Bright Memory: Infinite

Bright Memory: Infinite

View Stats:
matiko13 Jun 4, 2023 @ 12:42am
Game update today
I have game update today. What is changed?
Originally posted by FYQD-Studio:
A small update that fixes FSR foliage being blurry and boar forest walls not colliding.
< >
Showing 1-4 of 4 comments
The author of this thread has indicated that this post answers the original topic.
FYQD-Studio  [developer] Jun 4, 2023 @ 6:44am 
A small update that fixes FSR foliage being blurry and boar forest walls not colliding.
AMD718 Jun 4, 2023 @ 10:38am 
Originally posted by FYQD-Studio:
A small update that fixes FSR foliage being blurry and boar forest walls not colliding.
Excellent! I just tested in and, indeed, the ghosting on vegetation with FSR 2.0 is now gone. This was basically a deal-breaker for me with the previous version and as a result I was using XeSS instead. Now I prefer FSR 2.0 with this fix in place. Why can't other game developers do this too? For example, Ghostwire Tokyo has the same FSR2 vegetation ghosting and they never bothered to address it.
FYQD-Studio  [developer] Jun 5, 2023 @ 12:26am 
Originally posted by AMD718:
Originally posted by FYQD-Studio:
A small update that fixes FSR foliage being blurry and boar forest walls not colliding.
Excellent! I just tested in and, indeed, the ghosting on vegetation with FSR 2.0 is now gone. This was basically a deal-breaker for me with the previous version and as a result I was using XeSS instead. Now I prefer FSR 2.0 with this fix in place. Why can't other game developers do this too? For example, Ghostwire Tokyo has the same FSR2 vegetation ghosting and they never bothered to address it.

AMD technical staff helped me fix it:steamthumbsup:
AMD718 Jun 21, 2023 @ 4:42pm 
Originally posted by FYQD-Studio:
Originally posted by AMD718:
Excellent! I just tested in and, indeed, the ghosting on vegetation with FSR 2.0 is now gone. This was basically a deal-breaker for me with the previous version and as a result I was using XeSS instead. Now I prefer FSR 2.0 with this fix in place. Why can't other game developers do this too? For example, Ghostwire Tokyo has the same FSR2 vegetation ghosting and they never bothered to address it.

AMD technical staff helped me fix it:steamthumbsup:

Unfortunately, there are still some graphical corruption issues with FSR 2.2. I made a video to demonstrate the problem here - https://youtu.be/-zrAgyEACm0

If this can be fixed as well, it would really be a great upscaling solution in BMI. As it stands though, I turn off upscaling to avoid the smearing issue in the video.
< >
Showing 1-4 of 4 comments
Per page: 1530 50