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If this game is in any way moddable I'm sure we'll get Playstation buttons eventually. Not sure about Nintendo buttons but that would be great too. I find it odd the Playstation buttons aren't at least an option, seeing as this was a Playstation game.
Since you're not here to help, be productive at least.
This is an issue I have with Capcom and Square games, every single time.
Resident Evil games always have Xbox inputs, Square games too. NO matter the budget spent on the game, this is simple, way too easy and it's an UI implementation that requires no more than ten lines of simple code that anyone can do. I don't like the Xbox Controller, I had one and the LT button just stopped working, then I sent to someone to repair and they told me a very, very, very small part of the motherboard of the controler fried for no reason and the controller now thinkst the LT button is always pressed no matter what AND there's no way for them to fix the price would be exactly the same as a new one.
Xbox controllers are more expensive here than a Dualshock 4, even if the only diffeernce in quality is that the grip is better on that one. I never had the same issues with the DS4, and like I said, it's like 50% less pricier than the Xbox one.
My problem is not games not supporting the controller. My problem is triple A publishers not doing this kind of setting when every single indie game tthat supports joysticks do it without even asking if you need it to be there. It's just quality of life, you know? And again, it's so simple to implement that I could go there and do it for them in half an hour depending on how good their code is.
On a serious note, I do agree that in this day and age having Playstation button prompts should be a universal QoL addition on all PC games. But I mean, come on: I played this same game on an emulator with an Xbox controller, as did a lot of peolle, and I didn't have any issues.
Or are we all double checking our controls at every prompt to make sure we're pushing the correct button? If the game says B, you should know right away that it means circle. Again, PS prompts should be there. To to make so much of a fuss about it that you're gonna draw the line and pirate the game, that's just asinine.
why do dumbass xbox controller users think because people dont want to look at their sh*tty xbox button prompts that they dont know what button to press? I want to UI to display the controller I'm using. furthermore I dont support Microsoft and their sh*tty business practices of trying to monopolize PC gaming through brute force and coerce consumers into buying their sh*tty controllers.
Use Reshade, use your own filters. They are better than what comes in the options menu for games like this, if this game had any filters at all.
I agree with you there. I don't know why triple A developers do this. Any indie game gives us the option natively, it's not hard to do it either, anyone with bare minimal knowledge with game coding and two days understanding how the UI code works could essentially program this into the game.
I use a PC, just because Xbox is from MS it doesn't mean the XBOX controller is the only one usable here. Gamers say: PC is better because PC is freedom.
Also gamers: Buy an Xbox controller if you're playing on PC.
If Pc is Freedom I want my right to see the same buttons I'm pushing on the screen. Mods are good but they don't work well sometimes. XD
Nice, knew that was coming eventually. And yes folks, while I agree this should've been in the game already, can we please chill now? If the lack of official dual shock support is too much for you, then drop the game and don't look back. But if you were waiting for said support and don't mind that it's a mod, well - there it is. Relax.
Look, every time a game comes withouut a basic feature that indie games have all the time, people come here and say 'The mod is there, it fixes your issue, stop complaining".
The mod fixes the issue in the game but doesn't fix the issue for triple A publishers that charges us full prices for games that needs to be fixed via mods, that most of the time half fixes something (like this button mods, that doesn't change the LT/RT buttons for example).
If an indie developer can publish a good game, why a triple A publisher is incapable of actually making it in the game? I apreciate the mod, but I would apreciate more if the publisher who sold me the game actually give a crap about giving a quality product without missing features.
I don't care about pixel art sprites, for me they are awesome, but now that I know that a Filter to smooth pixel art is nativelly turned ON on most game engines and you can make an in-game option to activate it or desactivate it, why it's not there? In the end, this is not a game made by NISA, XSEED, Falcom, Coffe Stain, or the Factorio team. It's a game made by Square Enix. I expect quality from them, and when you say 'Oh, chill bro, there's a mod there", I won't be happy. Because if there wasn't a mod, I would still have a game without those options.
Again, I love LoM, and I already finished this game twice. It doesn't make impossible for me to play the game, but it's a simple option, it's simple for them with the source code to fix it, and still they just ignore it. So I'm glad someone was nice to make a mod for us, but chill? Man, I didn't pay 5 bucks for this game on a sale. I'm not expecting a cutting edge remaster, but I'm also expecting the bare minimum to be there. Indie games does this with five people in the project, you know?
As long as there's triple A publishers getting away because the comunity makes mods, they will never make the freaking games with those features because they know people will just "chill" after someone makes their job for them. And most of the time that job is not as good as it could because a modder is injecting stuff into the game, he's not accessing the original code to fix it. It's not his job to make an actuall good job by the way.