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At least in FF V most jobs are good, and when you completely master them you get stat boosts on freelancer for every mastered job.
Ninja and Sage however are god tier in FF 3. They are the only jobs you need. Unfortunately you won't get them until you go to Eureka. Ninja can equip almost every weapon and they can throw shuriken for insane damage. They can take hits incredibly well too. Sage can cast every white, black, and summon spell. Onion Knight may be the strongest job, but it's a waste of time to grind for. Not to mention the grind for the gear for it.
[Viking] - Taunt (at Critical HP)
[Dragoon] - Jump
[Dragoon] - Jump
[Dragoon] - Jump
Change my mind
Worthless took two rounds. one to ju,p. pme to land. The scholar did use items fight lasted one round due tyo his boosting on items.
So no drg was nothing special just a waste of 30 seconds why you are in air.
They mitigate damage, attack, and heal (to full) every time they use Jump, so their action economy is extremely good.
A team of 4x Dragoons can auto-battle their way through (nearly) every Eureka and Crystal Tower fight, and they can do this at an average (or below average) level.
Jump can potentially save you time, since you spend almost no time managing your party, very little time healing, and you don't input any battle commands.
Dragoon is at its best when all of your characters are Dragoons. Jump takes less time when everyone is using it. My Dragoon just now was in the air for 3 seconds.
[Viking] - 2 Shields Armor + Taunt at Critical HP
[Dragoon] - 2 Wind Lances (after you job level 30+)
[Dragoon] - 2 Wind Lances
[Dragoon] - 2 Wind Lances
If ya wanna top it all off, Blood Lances later in game, assuming if you have the budget. i didnt fighting Garuda with dragoons. i had to resort to Black Belt Pummeling & Viking
Anyway always have a Viking, Viking is the most Tanky-est Class you will ever meet. its Taunt.
Taunt Effect - Weakens Enemy's Defense, and higher your viking job level is, its successful at taunt. too (Lv 100 = 100% and heavy Def lower ness)... Helps very VERY Much. when Dragoons are plumeting down on the enemy. with double lances. you can make a full 2000-6000dmg a jump.
perhaps but i had four monks , one sub whm and they cleared the areas and anything else in game. granted by the time i ended the game i was lvl 80+ not that i tried doing that but was lvling jobs to 99.
Lots of things work really well.
Dragoons are doing that in the late-40's, though, and they're auto-battling (including bosses), which speeds up the game by a ton.
Auto-battle accidentally buffs Dragoon as a whole, and a team of Dragoons can clear the game surprisingly fast.
There's also a video out there of a Dragoon soloing Xande at level 38.
It's actually one of the strongest classes in the game, I feel, but only if you have a team built around it, and building around one Dragoon isn't worthwhile, because...
Jump loses value the more people there are in the party!
Dragoon also loses value the higher your level, because the more damage your party can take (and the more spell charges they have), the less Blood Lances are needed.
Damage output/healing seems to have more-or-less doubled from the NES version while enemy stats stayed more or less the same, so they're no longer necessary against Garuda, but they're a fine alternative to Knight or Black Belt as standard damage dealers starting basically as soon as you unlock the class. Certain enemies also seem to be weak against Lance attacks, so you'll get bonus damage there in some areas too.
Basically: while they're no longer a strictly required class for Garuda, they're quite powerful in their own right.
Did you have a stroke while trying to type this?
Naw, phone sucks. Regardless I never had to touch drg. Even though leveled. Not 1 boss in game lasted through thief. As nd you get thief first.
This gamecsucks compared to alliance alive
But yes, FF3 and FF5 have really bad job balance issues, 5's is even worse IMO despite all its praise.
FF Dimensions 1 does the job system best and every job is good and viable.
They aren't meant to be your main damage output, they're moreso a member who is absent for half the fight (by being in the air for half of it) but providing good damage output when they do decide to show their faces. They're a sort of "backup" attacker to compliment your main damage dealer (most likely a knight or mage of some sort). Keep them buffed with your white mage through spells like haste or the bard's attack-boosting song (Loki, iirc). Healing them isn't as common since again, they're in the air half the time. If you're losing to a boss, there's a good chance they'll be the last man standing a lot of the times and sometimes that tiny extra damage is just what you need to win.
FF3PR actually did a lot of job rebalancing, some classes like the Ranger are actually really f*cking good now that arrows are no longer a finite resource. They are amazing for crowd control since you won't waste MP clearing a batch of enemies like a mage would have to do.
Also, job levels are important. A job level 50 dragoon is going to be so much better than a job level 5 dragoon. Grinding job levels is easy, you can grind it off the goblins outside the first town by having the party spam protect for 5-6 turns then killing the goblins. Guaranteed 1 job level per fight.