FINAL FANTASY VI

FINAL FANTASY VI

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markdb92 Mar 25, 2022 @ 9:03pm
stats question
I seen str stat well maxes out at 128

But other stats do not. Is there a point where the magic stat becomes a waste to increase?
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Showing 1-5 of 5 comments
Veszerin Mar 25, 2022 @ 10:46pm 
I'm assuming wherever you heard this was based on the SNES and earlier versions where it was true, but it's not necessarily true for the Pixel Remaster. I don't know if anyone's done any real digging into how the Pixel Remaster version handles it. Hell, Ps1/gba/OldSteam releases may not have capped it either and just no one bothered rechecking or being vocal enough, which is certainly possible.

Based on the SNES version:

Strength (aka Vigor) is capped at 128 (incl. equipement bonuses) so usually people just leave some buffer there.

Magic (aka MagPwr) is capped at 128 in the status screen but equipment bonuses on top of that do impact the effectiveness of magic attacks.

Again, this is based on the SNES algorithms faq and the research that went into it: https://gamefaqs.gamespot.com/snes/554041-final-fantasy-iii/faqs/13573
landmine36 Mar 26, 2022 @ 6:32am 
Unless modded, in this version all core stats STR/MAG/SPD/VIT are completely hard capped at 128, that includes level up bonuses and gear equipment, the only way to go higher is by equipping Earrings/Hero's Ring, for the 25% damage increase each.
krendall2006 Mar 26, 2022 @ 3:43pm 
I guess if your magic is dealing 9999 damage to every enemy there isn't much point in increasing it any more.
palladin9479 Mar 26, 2022 @ 9:32pm 
From the games master constant file

110 MAX_LV 99
111 MAX_EXP 15000000
112 MAX_HP 9999
113 MAX_MP 999
115 MAX_STRNGTH 128
116 MAX_VITALITY 128
117 MAX_AGILITY 128
120 MAX_MAGIC 128
122 MAX_ATTACK 255
123 MAX_ABILITY_ATTACK 128
124 MAX_DEFENSE 255
125 MAX_ABILITY_DEFENSE 255
126 MAX_ACCURACY_RATE 255
127 MAX_ACCURACY_RATE_PERCENTAGE 100
128 MAX_EVASION_RATE 255
129 MAX_EVASION_RATE_PERCENTAGE 100
130 MAX_ABILITY_EVASION_RATE 255
131 MAX_ABILITY_EVASION_RATE_PERCENTAGE 100
134 MAX_CRITICAL_RATE 100
135 MAX_CRITICAL_RATE_PERCENTAGE 100
138 MAX_HIT_VALUE 9999
139 MAX_GETAWAY_PROBABILITY_RATE 100

The stats are capped at 128 there, while the damage is capped at 9999. I've tried increasing the damage but 9999 seems to be the hard cap inside the engine as well.
Schutte Nov 24, 2023 @ 4:50pm 
Originally posted by palladin9479:
From the games master constant file

110 MAX_LV 99
111 MAX_EXP 15000000
112 MAX_HP 9999
113 MAX_MP 999
115 MAX_STRNGTH 128
116 MAX_VITALITY 128
117 MAX_AGILITY 128
120 MAX_MAGIC 128
122 MAX_ATTACK 255
123 MAX_ABILITY_ATTACK 128
124 MAX_DEFENSE 255
125 MAX_ABILITY_DEFENSE 255
126 MAX_ACCURACY_RATE 255
127 MAX_ACCURACY_RATE_PERCENTAGE 100
128 MAX_EVASION_RATE 255
129 MAX_EVASION_RATE_PERCENTAGE 100
130 MAX_ABILITY_EVASION_RATE 255
131 MAX_ABILITY_EVASION_RATE_PERCENTAGE 100
134 MAX_CRITICAL_RATE 100
135 MAX_CRITICAL_RATE_PERCENTAGE 100
138 MAX_HIT_VALUE 9999
139 MAX_GETAWAY_PROBABILITY_RATE 100

The stats are capped at 128 there, while the damage is capped at 9999. I've tried increasing the damage but 9999 seems to be the hard cap inside the engine as well.
Where did you find this file?
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