Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://reshade.me/ you can also use that to tweak it.
That being said, I have this game, the new OST is awesome, the game works pretty good even if not perfect, and considering Square Enix historic of fixing issues with their releases by using Nier Automata as an example, I doubt they will ever add newer sprites OR fix the stuttering for some people.
Every single time they have remastered or ported or tried to update one of their olds games. Everyone gets super angry about how they ruined the sprites. How dare they
Blablahblahblah.
So this time they thought, hey. Let's have the best of both worlds, let's update everything except the sprites. This will surely appease the fans :D.
"WhY are ThE sPrItEs So UgLy"
lol. Those poor devs.
Ways they have done it wrong in the past: Secret of mana remaster- 3d with broken animations
Secret of mana mobile- broken animations.
final fantasy 1-3 - changed core gameplay elements to modify them
Reason this current system is wrong:
No toggleble option
They remastered the background but not the sprites so the quality difference is even more jarring than it would have been if they had done neither.
Framerates are unpredictable for users for a remaster of an old game that when played through an emulator and ran with texture shaders so it looks really good, runs better.
Setting encounters to off doesn't even work for all encounters.
I love legend of mana. It is my favorite game but I genuinely don't know if I should play off my playstation disk or the remaster because of how they handled it.
Yeah. That's pretty much how I feel about it.
I can't even go to a Community Forum for a Square Enix published and/or developed game without at least a handful of topics of people complaining about the most trivial things imaginable. I'm not sure where the massive hate-boner for SE started, but I'm getting sick of running into it all the time here on Steam.
As for the sprites, I don't really mind. It's hard to explain, but I feel it helps the game "pop" more. While the new background art is beautiful, maintaining the charm of the sprite work is appreciated to. I can see how it can be a bit jarring putting them together, but for me it works. I won't deny I have a thing for pixel artwork in any medium, so I won't pretend that I'm looking at this from an unbiased point of view, because I'm not, I totally am biased.
Answer:
https://www.spriters-resource.com/resources/sheets/37/39422.png
Yes, there are people who are never happy, and we can agree that their opinion changes with the wind, and should rightfully be discarded! They can go be constantly miserable somewhere while we enjoy games like LoM.
But for a lot of us, it's not a "we want updates sprites/we don't want updated sprites" dichotomy. The FF6 port objectively worsened the sprites in numerous ways (there are some huge write-ups of genuine, loving criticism on this), while Legend of Mana kept the original graphics and just updated them--except for the sprites, making it seem like a missed opportunity and definitely clash a bit with the polished backdrops.
Is it gaming-ruining? No way! Are people missing out on a wonderful experience if they can't get over archaic sprites? Definitely (seriously, guys, I love this game--play it, don't let the sprites turn you away from it!).
And yet, I can still say it's a missed opportunity and comes off a bit half-baked and jarring to have updated everything except for the sprites. "We'd just like all aspects of the game given the same love and attention" is not the same as mindlessly playing the contrarian!
This. This is the big thing I feel needs to be shouted to the high heavens. The backgrounds existed as proper 2D art before compression, so it was much easier to use AI upscaling and artists to "Remaster" Those backgrounds, fans have even done it for FF7 and Chrono Cross. But for sprites, even if they were traced from 2D Art (Like capcom did for some of their fighting games), they were still made with a completely different process that makes it a much more arduous process compared to the backgrounds. So either they fully redo all the sprites and every pixel art asset, and at that point sell it as a full blown remake, or slap a bad emulator filter on them like the grandia remaster did. Would it be cool if the sprites looked half as good as a vanillaware game? Yeah. Would it still be 30 dollars? Absolutely not.
Why not a filter option to smooth the sprites?
And on those who are complaining about the artwork not matching the spritework: The original game had Images, paintings, not spriteworks. However it's compressed like hell, but it's freaking clear that's NOT pixelart. Even the most beautiful games on Pixel Art cannot get as close as an artwork like LoM, that's because the backgrounds are not pixel art.
To me the characters being pixelated is not a problem, but the chests and save tokens are.
Make them part of the scenary, that's not hard. You're just aggravating a problem that's there in our faces, I love the pixel art, the reason I would NEVER use a filter is because of the bosses awesome look, BUT the chests are just silly. You make some parts of the map interactable by looking like Sprites while others are interactable without looking like sprites, it confuses people. Especially the new people who never played the original XD
Maybe it would have been prohibitively expensive or difficult; maybe it wouldn't.
My guess? Square Enix is a company that wants to make money, and they were looking for the best profit to effort ratio, and this is what they decided was best.
Even so, the bottom line is there was certainly room for improvement, it certainly clashes, and people who let the sprites turn them off are only hurting themselves by missing out on this game! :)
https://www.spriters-resource.com/resources/sheets/37/39422.png
That being said, lesser developers can and have done it before, which lower costs to the player. There are also all sorts of neural network tools that could be utilized (potentially). I'm just joining you in taking guesses; only SE knows why they decided to do it this way and whether or not remastering the sprites would have been prohibitively difficult or expensive.