Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I assume slow works on bosses, but every time I try it ends up missing (granted, I only give it one shot because I don't want to waste 5 turns trying to apply something that possibly isn't even meant to land)
Also a question for slow, if I use it on the elemental lords does it remain when they swap out? It looks like they're treated as one enemy/boss but has the movesets/weaknesses of several at once, so I'm not sure if I should recast it every time they swap.
According to this video the player used slow on Cagnazzo and the effect was still there, when the boss switch to Barbariccia. It's at 5:00. I know it's the PSP but it's one of the few versions of FF4 where you can see slow on the enemy. They flash white when they have slow on them. It's hard to tell if it still works like in the Pixel Remaster.
https://youtu.be/Kge7zmjlGMk?t=300
Is protect/shell better in FF5/6, or is it not worth bothering with in those games either? Is this just a trait that carries over every PR game?
Thanks for all the help!
In FF4 protect and shell do not work like the later titles. Each one adds +3 to your defense or magic defense that lasts the remainder of the battle. Repeated castings stack. I think the max is 255.
The only classic FF I've found where Protect and Shell are worth casting is FF8 and maybe FF Tactics.