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An unfinished product. But my question is, where did all the money go to, exactly? The money from both the SALES and from the PUBLISHER.
This game has less content than quite a few roguelikes, yet most of those roguelikes had a shoestring budget compared to this.
Localizers? Ports? QA? Huh? They're important, but clearly completing the game should be more critical.
What about first updating the game to ensure it reaches 2.0? Or more importantly, making sure it reached to a similar quality and variety standard other roguelikes had done with a literal shoe string budget. What happened here? What happened to cause this project to detonate before it even made it to the last major update?
Something's wrong here.
Just makes me wanna make a roguelike and show people how it's done. Man, this sucks, alot.
At least right now I'm making an arcade shootemup instead. Roguelike as a genre seems really rough right now.....
I agree with a lot of people, start a kickstarter i wouldn't mind dropping some money into it.
Good question tbh.
1.0 is still an excellent RL game
Yeah, mi mistake. I thought part of the 2.0 was in the beta branch. Thanks!
But yes, thank you all for your support and as always, should anything change, you'll be the first to know.