new ability: "Toss"; placeholder for new 'grand-boss'
Healer-priest: now creates medicine only on demand (via the mission)
Tiring criticals: lvl1 value= -20 (was -15)
Mad Sheep Studios  [dezvoltator] 5 iun. 2020 la 7:43 
v.0.87.03+36
Conquest mode updates: removed TR dryout from camps and metal tryout from mines, reduced cosmetics assets slightly in the worldmap
Adding french trans.file
Capture village (+ thrower): small fix
bugfixes
keybinding fix (t/r)

0.87.03+37
Added 'Death Stone' into the starter item collection.
swapped Forsaken and Swampers faction in the zones. Forsaken fort is spawn in 1st zone.
'ruins' barricades gx updates
Added 'Death Stone': a new mutator able to extract (and kill) a trait from any party member
Dead expl. anim. updates
ranged AI updates/fixes
AI level attr.points distribution at high levels adjusted: they will put points into str, conc and vit, but not into agi (to avoid frequent acting and high stamina)
Conquest mode: increased Mines dryout from 0 to 0.5 per day
Conquest mode: slightly made the lower tier factions 'stronger'; higher tier factions will become 'active' a bit later
russian loc. updates
Dead expl. updates
added 'Fast forwarding' toggle (on/off) - as icon and as 'F' hotkey. Is persistent.
Bash, Grab, Pull and Uplift won't apply bonus damage if present, and also won't consume it.
minor refactoring, swamp 'barricades' gx replacements

v.0.87.03+38
fix: Death Stone can't be absorbed
Armourer's Guild: merc lvl is now on pair with player
Preparations for 'Polish' localization;
Valdorian armour +protection increased to +50% (was 25%)

v.0.87.03+39
Death Stone: now can extract also some non-extractable traits
Blood strength: damage modifier reduced 65% -> 60%
villages: more enemies added; 'Bounty treasure' quest fixes
Berserker: levelup xp increased by 30% to slow down his xp gains from duelyst
AI attr.points distribution for late levels updates: STR gains reduced, VIT, CONC gained.
Bounty Hunters adaptive challenge factor reduced by 50%
added new trait: 'Beast preservation'. For all normal beasts, unlocks at lvl 20.

v.0.87.03+40
attempt to fix the 'visual glitch of not animating a character upon hit'
forsaken berserker: added Slow Learner
minor fix: savanna cosmetics on battlefield re-enabled
bugfix

v.0.87.03+41
dead expl. v3 updates: ie. reworked Dead explosion animation
localization additions (cn)
villages defenders reduced a bit
Beast preservation: the damage bonus decays per turn by a %.
chinese localiz. updates
Dead anim. v3. updates

v.0.87.03+42
Recovering crits.: base dr 50%(was 40), Beast preservation: reducedt the damage recovery 70%->10%.
Death Stone: now the its trait lvl decays per battle down to lvl1. Afterward the Death Stone gets 'depleted' (ie. is empty).
Mad Sheep Studios  [dezvoltator] 12 iun. 2020 la 6:34 
v.0.87.03+43
russian loc.updates
PL local.updates
added new flag icons for french, italian, polish and chinese
polish loc. images updates
polish fonts updated
Vampire lord: removed light foot
bounty hunters & villages classes: max absorp.slots increased to 4/6

v.0.87.03+44
PL local.updates

v.0.87.03+46
scav.axeman: absorp.slots 3->1 bonefisher
added 'sulfur pools' to Obsidian hex tileset
battle quest updates
Dead expl. wont throw part into some specific tiles (barricades, ..)
new 2x music trackts added
PL local.updates
Main menu: after lang. has been changed, update the screen instantly;

v.0.87.03+47
battlemap gen.: neutrals will spawn in reachable locations now
forsaken axeman: absorp.slots 2->1
scav.axeman: absorp.slots 1->3

v.0.87.03+48
Valdorian armour: armour pierce is disabled
Spike trap: reduced dmg 35% -> 30%
Valdorian armour: protection increased +50% -> +100%
Traps(all): added max count of 12.
Beartrap: removed bleeding
Delirium: healing reduced 25%->10%
chinese loc.updates
Hunter: removed Tactician, scav.marksman: added Tactician
polish loc.updates
scav.warlord: added helmet, foc.ability is now Lead
Beast Preservation: reduced dmg bonus 15%->12%
Mad Sheep Studios  [dezvoltator] 12 iun. 2020 la 6:35 
v.0.87.03+43
russian loc.updates
PL local.updates
added new flag icons for french, italian, polish and chinese
polish loc. images updates
polish fonts updated
Vampire lord: removed light foot
bounty hunters & villages classes: max absorp.slots increased to 4/6

v.0.87.03+44
PL local.updates

v.0.87.03+46
scav.axeman: absorp.slots 3->1 bonefisher
added 'sulfur pools' to Obsidian hex tileset
battle quest updates
Dead expl. wont throw part into some specific tiles (barricades, ..)
new 2x music trackts added
PL local.updates
Main menu: after lang. has been changed, update the screen instantly;

v.0.87.03+47
battlemap gen.: neutrals will spawn in reachable locations now
forsaken axeman: absorp.slots 2->1
scav.axeman: absorp.slots 1->3

v.0.87.03+48
Valdorian armour: armour pierce is disabled
Spike trap: reduced dmg 35% -> 30%
Valdorian armour: protection increased +50% -> +100%
Traps(all): added max count of 12.
Beartrap: removed bleeding
Delirium: healing reduced 25%->10%
chinese loc.updates
Hunter: removed Tactician, scav.marksman: added Tactician
polish loc.updates
scav.warlord: added helmet, foc.ability is now Lead
Beast Preservation: reduced dmg bonus 15%->12%
Mad Sheep Studios  [dezvoltator] 24 iun. 2020 la 1:56 
v.0.87.03+50
fix for neutral spanws in map generation
removed barrel thrower from final boss battle
chinese loc.text fixes; JKC text rendering improvements
russian loc.updates
Added 'elevation animaiton fixer'

v.0.87.03+51
french loc. updates: fixes for malformatted json
cn text fixes
3 waves battle: villagers will behave 'idle' now

v.0.87.03+52
fr loc.updates

v.0.87.03+53
bugfix
Aggressor fix
.

v.0.87.03+56
french loc.updates
font char.additions (apostrophes)
minor fix (text)
.

v.0.87.03+57 -> 60
bugfixes, localization updates

v.0.87.03+61
Reflexive skin: reducing current HP instead of max HP

v.0.87.03+62
french & russian loc.updates
new Fort map added (credit: Kittenpaw)












Mad Sheep Studios  [dezvoltator] 24 iul. 2020 la 7:17 
v.0.87.03+63
map editor updates
.

v.0.87.03+64
chinese loc.updates (100% translated)
fr. text bugfix
gx udpates
french loc.updates
.

v.0.87.03+66
chinese loc. updates (text)
chinese loc. updates (images)
.

v.0.87.04
Boss updates
new fort maps added (credit to Kittenpaw)
added new 'Meat Shield' mutator as boss reward
Assets atlases optimized
'Unbreakable' also grants immunity to taunting effects (most bosses have it + all Valdorians)
.

v.0.87.04+1
minor fix
small updates

v.0.87.04+2
bugfix
gx updates
.

v.0.87.04+3
in fort sieges, the enemy archers will be placed into balistrarias;
balistraria: now will also prevent all displacements (bash, flip, ram, uplift,..);
.

v.0.87.04+4
added new feature for player characters: unlocking 'elite' visuals. This 'elite appearance' can be achieved under some specific conditions.This change will only apply if you start new campaign.

v.0.87.04+6
'The Champion' trait: now unlocks at progress=3 (was 5); also it ads +5% dmg and +5% max hp
text updates/fixes

v.0.87.04+7
Grand boss names updates (credit to: soma, savage, yeek, pupuc)
'The Champion' updates (progress)

v.0.87.04+8
weaponmaster quest: renamed 'crossbowman' to 'huntsman' and he now also teaches both crossbowmen & blowgun/pipetube classes (floaters)
scav.warlord: increased absorp.slots: 2->3
Unbreakable: removed the 'taunt immunity'; added new trait 'Unshakable': grants taunt immunity (all bosses have it)
small bugfixes

v.0.87.04+10
Torturer: added new perk 'Sadist': on every 7th day, he injures himself (if not already injured)
chinese text updates; minor bugfix
minor updates bonefisher 7/7/2020 8:19 PM
Valdorian Armour: reduced the armour bonus to +50% (was 100%)
Added new grand boss: 'Jester' aka Baccayeek The Deathcatcher
Torturer: removed Murdering sence, reduced max DR to 80% and rate

v.0.87.04+9
bugfix(siege maps);
some grand bosses: increased max hp
Forsaken King mobs increased by 1
Champion trait: dmg/max hp increased to 10%/10% (was 5/5)

v.0.87.04+11
Made the 'Swampers' as starter faction (reach zone2!); Forsaken starter classesa available upon reaching zone3;
#57

v.0.87.05
2h-sword: damage reduced by 10%
Endzone boss for 1st zone is 'Jester' and for 2nd zone it's the 'Abomination'
Added new ability: Throw Jester's trap;
Kitten's maps updates
swamp shaman: reduced start CONC; focus gain from casting spells reduced by 30%
many bugfixes


v.0.87.05+2
small updates, fort map (kitten)
gx updates
added a single Necroreaver fort for 2nd zone
Ancient general: added def. & spine assets
Bounty Hunter (axe): slots 4->1 For Boss fights calamities are disabled
minor bugfix
added new 'boss fight battlequest (with map)'; some refactor (non-breaking!); additions
Urtuk mutations: if ranged, some traits are filtered out (flagrant, quick refl., fast recovery), added Karwla speed and Lyncher.
super healing: now recovery is done on 7th day (was 4th) and costs 10/10 blood/flesh
french text. updates, siege maps updates
battle quest updates
bugfix: ramming rooted unit won't trigger retaliation anymmore
polish text. updates


v.0.87.05+3
Added 'Ancient General' boss;
small fixes;
fort/sieges: the contraints for 'inside fort' is now only applied based on distance from player spawns.
fix: Armour piercing traits wont pierce through Valdorian armour

v.0.87.06
internal build

v.0.87.06+1
Added 'Beasts' as starter faction

v.0.87.06+2
improved RNG for focus mutator selection from fortress rewards (more variety!)
improved RNG for village battle selection (more variety!)
increased the 'inside fort' distance 4->5 (based on Kitten's maps for best results)
fort maps (kitten) updates
russian loc.text updates
reduced villages capture count 35% -> 30% to reveal the exit node (and zone boss)
reduced image size of 'end turn' button in worldmap

v.0.87.06+3
Added new perk: "Flesh consumer": now it's used for the Beasts start. Added new mission: "Butcher(flesh)": kill a unit and get flesh
chinese loc.updates
russian loc.updates
french loc.updates
Barrel thrower min range changed 3 -> 8
Volcano calamity: now oil spreads slower and dries out quicker (5turns -> 3)
gx updates

v.0.87.06+4
Added new battle quest: 'Traitor'

v.0.87.06+5
Beast bloody/toxic class have 100 absorp.slots now
french loc.updates
Forsaken 'avenger' (from elites reinf.) got speed buffs
.
maps update
bugfix: bashing a target from balistraria will negate that effect
Flesh bucher missions yields 40 flesh
.

Flesh consumer: flesh upkeep raised by 25%
russian loc.udpates
some updates & fixes
russian loc.updates
frech loc.updates
.

text updates
small updates
'Avenger' from forsaken elites should not interfere with the 'win conditions'
grand bosses: +20% HP, +Bloodless (let's experiment, if it's too much, I'll remove it)
bugfix
Traitor battle quest: now if you attack just one enemy, all will turn on you (before only the attacked turned on you, while others were chasing the traitor)
Natural Resistance: now cures both poison and bleeding at 1st turn
.

zone-bosses have now their own special map; added 'Forsaken King' as 3rd zone boss (we use him (for now) also as optional grand boss in 1st zone with Death Stone reward)
russian loc.updates
small updates

strongVS armour: now applies only when target has some armour hp left.
Valdor Piercer now works only against armoured targets
.

beast classes updates
added new Village battle
.

Character selection in the start screen: disabled re-roll of already selected character traits when other character has been changed.
.

Beast porcupine: on self-hit spread poison cloud (ignores armour)

v.0.87.06+14
small updates
beast rhino: added pushing criticals, small village(balistraria) updates
chinese loc.updates
Jester boss: reduced delirium charges 5->3 and HP by 20%
Tatoo map count reduced to 7 (was 10) to reveal Torturer boss


v.0.87.06+15
improvements on village battle (w/ balistrarias)
fixed an issue when swamp village map was loading extremely long

v.0.87.06+16
russian loc.updates
added 'Tactician' to Death stone extr.traits
Mad Sheep Studios  [dezvoltator] 17 aug. 2020 la 7:47 
v.0.87.06+18
Added 'Dismiss all' button for closing all info messages in worldmap screen (upper left corner)
Added shortcuts(1-0) for selecting first 1-10 avatars in deploy phase
Ancient General: added karwla speed and mind of genius
bugfix: Barrel thrower won't fire if 60% of units are 'inside fort'
french loc.updates
polish loc.updates
russian loc.updates
minor fixes
.

Torturer 'Sadist' trait: now injures him on every 10th day (was 7th)
Added new 'Hammer boss' fight (The Judge)
.

v.0.87.07+1
Judge boss map update
minor fixes
Thick skin: reduced tier to I (was II)
Torturer 'Sadist' trait: now injures him on every 10th day (was 7th)
.

v.0.87.07+3
minor fixes (Ai should not try displace stalwart/rooted units)
russian loc.updates
Resilience: triggers now at 35% max hp(was 40%);
Flesh eater: improved the description
small fixes (ai-behavior forgot to setup in some quests)
Forsaken master (mini-boss): added Blood Curse II
minor updates
Champion unlock: villagers won't count as 'fighters' for evaluation

v.0.87.07+4
Fort maps updates: added 'reworked' (by kitten) 3 older maps. After testing will add the existing kitten maps back.
Oil + vampire mission: added more 'master' classes to recruit pool and removed vamp lord
Traitor mission: reduced enemy count by 20%
Abomination & Forsaken King boss balance updates
Ancient General Boss (Mandoralen): raised lvl of his 3 bodyguards
.

v.0.87.07+6
Added new trait: "Adaptive body": reduces any 'speed penalty' by 75%. All grand bosses have it now.
v.0.87.07+5
fort maps update (kitten): added reworked fort map
.

v.0.87.07+7
added new battle objective: 'Defend catapults';
maps updates
Deathcather (zone1 final boss): removed Leech, added Leeching Double Strike
Battle quest updates
text, russian loc.updates
Scout mission: increased duration to 6 days(was 3)
Poison resistance: minor fix
Added 'elite' looks for guardian class
.

v.0.87.07+8
Added new diff.: "Hell"
Jester & forksaken king boss map updates
Devil's pact fixes;
added two new traits:'Evasion' and 'Sudden Throw'
Deathcatcher: removed Rooted, added Stalwart. All bosses: replaced Bloodless with Natural resistance
russian loc.updates, text upd.
maps update
dungeon biome: barricades gx updates
.

v.0.87.07+9
Added missing revenant classes (valdor reaper & necro warrior)
.

v.0.87.07+11
Jugde boss: increased HP by cca 300
russian loc.updates
Evasion bugfix
butcher mission(fles): yield 45 flesh (was 39)
For all 1h-sword classes added 'Light Weapon'
Swords(1h- & 2h-) reduced shatter to 70% (was 100%). If it doesn't work good (sub optimal), we revert back to 100%
combined kitten fort maps to total of 3+8=11
.

v.0.87.07+12
Added new grand boss: Amos The Champion;
Added new trait: Heavy javelin
Diff.names changed.
small updates
Beast puller: added Light weapon trait
Grap & Attack: now adjacent allies attack also critically
.

v.0.87.07+13
evasion: minor fix;
Peltast boss gx updates;
maps updates
.

v.0.87.07+14
english loc.updates (screeg)
Evasion: jumps to lower tile at max elv.diff = 1
Village reinf. battle: reduced the reinf.rate by 30%
maps updates
Amos - added Wage (for now until another balance mechanic is implemented)
.

v.0.87.07+15
Added logic for any diff.setting to 'customize' enemies. For now, Deathcatcher gets for epic/deso the DoubleLeechingStrike & Revitalizer
Torturer's Tatto: now the map location is revealed immediatelly after you merge all pieces in party screen.
fixed some copy-edit merging (incorrect Encoding) issues
copy-edit updates (screeg)
Deathcatcher: removed Revitalizer and Leeching Double strike
jump, evasion: can jump up to a max. elev. level of 3.
Screen english loc.updates (merging back to java files)
russian loc.updates
minor fix
Amos - added wage (for now, as balance)
avatars added (amos, judge)
.

v.0.87.07+16
Amos the Champion: removed Wage; added new perk: Champion - after a battle, he goes train and thus won't be available (in your party) for 7 days
Hell(desolation): increased injured recovery time, cost of medicine, recruit at black market, armour.guild
Light Foot: reduced cost of life essence to 22 (ie. is now tier I mutator)
Valdor classes: 'Valdorian Armour' is now applied only at epic/deso diff.
chinese loc.updates
french loc.updates

v.0.87.07+17
Exploration diff.: Necros have no HP bonus;
Adventure diff.: Necros have +15% HP;
Veteran+. diff.: necros - additional +25% HP (so cca x1.40 compared to exploration diff.)

Epic+ diff.: added additional traits for some classes (non-elites)

Veteran+ diff.: all Valdorians have Vald.armour; Deathcatcher has now double leeching strike & revitalizer (moved from epic diff.)
Revenants: all armoured revenants get Valdorian armour
.

v.0.87.07+18
some fixes bonefisher
beast porcupine: for veteran+ added 'strongVs Isolated' (enemy + player)
.

v.0.87.07+19
Deso diff.: some classes gained extra traits (google doc)
Deso: reduced XP levelup by 15%
Deso diff.: all grand-bosses have "Bloodless"
.

v.0.87.07+20
Revenant start camp.: they won't send away boss recruits anymore - so you can have 3 starter revenants + Ivadd/Amos in the party
small updates
reduced fort reward medicine by one.
reduced 'Flesh upkeep' for beast campaign by 20%
Added 'inside fort' hex symbol in case of a siege battle
.

v.0.87.07+21
Deso diff.: added traits to some classes
Monster slayer quest: added Taunt immunity trait
Fort battle reward: medicine=3x; for epic+ difficulties: medicine=1x
map (fort) updates
.

v.0.87.07+22
small fix (save break)
Ivadd: added new trait: "Die not so fast!" (disables progress of injury to death if not treated with a medicine)
.

v.0.87.07+23
completed all 'elite skins' for human classes (ie.: berserker, footman, bloodknight, spearman, hunter, priest)
reinf. now can spawn at tiles with hazardous objects (traps, spikes,..) but not into dead zones.
Soldier perk: on hit dmg reduced to 13% (was 15%) to trigger
Ancient General: increased the 'awake' rate of Valdorian soldiers 2->3;
Devil's pact damage is now calculated based on the attacker's MAX HP x 10.
.

v.0.87.07+24
deso diff.: added some traits to classes (see google doc)
french loc.fix
.

v.0.87.07+25
Warmonk elite assets added
improved rewards for 'Collapsed Mine' quest
Delirium removed from Urtuk's mutations pool

v.0.87.07+26
minor bugfix

v.0.87.07+27
small improvements on UI
Mad Sheep Studios  [dezvoltator] 24 sept. 2020 la 7:15 
v.0.87.07+28
Fixed the bug with 're-rolling' traits when starting campaign
Amos boss fight: you can't retreat from that fight anymore
Beast Turtle: added Round Strike to random traits
added some additional traits to classes (thx yeek: quick reflexes for warlord, recovering criticals for marauder, fast thinker for shaman)

v.0.87.07+29
minor fix: boss scaling (amos & judge)
french loc.updates
small updates

v.0.87.07+30
Grand bosses: they will now refuse to go to any mission
Jester: removed 'Immobilizing crits' trait, but kept it for deso dif.
Deso diff.: added some traits to classes (google doc)
Torturer's Tatto mutator cannot be upgraded with Lifestone
small bugfix
small improv. in game setup UI
Amos champ. boss updates (deso only)

v.0.87.07+31
Valdor piercer fix

v.0.87.07+32
Torturer tooltip minor fix
2h-sword: raised armour shatter to 85%
Snipe: lowered stam.cost to 75
Werebeast (hook): added Flesh eater (all diff.)

v.0.87.07+33
deso diff.: added additional traits to enemies (see google doc)
Urtuk mutations: recovery changed to rec.II
fort map fixes
minor updates
Forsaken Wrath: reduced healing aura effect by 20%

v.0.87.07+34
small updates, fixes
Torturer minor fix
deso/epic diff. recovery injury times reduced by a bit
map updates

v.0.87.07+35
Valdor piercer bugfix

v.0.87.07+36
small updates, typos fixes
deso diff.: starter classes get +1 extra absorp.slots

v.0.87.07+37
Village center defender battle(yellow escapes): now if you kill 50% of the initial (village center) enemies, the reinf. will stop
Removed wage from rescued prisoners from village tunnels

v.0.87.07+38
Siege defend battle allies scale fix; Urtuk mutation count raised to 4(was 3), last 4th triggers at day 170
bugfix: applying speed penalty on shatterproof units has not applied 'slowed' effect.
Urtuk mutations: now player can choose from 2 candidates traits. The not selected trait can still occur in the next mutation event.
Urtuk mutations: added Overdose & Delirium (once again)

v.0.87.07+39
small UI improv.

v.0.87.07+40
fort maps updates (kitten)
added new 'elite' visuals for: Bount hunter, Bounty hunter (flail), Beast rhino, Beast porcupine, Beast puller, new skin for Vampire origin

v.0.87.07+41
Added 'Butcher for Blood' misison
Necroreaver: thick skin & monster heart is now not extractable to not bloat the reward screen
Amos: changed 'unavailability' days 7 -> 5
added elite skin for Bounty hunter (javelin)

v.0.87.08+1
new 'fort map'

v.0.87.08
Final battle: pulled the 'fort tiles' by 1 hex; Ivadd: the max DR for player is now 50% (was 80%)
scav.warlord: replaced his foc.abilty with Rend Armour
Amos: 'train days' reduced 5->4

v.0.87.08+3
Desolation diff. traits update for some classes (google doc)
small updates
AI: added the possiblity for enemy AI to throw all types of traps. The enemy traps are 'red highlighted' so player can differenciate them from his own traps.
Stalwart refactored (using now battle.canDisplace); new trait: IgnoreStalwart
Added elite skin for Vampire origin
gx updates
Vampire lesser: using now the Vampire origin skin
Added spine2d model for 'Marksman boss'
Urtuk mutation 'Delirium': increased charges 2->3
Reduced some calamities' durations.
Amos: added 'Quick learner' to compensate his 'unavailbility'


v.0.87.08+4
Marksman boss (Victor): is now available in the world (special condition must be met to reveal him)

v.0.87.08+5
Ivadd: nerfed his traits & stats once he gets to player party
Ivadd: capped his +dmg trait from attacking allies at +100% dmg. Also reduced the +% dmg per attack +20% -> +10%
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