FINAL FANTASY VI

FINAL FANTASY VI

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Novakane732 Feb 24, 2022 @ 2:00pm
Difficulty increased from other versions?
Is it me or is the game in general harder? I just got to Zozo and up to now I've had to use tons of pots, ran out of mana tons of times, and gotten 1-2 shot by mobs in some fights. I never remembered it like this in the SENS version. Also I noticed alot more back attacks.
Last edited by Novakane732; Feb 24, 2022 @ 2:00pm
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Showing 1-15 of 31 comments
brettscr1 Feb 24, 2022 @ 2:12pm 
Originally posted by Novakane732:
Is it me or is the game in general harder? I just got to Zozo and up to now I've had to use tons of pots, ran out of mana tons of times, and gotten 1-2 shot by mobs in some fights. I never remembered it like this in the SENS version. Also I noticed alot more back attacks.

I think the primary thing that is making it more difficult is that we are hurrying through it to see the next part rather than grinding to level up like we usually do.

In fact there are some things that make it easier - The enemies' dying attacks have been eliminated, for example. Hades Gigas / Hill Gigas used to cast Magnitude 8 before dying and doesn't in this version, for example.
Saethulu Feb 24, 2022 @ 2:29pm 
Originally posted by Novakane732:
Is it me or is the game in general harder? I just got to Zozo and up to now I've had to use tons of pots, ran out of mana tons of times, and gotten 1-2 shot by mobs in some fights. I never remembered it like this in the SENS version. Also I noticed alot more back attacks.
Zozo was always one of the more challenging areas for me. I made it through without dying on the PR, so it's feeling easier here. Granted, I have been leveling when not needed.

The difficulty balance is feeling interesting, overall. It's kind of a smooth roller coaster being able to totally crush enemies for a few battles and then suddenly I'm in serious danger [fully healed mind you], and then back to crushing them. I kind of like that it's achieving a feeling of both really easy and really difficult seamlessly.
Starvingartizt Feb 24, 2022 @ 2:58pm 
Ive never died fighting whelk before..the time it takes to "hide" is deff faster and more random.
Saethulu Feb 24, 2022 @ 3:03pm 
Originally posted by Starvingartizt:
Ive never died fighting whelk before..the time it takes to "hide" is deff faster and more random.
Ironically, that made Whelk feel easier to me. Probably just that it was over faster.
Melodia Feb 24, 2022 @ 4:13pm 
Originally posted by brettscr1:
I think the primary thing that is making it more difficult is that we are hurrying through it to see the next part rather than grinding to level up like we usually do.

Who's this "we" person?
ダルマニ2MB Feb 24, 2022 @ 5:43pm 
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Herboren Feb 24, 2022 @ 6:59pm 
Originally posted by brettscr1:
Originally posted by Novakane732:
Is it me or is the game in general harder? I just got to Zozo and up to now I've had to use tons of pots, ran out of mana tons of times, and gotten 1-2 shot by mobs in some fights. I never remembered it like this in the SENS version. Also I noticed alot more back attacks.

I think the primary thing that is making it more difficult is that we are hurrying through it to see the next part rather than grinding to level up like we usually do.

In fact there are some things that make it easier - The enemies' dying attacks have been eliminated, for example. Hades Gigas / Hill Gigas used to cast Magnitude 8 before dying and doesn't in this version, for example.

I would also like to mention that wearing Sprint Shoes don't help with leveling. It decreased your chances of random encounter. Each zone has a random encounter range, and the higher zones you go to, the higher the encounter rate. Sprint shoes in Overworld 1 would increase your encounter chance due to the seed generated / zoneCounter. As you get into higher zones, remove your sprint shoes and fight as many battles as you can. This will ensure that you're leveling up adequately to be prepared for future fights.
JoeTron Feb 24, 2022 @ 7:05pm 
Originally posted by brettscr1:
Originally posted by Novakane732:
Is it me or is the game in general harder? I just got to Zozo and up to now I've had to use tons of pots, ran out of mana tons of times, and gotten 1-2 shot by mobs in some fights. I never remembered it like this in the SENS version. Also I noticed alot more back attacks.

I think the primary thing that is making it more difficult is that we are hurrying through it to see the next part rather than grinding to level up like we usually do.

In fact there are some things that make it easier - The enemies' dying attacks have been eliminated, for example. Hades Gigas / Hill Gigas used to cast Magnitude 8 before dying and doesn't in this version, for example.
I got hit with a Magnitude 8 on a Hill Gigas Death in Zozo. So the dying attacks are still there, maybe just a much reduced frequency?
Visigoth Feb 24, 2022 @ 7:35pm 
I myself am wondering if things are bugged. I just killed Dadaluma in Zozo in 3 turns with 3 lvl 13s and one lvl 12 party member without haveing him use the 3 hi pots and calling for back up when his hp gets to low lol......
NeoAxle Feb 25, 2022 @ 1:36pm 
Originally posted by brettscr1:
Originally posted by Novakane732:
Is it me or is the game in general harder? I just got to Zozo and up to now I've had to use tons of pots, ran out of mana tons of times, and gotten 1-2 shot by mobs in some fights. I never remembered it like this in the SENS version. Also I noticed alot more back attacks.

I think the primary thing that is making it more difficult is that we are hurrying through it to see the next part rather than grinding to level up like we usually do.

In fact there are some things that make it easier - The enemies' dying attacks have been eliminated, for example. Hades Gigas / Hill Gigas used to cast Magnitude 8 before dying and doesn't in this version, for example.

I'm sorry but Gigas still does do his Magnitude 8 attack before dying, i've noticed he does it much when dying with a physical attack.
Inspector Gesicht Feb 25, 2022 @ 1:51pm 
No banish on Wrexsoul, you have to kill him legit this time.
Player#2201 Feb 25, 2022 @ 2:28pm 
There's no reason to spend the money to fine tune the games overall difficulty. If they're fixing bugs inherent to previous versions then, if anything, the game is a better reflection of what was intended.

That said, I don't think the final attacks at death have been removed - but there does seem to be a bug surrounding party action timing and enemy death animation, which may be the root of that issue. I've had characters take actions DURING the death animation, which just results in misses. If that's the case, then final attacks might not be getting timed correctly and just fail all together.
Nooneyouknow Feb 25, 2022 @ 3:05pm 
Hill Gigas only ever had a 33% chance of using Magnitude 8 on death.
Shiriokumo Feb 25, 2022 @ 3:15pm 
Originally posted by brettscr1:
Originally posted by Novakane732:
Is it me or is the game in general harder? I just got to Zozo and up to now I've had to use tons of pots, ran out of mana tons of times, and gotten 1-2 shot by mobs in some fights. I never remembered it like this in the SENS version. Also I noticed alot more back attacks.

I think the primary thing that is making it more difficult is that we are hurrying through it to see the next part rather than grinding to level up like we usually do.

In fact there are some things that make it easier - The enemies' dying attacks have been eliminated, for example. Hades Gigas / Hill Gigas used to cast Magnitude 8 before dying and doesn't in this version, for example.
i had them use it numerous times in zozo so they still use it
Cacodemon Feb 25, 2022 @ 3:42pm 
Have noticed some difficulty spikes but may be just leveling. Caved of the Sealed gate has been steamrolling my party of two level 18 and two level 20 characters if I get the wrong monster makeup.
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Date Posted: Feb 24, 2022 @ 2:00pm
Posts: 31