FINAL FANTASY III

FINAL FANTASY III

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Glorphinigus Sep 16, 2021 @ 10:46pm
Titan is a pain please help
any tips for beating Titan at the earth crystal? I've tried with my normal party (Dragoon, Geomancer, Viking, White Mage) as well as a full party of dragoons, but he keeps spamming quake and killing everyone (I'm about level 32 btw)
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Showing 1-15 of 21 comments
SC_Nikki Sep 17, 2021 @ 7:12am 
Yes, he is. All I can advise is to maximize your offensive capabilities to wipe him out as quickly as possible. Maybe change your Geomancer to another melee class (Black Belt?) if you have good equipment for it.
Zsrai Sep 17, 2021 @ 7:48am 
Dragoons don't matter on him. Just heal a lot and beat the snot out of him. There isn't a lot of strategy involved, but if you're getting killed before your heals can go off, you may need to grind out some levels.
Glorphinigus Sep 18, 2021 @ 2:35pm 
thanks for the help! switching the geomancer to black belt helped a lot, and after leveling up a few times i was somehow able to beat him
SC_Nikki Sep 18, 2021 @ 3:29pm 
Great! :D
Katie Sep 19, 2021 @ 5:39pm 
I found him to be a bit of pushover. Not as weak as Hecatoncheir, but all I did was go in with an unoptimized team of some attackers like Knight, Dark Knight, Thief and a White Mage. I just alternated between Cura and Curaga every turn depending on the situation.
carnage_panda Sep 19, 2021 @ 11:17pm 
Don't bother using a Dark Knight after the Cave of Darkness. I noticed that the Dark Knight was underperforming until I changed my classes at the bottom of Eureka, but every boss from Titan onward has resistance to Dark Blades.
SC_Nikki Sep 20, 2021 @ 7:21am 
Originally posted by carnage_panda:
every boss from Titan onward has resistance to Dark Blades.
Wow... I did not know that. O_O
Zsrai Sep 20, 2021 @ 9:06am 
Originally posted by carnage_panda:
Don't bother using a Dark Knight after the Cave of Darkness. I noticed that the Dark Knight was underperforming until I changed my classes at the bottom of Eureka, but every boss from Titan onward has resistance to Dark Blades.

But... one of the Euraka weapons is a Dark Blade? Why would they do that? I guess Dark Knight really is a gimmick for the Cave of Shadows only then. End game attackers are Knight, Black Belt, and Ninja. Weeeee.
Katie Sep 20, 2021 @ 10:08am 
Originally posted by Zsrai:
Originally posted by carnage_panda:
Don't bother using a Dark Knight after the Cave of Darkness. I noticed that the Dark Knight was underperforming until I changed my classes at the bottom of Eureka, but every boss from Titan onward has resistance to Dark Blades.

But... one of the Euraka weapons is a Dark Blade? Why would they do that? I guess Dark Knight really is a gimmick for the Cave of Shadows only then. End game attackers are Knight, Black Belt, and Ninja. Weeeee.

Dark Knight is worth using until you get Ninja. I was comparing stats and the number of attacks and damage multipliers with the job levels I had, and Dark Knight or Black Belt were doing the damage along with the Knight around that time. I was using Excalibur and the Moon Boomerang on a Knight, and the Masamune and another ninja sword on a Dark Knight.

But once the Ninja job opens up, you can give Excalibur and the Moon Boomerang to one, and Ragnarok and Masamune to another for two nearly identical attackers, which immediately outclassed the Dark Knight. The Knight on the other hand was stronger initially due to all the job levels it had for me, but since it was 99, I went with Ninja anyway to get job levels in it. At the end of the day, it didn't need more than 20 job levels to do 9999 damage to Dark Cloud anyway.
Last edited by Katie; Sep 20, 2021 @ 10:09am
Zsrai Sep 20, 2021 @ 10:40am 
Yeah after I unlocked the Earth Crystal jobs I swapped to Knight/Black Belt/Devout/Magus, all at job level 1, and rolled with them through the last boss. Just kind of disappointing to "lose" Dark Knight as an option at the end, but alas. The job system in FF5 is so much better in almost every way.
Katie Sep 21, 2021 @ 4:56pm 
Originally posted by Zsrai:
Yeah after I unlocked the Earth Crystal jobs I swapped to Knight/Black Belt/Devout/Magus, all at job level 1, and rolled with them through the last boss. Just kind of disappointing to "lose" Dark Knight as an option at the end, but alas. The job system in FF5 is so much better in almost every way.

Yeah, FF3 forces jobs in two ways - game mechanics like the mini-enforced dungeons, splitting enemies or the Garuda boss..... or just through the weapons that become accessible at any given point in time.

The game does not provide upgrades to all types of weapons at any given point in the story, so to take advantage of having characters with higher damage and more defence, you're basically obligated to switch jobs to keep up with the item upgrades. At some point, a lot of classes just fall off because their damage and/or defence isn't adequate anymore due to the lack of items available.

Ultimately, the game pushes players to use 2x Ninja and 2x Sage, or Knight, Ninja and 2x Sage. People are free to not do that, but it is so efficient compared to using anything else. Job systems became a lot more nuanced in the later games.
Last edited by Katie; Sep 21, 2021 @ 4:59pm
Zsrai Sep 21, 2021 @ 10:45pm 
Originally posted by Katie:
Originally posted by Zsrai:
Yeah after I unlocked the Earth Crystal jobs I swapped to Knight/Black Belt/Devout/Magus, all at job level 1, and rolled with them through the last boss. Just kind of disappointing to "lose" Dark Knight as an option at the end, but alas. The job system in FF5 is so much better in almost every way.
Ultimately, the game pushes players to use 2x Ninja and 2x Sage, or Knight, Ninja and 2x Sage. People are free to not do that, but it is so efficient compared to using anything else. Job systems became a lot more nuanced in the later games.

I agree with almost everything (I hate that Red Mage's best melee weapon is from the Dwarven Cave, f. ex.), except I did find that I liked Devout/Magus better than Sage. The spell counts on Sage are MUCH lower, so much so that I didn't want to give up what I had on Devout/Magus. Sage almost seems more like an upgrade to Red Mage than Devout/Magus/Summoner in PR.

Then again, I also didn't bother using many Elixirs, and had a bunch left at the end, so I guess it doesn't matter much in the long run.
Katie Sep 21, 2021 @ 11:11pm 
Originally posted by Zsrai:
Originally posted by Katie:
Ultimately, the game pushes players to use 2x Ninja and 2x Sage, or Knight, Ninja and 2x Sage. People are free to not do that, but it is so efficient compared to using anything else. Job systems became a lot more nuanced in the later games.

I agree with almost everything (I hate that Red Mage's best melee weapon is from the Dwarven Cave, f. ex.), except I did find that I liked Devout/Magus better than Sage. The spell counts on Sage are MUCH lower, so much so that I didn't want to give up what I had on Devout/Magus. Sage almost seems more like an upgrade to Red Mage than Devout/Magus/Summoner in PR.

Then again, I also didn't bother using many Elixirs, and had a bunch left at the end, so I guess it doesn't matter much in the long run.

Yeah, I don't use any Elixirs either - the game did a pretty good job just giving you lots of free MP refills in the final dungeon. Probably the biggest gauntlet without an MP refresh was Eureka, but you have access to Devout and Magus throughout the entire part of the game where their higher spell usage matters most. After Eureka, the extra spells don't matter as much anymore, so switching to Sage (on at least the Magus to get access to Bahamut if not both) makes sense.

The reason the Sages are good is because you're not restricted to spell types, so you can have the two characters with the best copies of every spell in the game :P Generally, I found 8 Curajas/Bahamuts in the Dark World to be enough since they just give you free MP at the end of every boss fight anyway, so the extra spell slots on Devout and Magus are not needed. Having high int and mind on the same character is also pretty great for that dual spell usage.

If they didn't give out the free MP, I think it would have expanded options more.

Devout and Magus are still good though. Less flexible, and you probably lose Bahamut but it might not matter that much since you still have access to other Black Magic that are almost as good.
Last edited by Katie; Sep 21, 2021 @ 11:18pm
Lockhart Sep 22, 2021 @ 5:02pm 
He was pretty easy for me...
Katie Sep 22, 2021 @ 8:09pm 
Originally posted by Lockhart™:
He was pretty easy for me...
He's meant to be pretty easy. The party the OP was using was not really that optimal at the time you run into this boss. Actually just having 2-3 physical attackers that do the most damage at that time in the game would likely have made a big difference. So, around that time, Knight or Dark Knight or Black Belt would be the highest given the current weapons available I think.

Dragoons sort of fell off around that time (except for the air battles, they are good there) and are only good again late in the game if they can take advantage of a wind windness (which after the air battles, doesn't really exist much anymore) or you upgrade to the Holy Lance (which wasn't available, since you get it after you beat Titan).

Geomancer's pretty rough - situational class from what I gathered. I don't like it's incosnistent/random damage and it even has the ability to harm you sometimes which is like wtf to me lol.

With all of the Ninja blades the game showers you with around that time, you're kind of obligated to use one :/ I think it had the most attack and defense out of anything I could equip around that time. It can also use Masamune before you transition to the Ninja class, so it's a pretty late-ish game class.

I always find the basic Knight hard not to use because you get showered with Knight swords all the time, and you might as well accumulate job levels during the entire game its available due to how equippable it is. Mine was level 99 by the time I got the Ninja class, which actually made a strong case for its end-game inclusion.

In the 3DS version, Dragoons are a lot better because the designers realized how poorly they scaled so they added many new high-damage lances to the later game to make them useful so you didn't have to wait for the Holy Lance. You could also steal Gungnir too. But without the Holy Lance, relying on Wind Spears and Thunder Spears is not going to cut it - should have been benched if favour of Knight or Dark Knight, which are vastly superior around that time.
Last edited by Katie; Sep 22, 2021 @ 8:45pm
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