FINAL FANTASY V

FINAL FANTASY V

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Lil Daphne Nov 10, 2021 @ 9:44am
And just like that all jobs.
All jobs required at max for 100% just like the other one that was released on here just like I thought. Interesting set, now to go get 100% myself
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Showing 1-15 of 19 comments
SC_Nikki Nov 10, 2021 @ 9:47am 
But maybe not every job with EVERY character.
HexGramarye Nov 10, 2021 @ 9:48am 
I'm a bit disappointed they went that route. Every prior version of FFV achievements (Steam and Retro Achievements, for both SNES and Advance) have forced you to max every job out. I was hoping this would be the one version that didn't have that. I don't think this version breaks any new ground in terms of achievement design, and that's really a shame.
FFV is a whole lot grindier and less strategic with four Freelancers, and with the right strategy, the game is never hard enough to justify that amount of grinding. I know some people love the grind, but we've gotten that three times before.
I'm not opposed to hard achievements. I'd love achievements for self-imposed challenges or weird job combinations against Exdeath. I'm just not a fan of the time sink.
Last edited by HexGramarye; Nov 10, 2021 @ 9:54am
Lil Daphne Nov 10, 2021 @ 9:51am 
Originally posted by SC_Nikki:
But maybe not every job with EVERY character.

I do see "Management Laborer Mastered all jobs." Unless this means 1 character per job.
Ninban Nov 10, 2021 @ 9:52am 
It's a lot more palatable than the other version which had max all jobs for everyone and level 99.

I prefer to play four job fiesta on this game but I guess while fighting every battle and doing 100% of the game there's leeway to master all jobs on a combination of all 4 characters.
Last edited by Ninban; Nov 10, 2021 @ 9:52am
SC_Nikki Nov 10, 2021 @ 9:52am 
Originally posted by Witchne:
Unless this means 1 character per job.
Hopefully.
< blank > Nov 10, 2021 @ 9:56am 
What about the achievement for the legendary weapons? Will we have to do multiple playthroughs or can we save scum?
SC_Nikki Nov 10, 2021 @ 9:56am 
Originally posted by ZeroGold:
What about the achievement for the legendary weapons? Will we have to do multiple playthroughs or can we save scum?
You can unlock them all in one run... you get enough tablets. :)
Lil Daphne Nov 10, 2021 @ 9:57am 
Originally posted by ZeroGold:
What about the achievement for the legendary weapons? Will we have to do multiple playthroughs or can we save scum?

Fabled Weapons Obtained all 12 sealed weapons. This sounds like 1 save with all 12.
Last edited by Lil Daphne; Nov 10, 2021 @ 9:57am
< blank > Nov 10, 2021 @ 10:03am 
Originally posted by SC_Nikki:
Originally posted by ZeroGold:
What about the achievement for the legendary weapons? Will we have to do multiple playthroughs or can we save scum?
You can unlock them all in one run... you get enough tablets. :)

It has been a long time since I played 5. I thought you could only get 4 of the weapons per playthrough. Mind elaborating? I will obviously search for this on my own but if you know...thanks.
SC_Nikki Nov 10, 2021 @ 10:05am 
Each of the four tablets lets you unlock three weapons.
Lil Daphne Nov 10, 2021 @ 10:09am 
Originally posted by Sir Gramarye:
I'm a bit disappointed they went that route. Every prior version of FFV achievements (Steam and Retro Achievements, for both SNES and Advance) have forced you to max every job out. I was hoping this would be the one version that didn't have that. I don't think this version breaks any new ground in terms of achievement design, and that's really a shame.
FFV is a whole lot grindier and less strategic with four Freelancers, and with the right strategy, the game is never hard enough to justify that amount of grinding. I know some people love the grind, but we've gotten that three times before.
I'm not opposed to hard achievements. I'd love achievements for self-imposed challenges or weird job combinations against Exdeath. I'm just not a fan of the time sink.

I'm not a huge fan of the RA Teenagers of Light achievement personally if that helps.
HexGramarye Nov 10, 2021 @ 10:12am 
Originally posted by Witchne:
Originally posted by Sir Gramarye:
I'm a bit disappointed they went that route. Every prior version of FFV achievements (Steam and Retro Achievements, for both SNES and Advance) have forced you to max every job out. I was hoping this would be the one version that didn't have that. I don't think this version breaks any new ground in terms of achievement design, and that's really a shame.
FFV is a whole lot grindier and less strategic with four Freelancers, and with the right strategy, the game is never hard enough to justify that amount of grinding. I know some people love the grind, but we've gotten that three times before.
I'm not opposed to hard achievements. I'd love achievements for self-imposed challenges or weird job combinations against Exdeath. I'm just not a fan of the time sink.

I'm not a huge fan of the RA Teenagers of Light achievement personally if that helps.

Oh, definitely. It could be much, much worse. I'll just have to binge-watch Netflix or something while doing the endgame grinding or something.
Lugum Nov 10, 2021 @ 11:11am 
Missing all treasures, beastiary was much worse in the original.
Lil Daphne Nov 15, 2021 @ 12:00pm 
Looks like it is 1 person with all jobs maxed out.
Skull182 Nov 15, 2021 @ 2:02pm 
I'd rather master all jobs on everyone, than to go grind for the stupid summons in FF4 PR again. That stuff was ridiculous.

I was really afraid there would be an achievement for getting all the rare items or something. Screw trying to get the Tinklebell, Dragon Whisker, Dragon Spear, and stealing Titan Gloves, Murasame and Murakumo, did that once on the GBA and it was NOT enjoyable - struggling with 3% steals is a nightmare.

If they had put more exoteric achievements, like I don't know, finish the game at very low levels for everyone, people would be complaining to no end that it's too hard - and just as grindy, because it takes forever to get much needed job levels on Garula early game.
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Date Posted: Nov 10, 2021 @ 9:44am
Posts: 19