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This part actually has me really excited, though. This suggests to me that they tried to fix the problem in the original where you *had* to have two Ninjas and two Sages to beat the game, and I think that's a really good change, actually. I'd like to see what they do with the other jobs as well.
I agree that having a limited (well, limited in chests and not mob drops at least) stock of phoenix downs makes them matter a lot more which I found enjoyable. Fortunately you can always decide to just never buy them!
I do feel like I've been going a bit more smoothly through things as well but currently I'm back to Salamander causing me to suffer like the good old times.
Again though, im not saying the changes are bad. Some are great. Just pointing out that they did change stuff, when the store page made it sound like that wasnt the case.
Stuff like making the useless classes better is great. I like most of the changes.. Other then it being a lot easier.
Salamander is still pretty hard at least. though you can still destroy him with items.
Also should have mentioned battle items seem way more effective. Especially with a scholars alchemy ability. Used it for the wall changing boss, bomb arm did almost 2k with alchemy. Kinda busted. Can tell how much the wanted to make scholars actually usable.
They obviously also wanted to rebalance the game, particularily the jobs and their abilities, taking a couple ideas from the 3D remake.
Wasn't scholar by the way already able to use attack items at double strength in the remake?
Theres no need to grind. At all. The whole point is that Jrpgs use to have challenge n them, were they never do anymore. Thats okay for some people. I find it boring.
JRPGs used to be challenging? You'd have to go all the way back to the NES. Because even the SNES games were pretty easy,
They're redoing these old games for a new generation of players to enjoy, not the old hipsters wearing rose tinted glasses. What part of that don't you understand?
Sure you dont have to use them, all im saying is they added tons of way to plow through everything. You can always play how you want to make things harder still. there s just options that are very OP.
Although, even not using the cheap stuff, its still easier purely because every class was made way stronger than the NES version. Everything dies in 1 or 2 hits regardless of job.
It IS definitely frustrating trying to find information on what classes do what... It seems to be kind of a mix between the 3D and the original version. I'm glad they've reworked the spell names to match the later games, though. I can't stand Fire3/etc