Legend of Mana

Legend of Mana

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RighteousRahl Jun 27, 2021 @ 11:32pm
Produce effect on pets personalities?
So from what I've seen in game from the produce encyclopedia they have completely change what the produce causes what personality in pets and it looks like they have gotten rid of calm personality for pets. Has anyone notice anything else they changed regarding pets?
Last edited by RighteousRahl; Jun 27, 2021 @ 11:34pm
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Showing 1-13 of 13 comments
Elnidfse Jun 28, 2021 @ 2:31pm 
That's all I've noticed thus far. Everything else seems to follow normal logic as it was before.
I.E; pets will still do combos in scheming and aggressive+friendly is still not enough by itself to drag a pet to a boss
RighteousRahl Jun 28, 2021 @ 3:01pm 
Originally posted by Elnidfse:
That's all I've noticed thus far. Everything else seems to follow normal logic as it was before.
I.E; pets will still do combos in scheming and aggressive+friendly is still not enough by itself to drag a pet to a boss
This is true, but the only produce according to the in-game encyclopedia to have friendly on it is Squalphin which also give you a chance to get lonely as a trait.
psilocybe Jun 28, 2021 @ 8:53pm 
The natural stat increase per level when monster's level up seems to have been raised, as well.

I was able to get a polter box with 99 in everything much faster than the ps3 version.


https://steamcommunity.com/sharedfiles/filedetails/?id=2531217751
Last edited by psilocybe; Jun 28, 2021 @ 8:54pm
RighteousRahl Jun 28, 2021 @ 10:19pm 
Originally posted by psilocybe:
The natural stat increase per level when monster's level up seems to have been raised, as well.

I was able to get a polter box with 99 in everything much faster than the ps3 version.


https://steamcommunity.com/sharedfiles/filedetails/?id=2531217751
Good to know I'm gonna see what more I can find out about the difference in pet personalities from this and the original.
Sci Fi Samurai Jun 28, 2021 @ 10:42pm 
My rabite still has no personality and is level 12. I've been feeding him random things to see if anything changes but so far nothing has. Should I just pick a single item and feed it to him?
RighteousRahl Jun 29, 2021 @ 12:07am 
Originally posted by Sci Fi Samurai:
My rabite still has no personality and is level 12. I've been feeding him random things to see if anything changes but so far nothing has. Should I just pick a single item and feed it to him?
My chocobo was at like level 13 I think when I gave him a Dice berry and he got the trait aggressive. I think its random on when they get a trait from the food you give them.
Originally posted by Sci Fi Samurai:
Should I just pick a single item and feed it to him?
yes. stop shoving a random assortment of fruits down his throat, and just give him all 1 item to eat. edit: i believe its random WHEN you get the personality, not trying to say youll have a better chance of getting 1 by only feeding 1 thing, just of getting a specific personality.
Last edited by Chad "The King" ThunderCuck; Jun 29, 2021 @ 5:17am
Shiya64 Jun 29, 2021 @ 3:51am 
Ooh this is interesting. Thank you for sharing!
team.malice Jun 29, 2021 @ 7:41am 
If I remember correct, In PS1 version the trait's were gained when placing food in the food box. Of course depends on the produce and then it was random if you get the trait or not. Not sure if reloading can be used to change the outcome.
Shiya64 Jun 29, 2021 @ 10:29am 
oh, looks like TFMurphy posted some updated info at the lom kitchen reddit!

https://www.reddit.com/r/legendofmanakitchen/comments/nrmmt9/produce_percentage_chart/h39ehmn?utm_source=share&utm_medium=web2x&context=3/


Seems that there's a bug or something.

Originally posted by "TFMurphy":
Okay, so I was curious about this, so I dug out my old PSX saves and debugger. Now, I can't guarantee there aren't other ways for pets to gain personalities, but the Pet Raising Guide Malchar linked to is accurate in that as soon as you leave the barn, personalities can be added/removed based on what you just put in the pet's feed box.

The problem with this is that, at least in the US version, it's hideously bugged. What should happen is that each Produce has a list of Personality IDs that determine whether that Personality is added or removed. 0 to 7 are Personality IDs to be added, 8 to 15 are the same 8 Personality IDs to be removed.

The problem is that the code used to determine whether a Personality is added or removed checks the Produce ID instead. This has one big unfortunate consequence: Only Bellgrapes, Diceberry, Mangolephant, Loquat-Shoes, Pear o'Heels, Squalphin, Citrisquid and Springanana can add personalities; and only Peach Puppy, Apricat, Applesocks, Whalamato, Pine o'Clock, Fishy Fruit, Boarmelon and Rhinoloupe can remove personalities.

This is very unfortunate, because if means that via this method, some personalities are simply impossible to get or remove.

So the actual list would be something like this:

Bellgrapes: 25% chance of gaining Scheming
Diceberry: 12.5% chance of gaining Aggressive
Mangolephant: 25% chance each of gaining Aggressive and Arrogant
Loquat-Shoes: 12.5% chance each of gaining Scheming and Lazy
Pear o'Heels: 12.5% chance of gaining Arrogant
Squalphin: 12.5% chance each of gaining Friendly and Lonely
Citrisquid: 12.5% chance of gaining Scheming
Peach Puppy: 12.5% chance of removing Scheming
Whalamato: 12.5% chance of removing Aggressive
Pine o'Clock: 12.5% chance each of removing Aggressive, Calm, Scheming andFriendly
Fishy Fruit: 12.5% chance of removing Scheming
Rhinoloupe: 12.5% chance of removing Calm

Calm and Indecisive are not in this list, so it would seem to be impossible to get those personalities via this part of the code. If there's another way to gain pet personalities, then perhaps that would give a chance of getting them. You'll also note that personalities weren't supposed to be "difficult" to change -- the chances are usually 12.5% to 25% per Produce used (with Applesocks actually being an outlier that should've had a 50% chance each of adding Calm and Indecisive), but the bug makes it far more restrictive.

I don't know if this is a bug unique to the US version. It's possible that pet personalities worked fine in the original JP version.

Also, I'll confirm that the FAQ that h3lblad3 linked to is wrong about stat increases. The US version doesn't seem to have any differences in pet stat boosts at a casual look: Toadstoolshed definitely doesn't add LCK, and Mush-in-a-Box has no effect at all.

===

Also, it's looking like Legend of Mana Remastered is using the US version as a base, although there are a few minor text changes (I caved and bought the game -- nostalgia was too big a draw). And it seems like the Pet Personality restrictions might still be in place here, though it's a lot more difficult for me to confirm that since I don't have access to debugging tools for PC games.

Last edited by Shiya64; Jun 29, 2021 @ 10:36am
^ wouldnt surprise me. 75% of the game is bugged out and non functional.
RighteousRahl Jun 29, 2021 @ 8:30pm 
Originally posted by Shiya64:
oh, looks like TFMurphy posted some updated info at the lom kitchen reddit!

https://www.reddit.com/r/legendofmanakitchen/comments/nrmmt9/produce_percentage_chart/h39ehmn?utm_source=share&utm_medium=web2x&context=3/


Seems that there's a bug or something.

Originally posted by "TFMurphy":
Okay, so I was curious about this, so I dug out my old PSX saves and debugger. Now, I can't guarantee there aren't other ways for pets to gain personalities, but the Pet Raising Guide Malchar linked to is accurate in that as soon as you leave the barn, personalities can be added/removed based on what you just put in the pet's feed box.

The problem with this is that, at least in the US version, it's hideously bugged. What should happen is that each Produce has a list of Personality IDs that determine whether that Personality is added or removed. 0 to 7 are Personality IDs to be added, 8 to 15 are the same 8 Personality IDs to be removed.

The problem is that the code used to determine whether a Personality is added or removed checks the Produce ID instead. This has one big unfortunate consequence: Only Bellgrapes, Diceberry, Mangolephant, Loquat-Shoes, Pear o'Heels, Squalphin, Citrisquid and Springanana can add personalities; and only Peach Puppy, Apricat, Applesocks, Whalamato, Pine o'Clock, Fishy Fruit, Boarmelon and Rhinoloupe can remove personalities.

This is very unfortunate, because if means that via this method, some personalities are simply impossible to get or remove.

So the actual list would be something like this:

Bellgrapes: 25% chance of gaining Scheming
Diceberry: 12.5% chance of gaining Aggressive
Mangolephant: 25% chance each of gaining Aggressive and Arrogant
Loquat-Shoes: 12.5% chance each of gaining Scheming and Lazy
Pear o'Heels: 12.5% chance of gaining Arrogant
Squalphin: 12.5% chance each of gaining Friendly and Lonely
Citrisquid: 12.5% chance of gaining Scheming
Peach Puppy: 12.5% chance of removing Scheming
Whalamato: 12.5% chance of removing Aggressive
Pine o'Clock: 12.5% chance each of removing Aggressive, Calm, Scheming andFriendly
Fishy Fruit: 12.5% chance of removing Scheming
Rhinoloupe: 12.5% chance of removing Calm

Calm and Indecisive are not in this list, so it would seem to be impossible to get those personalities via this part of the code. If there's another way to gain pet personalities, then perhaps that would give a chance of getting them. You'll also note that personalities weren't supposed to be "difficult" to change -- the chances are usually 12.5% to 25% per Produce used (with Applesocks actually being an outlier that should've had a 50% chance each of adding Calm and Indecisive), but the bug makes it far more restrictive.

I don't know if this is a bug unique to the US version. It's possible that pet personalities worked fine in the original JP version.

Also, I'll confirm that the FAQ that h3lblad3 linked to is wrong about stat increases. The US version doesn't seem to have any differences in pet stat boosts at a casual look: Toadstoolshed definitely doesn't add LCK, and Mush-in-a-Box has no effect at all.

===

Also, it's looking like Legend of Mana Remastered is using the US version as a base, although there are a few minor text changes (I caved and bought the game -- nostalgia was too big a draw). And it seems like the Pet Personality restrictions might still be in place here, though it's a lot more difficult for me to confirm that since I don't have access to debugging tools for PC games.
Yeah they are looking into it to see if it does have the same bug but who knows how long that's gonna take.
Elegance Jun 30, 2021 @ 6:46am 
Originally posted by psilocybe:
The natural stat increase per level when monster's level up seems to have been raised, as well.

I was able to get a polter box with 99 in everything much faster than the ps3 version.
hey, would you be able to snap the defensive stats as well? trying to figure out if there is indeed a difference! also technically you might not want it to have 99 attack, as it doesnt benefit from its own synchro
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