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FFV is a whole lot grindier and less strategic with four Freelancers, and with the right strategy, the game is never hard enough to justify that amount of grinding. I know some people love the grind, but we've gotten that three times before.
I'm not opposed to hard achievements. I'd love achievements for self-imposed challenges or weird job combinations against Exdeath. I'm just not a fan of the time sink.
I do see "Management Laborer Mastered all jobs." Unless this means 1 character per job.
I prefer to play four job fiesta on this game but I guess while fighting every battle and doing 100% of the game there's leeway to master all jobs on a combination of all 4 characters.
Fabled Weapons Obtained all 12 sealed weapons. This sounds like 1 save with all 12.
It has been a long time since I played 5. I thought you could only get 4 of the weapons per playthrough. Mind elaborating? I will obviously search for this on my own but if you know...thanks.
I'm not a huge fan of the RA Teenagers of Light achievement personally if that helps.
Oh, definitely. It could be much, much worse. I'll just have to binge-watch Netflix or something while doing the endgame grinding or something.
I was really afraid there would be an achievement for getting all the rare items or something. Screw trying to get the Tinklebell, Dragon Whisker, Dragon Spear, and stealing Titan Gloves, Murasame and Murakumo, did that once on the GBA and it was NOT enjoyable - struggling with 3% steals is a nightmare.
If they had put more exoteric achievements, like I don't know, finish the game at very low levels for everyone, people would be complaining to no end that it's too hard - and just as grindy, because it takes forever to get much needed job levels on Garula early game.