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Yeah, a large part is that the game isn't hard enough that you need to strategize heavily enough that Runic really shines. When it's good it's damn good. When it's bad, it's usually just misused, though. As long as the enemy uses spells at all, which most do after... Vector? anyways.
There are a grand total of 14 enemy skills which are flagged as spells. And no blue magic spells are vulnerable either. Unless there were some radical overhauls to what counts as a spell in PR at least.
Sometimes I wonder if people that say the timing is difficult have realised what I initially didn't either. When you select Runic, Celes stays in Runic status until you make another turn. I always thought you had to keep selecting it when her bar filled up again, but you can leave her sitting there in Runic status until she actually absorbs a magic attack, then immediately select Runic again.
I wish Runic and Morph were "funner" skills, but they're mostly there for min maxers TBH.
Yeah any fight that can be made trival with runic can also be made trival just by giving her good gear and stats and having her dps the boss down , and i find that option way more fun.
Over gearing a fight and using auto battle to DPS the boss down doesn't sound as fun to me, but you do you.
No, really. I've still done that in the other PRs once I can just blow through dungeon trash. Maybe not for bosses, but definitely for the random battles. Not as fun, for me, but can certainly be satisfying.