War Room

War Room

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 This topic has been pinned, so it's probably important
Torkelprrt Oct 10, 2024 @ 10:48am
Rank
Get we get a rank up with the first territory only, i got to the second. Smoked a third leader and didn´t get a rank upp. Has anyone goten beyond ? and anyone know how the ranking works ?
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WR  [developer] Oct 10, 2024 @ 5:27pm 
THis is a very good question. I will pin this.


Rank increase is performed during evaluation.
Evaluation takes place each 12 h in game.

In order to increase rank, you need to:

Captain (start)
Controlled sectors: 1         Service Points required: 0             Units recruitment capacity:50

Major
Controlled sectors: 2         Service Points required: 250         Units recruitment capacity: 70

Lieutenant Colonel
Controlled sectors: 4        Service Points required: 500         Units recruitment capacity: 100


Colonel
Controlled sectors: 5         Service Points required: 1000        Units recruitment capacity: 150
Torkelprrt Oct 11, 2024 @ 12:08am 
Thank you
Msl Oct 12, 2024 @ 2:26pm 
Why is it that going from 1 to 2 is a 20 unit cap increase, 2 to 4 is only 30 increase, then 4 to 5 is a full 50 increase? That seems inconsistent as well as not enough to control the sectors.
AGT_ZURU Oct 24, 2024 @ 6:57am 
Originally posted by Msl:
Why is it that going from 1 to 2 is a 20 unit cap increase, 2 to 4 is only 30 increase, then 4 to 5 is a full 50 increase? That seems inconsistent as well as not enough to control the sectors.

I do not think a Unit Cap helps anyone at all.
The Game has enough issues, without adding to them.

A brief history of the Unit Cap:
There would be two main reasons for a Unit Cap; Performance OR Balance.

> Performance Based Unit Caps were needed in the days of Windows 95 and such, as Computer's simply didn't have the memory to handle too many 'Objects' in a Game at once. The Modern usage of Performance Based Unit Caps is usually caused by Network related Activity, where there needs to be a Limit due to a Narrow Band-Width.

> Balance Based Unit Caps were first introduced to counter Players who'd stack up 100 of the Best Unit in a Game, and then break the Game Balance doing it. Nobody wants to have to face 100 Mammoth MKII's in Tiberian Sun all in one go (since they're Anti-Everything).



In this instance, I think that the Unit Cap is actually holding the Game back, and should be removed, as there are too many Patrol Routes to cover. You're often having to spend the later part of the Game using exclusively Air Support and the two Drones you have, in order to win the Game.



On a Related Note what's with the Achievements, they are NOT triggering at all.
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