FINAL FANTASY III

FINAL FANTASY III

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Is at least Final Fantasy III Pixel Remaster decent for experienced players?
Final Fantasy Pixel Remaster and Final Fantasy II Pixel Remaster were literally insultingly easy. Is Final Fantasy III Pixel Remaster different?

From the first two hours it seems the game is similarily easy...
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Showing 1-15 of 78 comments
Vambran Aug 15, 2021 @ 3:32pm 
Game is balanced for around LvL 40 at end boss. Anything past that and it gets easier. Around lvl 60 you can turn on auto battle for anything.
SC_Nikki Aug 15, 2021 @ 5:29pm 
If you don't overlevel, and if you frivolously waste your Antarctic Winds, Salamander is really hard.

If you try to fight Odin as soon as you can, he's really hard.

I imagine you could have lots of fun trying to clear the Cave of Shadows without a Dark Knight...
Last edited by SC_Nikki; Aug 15, 2021 @ 5:30pm
Zsrai Aug 15, 2021 @ 5:30pm 
OP is a troll.
SC_Nikki Aug 15, 2021 @ 5:32pm 
Originally posted by Zsrai:
OP is a troll.
I peg him more along the lines of a disgruntled old-school gamer, frustrated at the watering down of his beloved classics. I also felt this way at one time in my life, so I can relate. I also posted trollish things in my frustration back around 2005.

But over the years, I adapted and came to embrace games that I once deemed "too easy" for me.
Zsrai Aug 15, 2021 @ 5:34pm 
Originally posted by SC_Nikki:
Originally posted by Zsrai:
OP is a troll.
I peg him more along the lines of a disgruntled old-school gamer, frustrated at the watering down of his beloved classics. I also felt this way at one time in my life, so I can relate. I also posted trollish things in my frustration back around 2005.

But over the years, I adapted and came to embrace games that I once deemed "too easy" for me.

The thing is, he has no clue what he's talking about. He stated that he last played the games decades ago, but acts like he remembers everything spot on. Either admit the nostalgia goggles are real or gtfo. Crying about the games being too easy, when they were always easy, is pathetic.
Zunnoab #931 Aug 15, 2021 @ 11:28pm 
Originally posted by Zsrai:
Originally posted by SC_Nikki:
I peg him more along the lines of a disgruntled old-school gamer, frustrated at the watering down of his beloved classics. I also felt this way at one time in my life, so I can relate. I also posted trollish things in my frustration back around 2005.

But over the years, I adapted and came to embrace games that I once deemed "too easy" for me.

The thing is, he has no clue what he's talking about. He stated that he last played the games decades ago, but acts like he remembers everything spot on. Either admit the nostalgia goggles are real or gtfo. Crying about the games being too easy, when they were always easy, is pathetic.
Is he over-the-top sometimes? Yes, but I don't think his complaints have no merit. I don't agree with the rather melodramatic tone he takes about it, but I steamrolled the first game doing nothing more than exploring each dungeon floor and having to revisit the Marsh Cave after running out of antidotes.

I'm not very far into this game yet, but if I went in knowing nothing about Final Fantasy it might not seem very easy. That said I'm only a couple dungeons in now.
GRRz|Snake Aug 15, 2021 @ 11:39pm 
It's harder than 1 and 2 but i enjoyed 1 the most...

3rd one strength are the multiple jobs you can choose from...
Blackened Halo Aug 16, 2021 @ 12:32am 
Originally posted by Zsrai:
OP is a troll.

Please, first learn what "trolling" means.
Blackened Halo Aug 16, 2021 @ 12:44am 
Originally posted by Zsrai:
Originally posted by SC_Nikki:
I peg him more along the lines of a disgruntled old-school gamer, frustrated at the watering down of his beloved classics. I also felt this way at one time in my life, so I can relate. I also posted trollish things in my frustration back around 2005.

But over the years, I adapted and came to embrace games that I once deemed "too easy" for me.

The thing is, he has no clue what he's talking about. He stated that he last played the games decades ago, but acts like he remembers everything spot on. Either admit the nostalgia goggles are real or gtfo. Crying about the games being too easy, when they were always easy, is pathetic.

they werent easy ...I am playing FF3 PR now alongside with FF3 NES Original and the NES original is much more difficult.

For example, in the first town Ur, when you go to the house located in the upper left corner, in this PR remaster, as far as I can tell (have tried many battles but only Goblins appeared), you can only fight Goblins dealing 1 HP damage. However in the original game, it is much easier to have a fight against Werewolves than Goblins there - they are much stronger and they can easily wipe your party out if not careful enough.

Then below there is a town called Kazus. Just play the NES version and try to visit the Mythril Cave, you´ll be destroyed in a second. I was surprised that in the PR version, I could survive any battle there. Yes, the enemies in the cave were stronger than other enemies I had met so far but nothing as manacing as in the NES version at all.

So ...

And there is a reason why I remember various details even I played those games decades ago. I am playing the old versions now again alongside the Pixel Remaster versions to see how much they are different from each other.
Last edited by Blackened Halo; Aug 16, 2021 @ 12:45am
SC_Nikki Aug 16, 2021 @ 5:56am 
Originally posted by Blackened Halo:
For example, in the first town Ur, when you go to the house located in the upper left corner, in this PR remaster, as far as I can tell (have tried many battles but only Goblins appeared), you can only fight Goblins dealing 1 HP damage. However in the original game, it is much easier to have a fight against Werewolves than Goblins there - they are much stronger and they can easily wipe your party out if not careful enough.
So much truth. I think hardly anyone remembers just how perilous that little trek originally was. This was first changed in the DS version. In this version, early on when I encountered werewolves around Sasune, they beat me up a little, and I took a screenshot expressing my approval.

One thing I was kind of disappointed about in this version was that some mobs WERE reduced, similar to the DS version but not as severe. For example, I never encountered more than one Lamia/Queen Lamia, like in the DS version, where in the original you could encounter groups of them. If anyone has a screenshot with a battle of two or even three or more Lamias, I would be interested. Always admired their design, anyway! ^.^;

Another example is Gigantoads in the Cave of Tides. I clearly remember being assaulted by hordes of five or more in the original, while in this version I never encountered more than three. Actually, apart from splitting monsters and a few special exceptions, I don't think any mob in this game naturally exceeds four monsters (and rarely that).

"ONE MORE THING!" [/jackie]... In the final dungeon, in the original, you could encounter multiple Azers and Generals (maybe also Doga Clones, and Unei clones in the Ancients' Maze). In this version, as in the DS version, only one of them ever seems to appear at once. I kinda sighed in disappointment at this, because the DS version was so limited due to graphical complications; in some cases, having three enemies would slow the game down during battle animations. This version obviously doesn't have that issue, so I just kinda shrug as to why they chose this direction instead of throwing at us the huge hordes present in the original (again, apart from splitting enemies and that ONE fight in the sewers).

It's even MORE baffling considering that they EXPANDED the mobs in FF1PR, even to a capacity the original game couldn't handle (six Ogres and so on).
Last edited by SC_Nikki; Aug 16, 2021 @ 6:00am
Zsrai Aug 16, 2021 @ 6:40am 
Originally posted by Zunnoab #931:
Originally posted by Zsrai:

The thing is, he has no clue what he's talking about. He stated that he last played the games decades ago, but acts like he remembers everything spot on. Either admit the nostalgia goggles are real or gtfo. Crying about the games being too easy, when they were always easy, is pathetic.
Is he over-the-top sometimes? Yes, but I don't think his complaints have no merit. I don't agree with the rather melodramatic tone he takes about it, but I steamrolled the first game doing nothing more than exploring each dungeon floor and having to revisit the Marsh Cave after running out of antidotes.

I'm not very far into this game yet, but if I went in knowing nothing about Final Fantasy it might not seem very easy. That said I'm only a couple dungeons in now.

That's about how hard the original was. It would have been easier if it wasn't so buggy, they fixed the bugs, and now it's easier. This ain't rocket science.
Blackened Halo Aug 16, 2021 @ 11:51am 
Originally posted by Zsrai:
Originally posted by Zunnoab #931:
Is he over-the-top sometimes? Yes, but I don't think his complaints have no merit. I don't agree with the rather melodramatic tone he takes about it, but I steamrolled the first game doing nothing more than exploring each dungeon floor and having to revisit the Marsh Cave after running out of antidotes.

I'm not very far into this game yet, but if I went in knowing nothing about Final Fantasy it might not seem very easy. That said I'm only a couple dungeons in now.

That's about how hard the original was. It would have been easier if it wasn't so buggy, they fixed the bugs, and now it's easier. This ain't rocket science.

cmon dude, enemies in FF3 hit harder, you can find stronger enemies in the original game in some places while they are not present in the PR ...these are not bugs ...

and also, I never said this game was brutal or unbeatable or anything like this, just it was balanced better since you werent a king of the world immediately from the beginning
Blackened Halo Aug 16, 2021 @ 11:54am 
Originally posted by SC_Nikki:
Originally posted by Blackened Halo:
For example, in the first town Ur, when you go to the house located in the upper left corner, in this PR remaster, as far as I can tell (have tried many battles but only Goblins appeared), you can only fight Goblins dealing 1 HP damage. However in the original game, it is much easier to have a fight against Werewolves than Goblins there - they are much stronger and they can easily wipe your party out if not careful enough.
So much truth. I think hardly anyone remembers just how perilous that little trek originally was. This was first changed in the DS version. In this version, early on when I encountered werewolves around Sasune, they beat me up a little, and I took a screenshot expressing my approval.

One thing I was kind of disappointed about in this version was that some mobs WERE reduced, similar to the DS version but not as severe. For example, I never encountered more than one Lamia/Queen Lamia, like in the DS version, where in the original you could encounter groups of them. If anyone has a screenshot with a battle of two or even three or more Lamias, I would be interested. Always admired their design, anyway! ^.^;

Another example is Gigantoads in the Cave of Tides. I clearly remember being assaulted by hordes of five or more in the original, while in this version I never encountered more than three. Actually, apart from splitting monsters and a few special exceptions, I don't think any mob in this game naturally exceeds four monsters (and rarely that).

"ONE MORE THING!" [/jackie]... In the final dungeon, in the original, you could encounter multiple Azers and Generals (maybe also Doga Clones, and Unei clones in the Ancients' Maze). In this version, as in the DS version, only one of them ever seems to appear at once. I kinda sighed in disappointment at this, because the DS version was so limited due to graphical complications; in some cases, having three enemies would slow the game down during battle animations. This version obviously doesn't have that issue, so I just kinda shrug as to why they chose this direction instead of throwing at us the huge hordes present in the original (again, apart from splitting enemies and that ONE fight in the sewers).

It's even MORE baffling considering that they EXPANDED the mobs in FF1PR, even to a capacity the original game couldn't handle (six Ogres and so on).

I cannot say because I have played only a few hours but there is not any reason why you would lie so yes...just like I suspected this game was also made easier :/
Last edited by Blackened Halo; Aug 16, 2021 @ 11:55am
SC_Nikki Aug 16, 2021 @ 12:41pm 
Originally posted by Blackened Halo:
I cannot say because I have played only a few hours but there is not any reason why you would lie so yes...just like I suspected this game was also made easier :/
I just really miss those huge hordes... :(
Zunnoab #931 Aug 16, 2021 @ 1:32pm 
In the first game it's pretty clear the big hordes are meant to be thinned out by a black mage rather than being a real threat. They tend to be mostly composed of weaker enemies with a couple harder ones thrown in. It wasn't similar for FFIII?
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