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I recommend gamefaqs or this fan site:
https://legendofmana.info/
Honestly the game is easy on a first play-through, OP stuff comes mostly from complex crafting system. I do recommend Poltergeist box pet which gives you extra luck finding items, this alone was something i wish i knew about from start.
Weapon wise:
Spear+ Bow have full screen specials skills ( blue dragon + main gun), pick whatever you enjoy tho.
Easy example: the difference between getting early spiny's without needing a level 32 area. (hurray for level 2 lulabuds!)
Though, as far as powerful gear goes, I've found this is actually a pretty tame recipe and most of it can be bought using the 26k method:
https://www.reddit.com/r/legendofmanakitchen/comments/hwkxgl/tempering_10/
Definitely one of the less time-consuming weapons in recent memory. just needs some artifact placement for the material shops.
All enemies have 8 drop slots and which slot you can potentially roll is dependant on their level. The really good stuff is usually in slot 6, 7, and 8.
Just by having a polter box, you can get slots 1-6 just like that.
for slot 7 with polter: you need level 16 enemies (level 48 without)
for slot 8 with polter: you need level 32 enemies (level 64 without)
I don't know if there is an easy/low effort weapon receipe. Money is easy with tempered hats/wind caps but elemental coins are always a pita. But I read on some old forum post, that the poision damage from the Rattler Boa (pet) sync effect is not a fixed value but a percentage of enemies max hp. I want to try this in the remaster but haven't got time yet (maybe at 70% of normal run). If thats true, than this would be really effective in new game+ and wouldn't take too much effort (just raising a pet to lv99).
In Gato Grotto, if 2 spirits spawn you can actually run to the top one and grab it without needing to play music.
Could do this with Ulkan Mines and Mekiv cavern too in the old version, but I haven't tested those ones yet in the remaster. But Gato still works.
On NG+ I'm not crazy of putting no future mode because you sure need a 999 weapon for that mode, that's how absurd it is. But on Nightmare, the same weapons help a lot on the start, some bosses get to level 99 and they tend to be very hard without good equipment.
There are some weapons and materials that occupy the highest level drop slots but for a lot of enemies the higher level slots are materials (One equip example is Excalibur from Moldy Goo). I think it's actually pretty hard to get the enemies high enough level to maximize their loot pool in a fresh run unless you specifically engineer your map placements to spike enemy levels, the NG+ tomes basically let you bypass that.
Yeah, it's mostly just crafting mats, and like Castile said, a few of the slot 8's are occupied by weapons. And other equipment. (though I'm never happy to see equipment drops. I usually just sell them.)
If you got weapons in the 1200+ range, you can oneshot bosses with something like main gun, etc.
Weapons in the 1000+ range require a lot more crafting steps. You're gonna be sitting there for 30-45 minutes crafting while looking at a sheet hoping you don't screw up the sequence, lol. I doubt too many people really want to do that. A 30 step, 500-600ish attack weapon would be less tedious, IMO. You should be able to do that with direwood or adamantite no problem.
I beat the original game on no future mode using a 600ish attack 1h axe, and still destroyed stuff no problem. Didn't get bogged down in any fights.