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But... one of the Euraka weapons is a Dark Blade? Why would they do that? I guess Dark Knight really is a gimmick for the Cave of Shadows only then. End game attackers are Knight, Black Belt, and Ninja. Weeeee.
Dark Knight is worth using until you get Ninja. I was comparing stats and the number of attacks and damage multipliers with the job levels I had, and Dark Knight or Black Belt were doing the damage along with the Knight around that time. I was using Excalibur and the Moon Boomerang on a Knight, and the Masamune and another ninja sword on a Dark Knight.
But once the Ninja job opens up, you can give Excalibur and the Moon Boomerang to one, and Ragnarok and Masamune to another for two nearly identical attackers, which immediately outclassed the Dark Knight. The Knight on the other hand was stronger initially due to all the job levels it had for me, but since it was 99, I went with Ninja anyway to get job levels in it. At the end of the day, it didn't need more than 20 job levels to do 9999 damage to Dark Cloud anyway.
Yeah, FF3 forces jobs in two ways - game mechanics like the mini-enforced dungeons, splitting enemies or the Garuda boss..... or just through the weapons that become accessible at any given point in time.
The game does not provide upgrades to all types of weapons at any given point in the story, so to take advantage of having characters with higher damage and more defence, you're basically obligated to switch jobs to keep up with the item upgrades. At some point, a lot of classes just fall off because their damage and/or defence isn't adequate anymore due to the lack of items available.
Ultimately, the game pushes players to use 2x Ninja and 2x Sage, or Knight, Ninja and 2x Sage. People are free to not do that, but it is so efficient compared to using anything else. Job systems became a lot more nuanced in the later games.
I agree with almost everything (I hate that Red Mage's best melee weapon is from the Dwarven Cave, f. ex.), except I did find that I liked Devout/Magus better than Sage. The spell counts on Sage are MUCH lower, so much so that I didn't want to give up what I had on Devout/Magus. Sage almost seems more like an upgrade to Red Mage than Devout/Magus/Summoner in PR.
Then again, I also didn't bother using many Elixirs, and had a bunch left at the end, so I guess it doesn't matter much in the long run.
Yeah, I don't use any Elixirs either - the game did a pretty good job just giving you lots of free MP refills in the final dungeon. Probably the biggest gauntlet without an MP refresh was Eureka, but you have access to Devout and Magus throughout the entire part of the game where their higher spell usage matters most. After Eureka, the extra spells don't matter as much anymore, so switching to Sage (on at least the Magus to get access to Bahamut if not both) makes sense.
The reason the Sages are good is because you're not restricted to spell types, so you can have the two characters with the best copies of every spell in the game :P Generally, I found 8 Curajas/Bahamuts in the Dark World to be enough since they just give you free MP at the end of every boss fight anyway, so the extra spell slots on Devout and Magus are not needed. Having high int and mind on the same character is also pretty great for that dual spell usage.
If they didn't give out the free MP, I think it would have expanded options more.
Devout and Magus are still good though. Less flexible, and you probably lose Bahamut but it might not matter that much since you still have access to other Black Magic that are almost as good.
Dragoons sort of fell off around that time (except for the air battles, they are good there) and are only good again late in the game if they can take advantage of a wind windness (which after the air battles, doesn't really exist much anymore) or you upgrade to the Holy Lance (which wasn't available, since you get it after you beat Titan).
Geomancer's pretty rough - situational class from what I gathered. I don't like it's incosnistent/random damage and it even has the ability to harm you sometimes which is like wtf to me lol.
With all of the Ninja blades the game showers you with around that time, you're kind of obligated to use one :/ I think it had the most attack and defense out of anything I could equip around that time. It can also use Masamune before you transition to the Ninja class, so it's a pretty late-ish game class.
I always find the basic Knight hard not to use because you get showered with Knight swords all the time, and you might as well accumulate job levels during the entire game its available due to how equippable it is. Mine was level 99 by the time I got the Ninja class, which actually made a strong case for its end-game inclusion.
In the 3DS version, Dragoons are a lot better because the designers realized how poorly they scaled so they added many new high-damage lances to the later game to make them useful so you didn't have to wait for the Holy Lance. You could also steal Gungnir too. But without the Holy Lance, relying on Wind Spears and Thunder Spears is not going to cut it - should have been benched if favour of Knight or Dark Knight, which are vastly superior around that time.