Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also I pretty much got used to Episode 6 now. Remembering where all the enemies are coming from helps considerably.
Plus I could be wrong, but I think there was an option in the settings to have it play the real original music... but I didn't test it yet.
My general opinion: I love the work done in the remake, PD is my favourite series and I'm glad the developers did a great job on it, even if they didn't have a large budget or time to work with. What caught my eye as things that could be fine tuned are the following ones:
1. The water in Episode 1 is too static, I really miss the waves, especially when you get to the boss area. The waves are a defining feature of the original.
2. The sound of the dragon's screech when it's hit (and in the opening movie, too). It's painful and strong in the original, as it should be, but too subdued in the remake. As that sound in engraved in everyone's memory and was barely changed through the sequels, it would be better to use it instead of the new one.
3. As other people noticed, the iconic opening shot in Episode 1 should start with the camera much closer to Keil.
4. This is more a pet peeve, but I think the final boss is either smaller or positioned a bit farther in the remake. In the original version, it feels closer to the player, so it looks huge and the player has to dodge its tail through the entire fight. As it's positioned farther in the remake, it looks smaller and I had no problem with his tail attacks. Maybe that's why SotiCoto thought it was underwhelming in the remake (I thought it was a bit, too). The widescreen amplifies that impression, too.
Besides those small touches, the remake is a very good start and I have great expectations for Zwei.
It is as you say with the final boss being either too small or too far. Well, that and it doesn't seem to move as quickly.