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Now, about defenses, do you remember if there was a limit to defense increase (STK,SLA,THR,MGD) in the PSX game?
I have found that the maximum increase on the defenses here is one per level. Say, if you feed a pet 3 cabbadillos, you are wasting potential. I can see this clearly from my tests, but could any of you also confirm this for me? I am going to work now.
Thanks my friend. Glad to have it confirmed. I'll run a lot of tests from now on, but the basic guide is ready. I'll post the link when available.
https://steamcommunity.com/sharedfiles/filedetails/?id=2534170850
In other words, the max stat points a pet can gain on level up is 3 with the max remainder of 0.75 which carries over to the next level. This remainder is then applied before the pets natural growth rate and is therefore subject to penalties from produce at the next levelup.
The same thing applies to defense values, only that the limit here is 1 point growth.
So for example, if you feed 3 Cabadillos to a pet (on level 1) with natural growth rate of 0.25 for strike defense, it will receive 0.25 (natural growth) + 3*0.5 (Cabadillos) = 1.75 points to strike defense (raising strike defense by 1 on levelup).
If you repeat that for the next level (feeding another 3 Cabadillos) you will end up with 0.75 (the remainder carried over) + 0.25 (natural growth) + 3*0.5 (another 3 Cabadillos) = 2.5. Since you can't get more than 1.75 per levelup in strike defense, you end up getting 1 point to strike defense, 0.75 remainder for the next level and a 0.75 wasted effort.
About personalities, you can have more than 1 personality on a pet. Some produce has a chance to gain (or loose!) a specific personality. You can simply save before feeding and load again. Sometimes you get it, sometimes not. I don't know if there is a limit to how many personalities you can gain within a single feeding (1 to 3 produce). So far I never got 2 personalities in one levelup/feeding. That may be because of poor qualitity produce I used to test :).
I used 1x Bellgrape (bigger chance to add "scheming" and remove "friendly" personalities) and 2x Diceberries (low chance to add aggressive personalitity).
Mangolephant gives (bigger chance) aggressive and arrogant, but is hard to come by. Idk. if e.g. 1 Bellgrape and 2 Mangolephants would potentially give you Scheming+Aggressive+Arrogant personalities in one feeding. 2 personalities in different feedings are possible (got a scheming+agressive rabite). Have not tried to get 3 or more yet. Maybe some of them are conflicting? Anyway, don't have the produce right now to test.
For tanky just choose somewhat coward tendencies...for attackers choose scheming and agressive.
Confirmed you are correct.
Confirmed Bug Meat stats have not changed.
Changed information provided in the guide and detailed the tests made.