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While (obviously) certain jobs are going to be better than others in certain situations, every possible combination of jobs is viable at all points in the game, and while levelling is never necessary, it can always overcome any obstacle. Further, FFV has no jobs that are strictly bad, no jobs that are strictly better versions of another job, and no jobs that are blatantly overpowered.
By contrast, FF3 is literally impossible without switching to specific jobs at specific points, and while the Pixel Remaster was made significantly easier, massive level grinding was more or less mandatory in previous versions. FF3 also has multiple jobs that are effectively worthless, multiple jobs that are 'this is X, but better', and Sage and Ninja which are definitively the best jobs in the game.
If you're struggling and just want to finish, the easiest of many, many ways to break the game wide-open with minimal knowledge and effort is to have everyone master the Ranger job to learn Rapid Fire, then switch to Ninja and equip Rapid Fire.
It sounds more like you're cripplingly underleveled and/or not playing with jobs and abilities at all
Actually, unless it's been changed in this version, the only way to remove Old in battle is to kill and revive the affected character, and that still doesn't undo the stat reduction.
I'm pretty certain I've always been able to remove Old, but yeah the stat reduction stays.
This is the only Final Fantasy Game that I run away from combat, regularly. It's actually one thing that I love about the game, but I totally see it as a problem for others. I just like the challenge this poses.
But as for you complain about the specific enemy Iron Fist. I do think there's something being hinted here - just shear DPS isn't going the be the solution.
I was actually about to go make a guide for High-Level ABP grinding, because of a nuance of the FFV games. Some combos are absolutely broken. Spellblade + Break - Broken.
The reason why I mention this is because, I think for Iron Fists, (I have yet to confirm), you should use status ailments. Perhaps even using the Spellblade's sleep. But yeah, I've played this game on the PS1 version, GBA Version (The best version due to extra dungeon at the end), the Mobile Version, and now this - and this was the only time Iron Fists were hard for me - outside whacky challenges.
BUT!!!!!!!
There does seem to be a re-balance of sort.
The Bard Romeo's Ballad does not put Omega to sleep... The trick to be Omega was to use the Bard's Song to immobilize it completely. I got ass handed to be for like a straight hour trying to sleep Omega. Like, I am actually going to have to grind levels to beat Omega now!
So, I personally believe there was a re-balance. Purely to make the Super Boss harder. Which ... meh. I liked a way to cheese the 'worthless' super boss.
It's also not all negative ... Spellblade now affects both hands, previously it was only able to work on your Primary hand. And it seems you're not allowed to Rapid Fire! unique-attack weapons (like wonder wand) which is disappointing to me.
Old used to also last after combat - so did a few other status ailments. For some reason, they felt it necessary to remove that, and probably the items/spells way to remove the effects. Which, yeah was a little lame to discover but it made combat feel a bit more dangerous to me. Because instead of saying "That didn't happen" you had to manage the fact ... that it happened.
Remember to use the STOP song and not the SLEEP song.