Revita
Tuskai May 3, 2022 @ 9:45pm
Looped Runs need some balancing, Spoilers abound
As the title states, Looping feels really unbalanced, and not in a fun way. Losing most of your relics is one thing, but losing almost all your damage ups stings way too much, especially with how boss health scales with loops, it took me about 15 minutes straight to chip through Mothers two and a half health bars with about 200% damage, and the final phase was too much, it would have taken at least another 10 more minutes if the hands hadn't started glitching out started flying erratically through the platform, murdering me about 25% in.

This was only on the 3rd loop, and there's achievements for clearing Mother on the 5th loop. It took me two hours just to get to that point, doing two more loops feels like Mother's health would have taken a solid hour to chip through alone at that point.

Because of how stats are adjusted down on Looping though, it screws up how certain guns work, like the entire rifle line, because eventually they lose all their range/shot speed, turning them into really bad versions of the base gun. There's also a problem where losing Relics on the loop can cause stats to drop into the negative, since I think the stat adjustment is applied before the relics are lost, especially relatively rare stats like Luck, Range and Fire Rate.

The weird thing is, only Enigma/Acceptance and Mother/Regret were this spongy, literally no other enemy or boss had this explosive HP growth, even with my relative damage stats, enemies and bosses died relatively quickly on my 3rd loop until Enigma decided to take 5x as long as a usual fight, and Mother took 10x as long. I don't really mind enemies and bosses using higher and higher level bullet densities per loop, but the HP scaling on those two was simply too much. Even on an previous 2 loop run, where I was stuck with a crappy, short ranged rifle doing what was probably 15 DPS, it didn't take half as long to finish regret as it took me to get through a single phase of Mother using what was probably about a 60 DPS Blast Gun.

I'm not even sure what the design choice was for Looping to be this obnoxious, the Void already exists as a final gauntlet that strips away your power as enemies scale towards infinity, and the achievements for the void seemingly stop at 25 (As there's a note there), though my highest void run is only 60, so maybe there's something at 100? I would hope not.

I'm not sure if looping runs is just that buggy, but if this was intended, My recommendation would be to either let players keep their stat gains from the loop, to massively tone down the bosses HP scaling, or just remove the achievements for winning on looped runs at all, because in its current state, I don't think looping 5 times is actually winnable.
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SoullessPhoenix Jun 17, 2022 @ 6:19am 
I can confirm that the void continues past 100, just did the loop 5 achievement today and decided to end it with a void gauntlet. Died on 191 because the bullets get so quick there is almost no time to react
Tuskai Jun 17, 2022 @ 8:19am 
Originally posted by SoullessPhoenix:
I can confirm that the void continues past 100, just did the loop 5 achievement today and decided to end it with a void gauntlet. Died on 191 because the bullets get so quick there is almost no time to react
I figured the void continued past 100, I meant, are there any notes to pick up past 25?
SoullessPhoenix Jun 17, 2022 @ 6:39pm 
I did not see any notes so far.
Last edited by SoullessPhoenix; Jun 17, 2022 @ 6:39pm
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