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...will checkpoints in the crystal tower finally be permitted @.@
But is Garuda really going to be much of an issue in this version? I never played much of the original and am looking forward to beating it with this, but original version bosses don't have the stupid multiturns where you could have anywhere from 1-4 Lightnings before you could heal(depending on where the boss randomly gets its turn and if it decides to spam or not), and HP growth is a lot higher in original in the case that way more than one class can get you to max HP and you're going to have more HP regardless of class.
In the original, Garuda was pretty doable, since he can't attack twice per turn and his Lightning attack wouldn't deal above 400 or so to the entire party.
On the 3D remake, though, not only they buffed the damage, but also made him attack twice per turn, and there is a very real chance of him attacking first and use Lightning TWICE, essencially killing everyone before you even get a turn.
How fitting for a conversation. :P
I'm not sure if I'm happy or upset with the change - Garuda was an absolute pain in the ass originally (I haven't played the 3D remake, but sounds like he's an even bigger pain in the ass there), but this felt...too easy.