Revita
Suggestions for fishing and the imprisoned improvements
I was getting bored having to fish in between runs as I have already caught all fish, there isn't much excitement aside from the very rare hat I am still missing.

I had a thought that could make the experience smoother and not take you out of the flow of doing runs. It was made a bit more annoying because of the amount of bait you end up with and the thought of spending forever to use it all doesn't sound fun, this was what I thought could fix that.

When you have caught all fish, what if the fisherman then said something like "thanks to you I now have enough knowledge about the fish in this area. If you want, you can give me bait you find and I will catch what I can while you're away for a small cut of the soul coins I find, any items I find will also be all yours"

It could be that maybe you could give him multiples of 10 bait up to 30, the more you give the greater chance he will be successful more of the time, maybe it could also include a percentage chance for him to find hats/chests".

This could just be fun as a reward for going out of your way to catch all the fish and also to generate passive income for the next idea I had involving the imprisoned. After giving him all available keys, the option to give him a certain amount of coins to get two random relics from the unlock list before runs. Something like that anyway, just to have a continued use for the soul coins, a reason to either fish or have fish caught for you during runs as well as letting you focus completely on the tower.

I would love to know if anyone thinks these would be good to implement or a variation of it that might work better, or if you think it's a trash idea.

I love the game and want to give my thoughts as well as if I experience any issues to make sure the game is the best it can be :)