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Aw, I can't agree with that. I can't stand the stylized sprites. They just don't look right to me. But it's not to say its a bad opinion. People like different styles, and some do not.
If you're referring to the on-grid walking cycle, then yeah I notice it too. I don't have a problem with it, but that's just because I'm using lower settings and it's not that apparent to me. But if I were to run it to maximum quality, I think I'll say it'll look jank.
Go into your graphics card settings and force on VSync. Problem solved.
The new soundtracks are wonderful, keeping the feeling of the originals while also being quite fresh and inspired. Having one unified graphics model for all six classic games is also preferable to jumping all over the place as was the case before, particularly with FF3 3D (and FF4 3D but that was optional at least) and FF4 PSP being the most wildly different looking.
My biggest complaint is how buggy the recent releases have been, but they’re also fixing them, which is better support than was afforded the older releases, so that’s also nice. I’m looking forward to FFVI, but I’m also anxious about the bugs that we’ll see at launch.
Though that's not to say FF4DS is a bad remake! That game rocks, go play it! Preferably on the DS, I really don't like how they did it on the Mobile version as well as here on Steam. Though that's a nitpick of mine, if you want it FF4DS on Steam, please get it.
For example, when the party reaches Castle Karnak for the first time, and try to get inside; the guards tells they are not allowed to get in, and pushes them back. It actually pushes your character one square back. It happens in the famicom, it happens in GBA, it happens in the old Steam version but it doesn't happen in the pixel remaster... (why?). Then when inside the fire powered ship you have to fight Motor Traps after defeating a uhm... Defeater, you can see them being lowered from the ceiling hanging from their chains, it happens like that in all versions, but in the pixel remaster they just blink into existence.
These little details that have been part of the game for more than 25 years, being removed from the pixel remaster make no sense.
I legit don't know what the original SNES colors are supposed to look like. I know a lot of people played the original SNES version via PC means, which was also a distortion of what it was "supposed" to look like since all of those graphics were meant for CRT and all the weird things that does to a video signal. And for sure, most modern retro fans don't seem to actually remember what a CRT looked like, judging by the obsession with exaggerated screen-door scanline effects.
I think I'd need to hook up a console+cart to a TV from the 90s to really know what to compare the game to. Otherwise all we have is personal preference, I guess.
In short, most people are playing on far larger TVs today so even an accurate scan line filter would look exaggerated.