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But you can also substitue two redmages instead of white and black mage. (But I mainly like to use white and black so their job levels get high. A black mage with a bow and arrow can do a decent amount of damage)
the options open up later on but for now thats what i recondmend. Def is an awful idea to keep your team as onion knights as they will always have 5 in all stats until lv90+
But I'd probably have used a Monk in place of one of the Reds if I had to do it over again.
FF3 is designed around the right job for the right spot, theres definite places where it expects a certain class. The start of the game has red mage exclusive swords for example, theres the infamous 'four dragoons or get wrecked' boss, a dungeon that requires one or two dark knights, etc.
Salamander pretty much requires 2 healers. At least 1 white mage + 1 red mage, or 2 white mages. The other 2 characters just need to do enough damage to kill him before you run out of curas. The guaranteed way to ensure that is to have blizara, and you can also get blizzaga from gyshtal town (level 4 spell). If you got blizzagas on 2 black mages, he gets smoked pretty fast.
Fighter, Monk, Black Mage and Red Mage.
With the Monk possibly being swappable for a second Fighter.
You don't necessarily need a white mage at the very early game as a Red Mage can do pretty much everything a white mage could, with better damage output.