Little Kitty, Big City

Little Kitty, Big City

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Eddie Jun 19, 2023 @ 2:52pm
Cute idea, awful controls
Uninstalled after a few minutes. Too bad, I love the art.
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Showing 1-15 of 23 comments
Doki Jun 19, 2023 @ 6:06pm 
I felt the same, not 100% awful control, but they seem very uncomfortable, in contrast the cat doesn't feel very agile I feel frustrated when I can't reach a place I want.
Zekiran Jun 19, 2023 @ 6:17pm 
Given that it's "suggested" to use a controller it's something that really does need to be worked on. I can't use and don't even own a controller, so playing with a badly or not-yet-made k/m method was the only real downside. I will definitely buy it if they dedicate some effort to k/m controls and mapping.
Eddie Jun 20, 2023 @ 3:44am 
I tried with both an Xbox controller and the keyboard. Sorry, nope, this is so far from playable it's not even funny.
The only issue I have with the demo so far is that I cannot disable controller vibration in the options. I hope that option is available in the full game.
stu_allen Jun 20, 2023 @ 9:00am 
Been playing with an Xbox controller for an hour and seems fine to me?
Yeah, you are all just crying. Controls are completely fine at least on an xbox controller. Maybe your hands are the issue. Skill issue :sans:
Adam Beckett Jun 20, 2023 @ 9:13am 
... using gamepad. Too bad. Gonna buy Day-1.
LordChuggaface Jun 20, 2023 @ 10:10am 
Played with an Xbox controller and it feels fine to me. Took like a minute to get used to I don't get why anyone is saying it's unplayable.
r00x Jun 20, 2023 @ 1:34pm 
I am forced to agree, the controls feel pretty awful. It compares very poorly to Stray, where moving about felt extremely natural, fluid and easy by comparison (like what you imagine being a cat would feel like, funnily enough).

You sorta get used to it as you go, but it feels very clunky and unpolished. Of course, it is an unfinished demo so I hope it improves.
NaloMeli Jun 20, 2023 @ 2:50pm 
I'm using a controller and while I can move around ok, the jumping seems off. I wanted to scratch the tree and couldn't, nor could I climb it.
somnolentsurfer Jun 20, 2023 @ 3:52pm 
Originally posted by nalomeli:
I'm using a controller and while I can move around ok, the jumping seems off. I wanted to scratch the tree and couldn't, nor could I climb it.
I think climbing is unavailable in the demo. The crow says he’ll give you a fish which will give you the energy to climb, and you can clearly see some high points have vines leading to them that are obviously intended to be climbable.

In general I found the controls to be fine. The jumping is a little fiddly, but I can see why it’s done that way - Gunpoint style. It makes things much clearer, and you don’t lose the feeling of being a cat as you miss the same easy (for a cat) jump five times in a row.

I do think the camera could do with some work though. It’s forever clipping through walls and ceilings, and that’s making it harder than it should be to position for things like lining up a jump.
Originally posted by somnolentsurfer:
Originally posted by nalomeli:
I'm using a controller and while I can move around ok, the jumping seems off. I wanted to scratch the tree and couldn't, nor could I climb it.
I think climbing is unavailable in the demo. The crow says he’ll give you a fish which will give you the energy to climb, and you can clearly see some high points have vines leading to them that are obviously intended to be climbable.

In general I found the controls to be fine. The jumping is a little fiddly, but I can see why it’s done that way - Gunpoint style. It makes things much clearer, and you don’t lose the feeling of being a cat as you miss the same easy (for a cat) jump five times in a row.

I do think the camera could do with some work though. It’s forever clipping through walls and ceilings, and that’s making it harder than it should be to position for things like lining up a jump.
yeah, there should be an option to zoom in or out. First person perspective would also be great for some segments where you practically hug the walls from many sides. As for the climbing, there is no such thing in the demo. Only jumping.
BREADGUY Jun 20, 2023 @ 4:08pm 
Have to agree for the most part. The game does just about everything right but the platforming. Ive had about a dozen cats throughout my life and none of them had this short of a jump. To be expected for a demo, they also definitely gotta clean up some of the ledge grabbing and animations. The charge jump needing to stop and aim doesnt help the awkward pacing either (though this might be a lack of real mouse support issue).

The obvious game to compare to is Stray but that game cheated by not letting you fail anything, there was no real platforming. Jumps and balancing are all automatic. I don't think this game should go that way at all, the cat just needs to feel more agile in general. Maybe getting the fish will fix all these issues, but it still feels a bit awkward for my first impressions.
FluffyQuack Jun 20, 2023 @ 4:25pm 
I played with a gamepad and I found the controls fine. It's a very novel way of handling jumping but I got used to it quickly.
Last edited by FluffyQuack; Jun 20, 2023 @ 4:25pm
somnolentsurfer Jun 20, 2023 @ 4:45pm 
I think the jumping is much more cat-like than traditional videogame jumping. You aim and then you spring.
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Date Posted: Jun 19, 2023 @ 2:52pm
Posts: 23