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Since Rosa, Kain, and rydia all join based on Cecils level just grind it out to 40 for 1 hr - 1:30 and all the leveling you will need for the rest of the game will be done.
The game is suppose to resemble the original SNES so they really needed to nerf the XP.
This isn't true. I had a recorded NA SNES run of FFII/IV from before PR came out. With probably two hours of grinding in the whole run, Cecil was level 49 at the last savepoint in the game. On my first month FFIV PR was out run with no grinding, Cecil was 57. SNES version was also 14 hours at that point while PR was 10 hours - in launch PR you had less encounters but got more xp, so you got everything done faster and still ended up overlevelling.
Now you get less XP but you still overlevel the SNES version. So it's still easier.
I agree that too much grind is stupid. That's why I didn't like the 3D remake of FFIII (I have yet to play the 2D version, that's coming soon). But no grinding and being highest level out of the versions was wonky. Lots of people complained. The console PRs have the xp gain slider, PC has mods for the same thing until they bring it over officially, which they likely implemented because look, not everyone wants to have to grind. So they let you tune it.
Only times I've ever grinded in other 2D versions of this game are when Cecil becomes paladin and before CPU fight. Then at endgame to get the achievement for this release. Otherwise after CPU fight I just don't run that often and am high enough level for final battle when it comes.