FINAL FANTASY III

FINAL FANTASY III

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Novapuppets Aug 10, 2021 @ 8:01pm
Rare Encounters
I get rare encounters are suppose to be rare but I been hunting for Revenant for over well 1 hour now and still nothing. At this point my job lvls are in the high 60's going into 70's is it just me or RNG hates me?
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Showing 1-6 of 6 comments
SC_Nikki Aug 10, 2021 @ 8:43pm 
Huh... where? It appeared for me with relative frequency on the bottom level of the Sealed Cave.

Other annoyingly rare encounters include Dullahan in Hein's Castle, Lost Gold in Goldor's Mansion, the Pterodactyl in the Temple of Time, and Hydra in the World of Darkness... at least, from my own personal experience.
ztdk Aug 10, 2021 @ 9:47pm 
Remember some encounters only happen on certain floors. And not always the last floors either. If a monster isn't showing up for you, try moving to another floor
SoundsInsane Aug 11, 2021 @ 12:36am 
Revenant - spawns on the bottom floor where the djinn is. it shouldnt take long lol
if your Taking out enemies, or certain enemies can be a pain in the ass.
Temple of Time - Dragon was a annoying one (Spawns with the behemoth), Pterodactyl wasnt hard as most people claim (the Room with the lute)
Dullahan in the Treasure room in Hein's castle
Gold enemies, Library or Main Enterance. if your slay all the enemies in 1 hit it goes really quick
Hydra took the longest (the Room before Cloud of darkness).
ztdk Aug 11, 2021 @ 7:21am 
For me I had encountered the Hydra a dozen times before I found a double dragon.
SoundsInsane Aug 11, 2021 @ 1:44pm 
I always felt, even in most final fantasy games, i know its unlikely, but certain spots or where you walk on the dungeon map has a more likely odds of getting it. i feel.
FFV feels like that.
FFIV & After Years was much like that.
FF3 well in certain locations on the map it was pretty easy half the time i felt like it was RNG
FF2 Enemy spawns were based around the Dungeon/Cave/Town. up to a certain radius.
FF1 Selected areas. in world map.
Persona Au Gratin Aug 11, 2021 @ 1:51pm 
I definitely wouldn't have messed with the Beastiary percentage if there wasn't an achievement for it. On the one hand it's a benchmark for how much of the game I've seen, on the other it's something that would never have even bothered me if it weren't for how achievements exist. Definitely feels like a guidebook that doesn't always provide the best means of approaching the game. Like, a monster being a rare encounter has often never even yielded me something I actually wanted in the game in terms of a drop. It's like how in Street Fighter 1 the biggest criticism about special moves was "What is the point of this if the player can't even do the move consistently?!"

It's a strange comparison, but something I've felt about RPGs is that if I can't play around an item's drop rate or if it's too rare to be strategically viable, then it's a crappy element of the game. But the achievements definitely draw focus to these things and make them seem essential. It's unfortunate, I don't blame the players for it.
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Date Posted: Aug 10, 2021 @ 8:01pm
Posts: 6