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Knight guarding constantly
Bard who cast the regen song first and then spams the requiem
Summoner who spams golem (also wears the gold hairpin to cut mp costs)
Time mage that casts haste (and float before the battle) and can replenish mp for summoner
Takes a whopping 33+ turns but works.
My team was at level 32, while doing this, if that helps. Put everyone in backrow.
How this works:
- Knight uses his guard command (not defend), which nullifies any phys attack heading his way. (my knight didn't wear bone mail at all).
- Bard casts regen song on everyone, which makes them recover any random damage they might suffer over time
- Time mage, speeds up the party (if you didn't get hastega yet, it's important haste lands on summoner first and then on bard, so that summoner can keep doing their thing constantly)
- Summoner casts golem, which protects you from phys damage to some limit
- on the next turn, bard starts spamming requiem to hit the turtle, while knight keeps on guarding and summoner keeps on using golem. Your time mage is just waiting to use items if needed.
This isn't the best method out there, however you don't need to have any of these jobs maxed out, you can even put them on for the first time ever for these characters and they will win. Subbing Bard for a Black mage casting blizzara may be faster but then your time mage might have to worry about replenishing MP for both black and summoner.
PS. Give bard to someone who has maxed out summoner, cause the damaging song's damage scales off of magic stat.
PS2. If you're only going into the cave for the sake of filling out bestiary, you'd better remember to use the return spell on time mage after the battle, cause the corridor can spawn another gil turtle, a few steps after beating that one!
Eventually I just got lucky and after my main Black Mage had expended all mana I finally killed it. So after 40-50 attempts where I just died instantly and another 10-20ish of staying alive I'm still confused why this strat is listed in the guide like it's a reliable method lol. I'm not convinced anything besides Float helped, and I simply got lucky with RNG and misses. The gear I used seemed to make no difference and the Guard command didn't either. Hastega just upped my DPS from mages but made no difference for my Knight.
I think telling the player to just auto-attack with Float active is as solid a strategy as the suggested one; has the same rate of success anyway lol.
I dunno if casting Healing spells trigger her counter, if it doesn't then probably can do a similar strat using White Mage's Curaga instead.
But as long as you have Float on when you enter the cave, pop Hastega and Hero's Ballad asap, and then keep spamming Golem every turn while your Singers spam Requiem works well. Have your Knight/support character use Guard when they don't have to heal or use items to prevent getting smacked with a counter. It's not a bad idea to have the last character on healing and ethers as necessary. Also, Ribbons. As many as you can equip. (The Gold Hairpin on your dedicated Summoner is a good idea, and if anyone gets status'd, use your healer with Esuna.) Even still, it is a battle of attrition. But Golem will keep you from eating All The Damage.