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It's closer to the GBA version in terms of graphics than to the Famicom version. In case of gameplay tweaks and quality-of-life improvements, it's closer to later ports (the Famicom version was simplistic looking, rough, buggy and unbalanced).
It doesn't explain why they didn't use better models, character and magic animations and portraits.
Portraits were based on original artworks of Yoshitaka Amano, so, it isn't something uncanon that can ruin game vision. Moreover, portraits were completely optional and can be turned off in the menu.
The same goes with models of characters and monsters — they could add an option to switch between two styles (something similar was made in the Ys I & II remaster if I remember correctly).
Usually, by buying the latest version of the game on modern platforms you expect to get the best version of the game. In the case of FFII, you will receive the worse version with questionable redesign, without beautiful portraits and CGI videos, with a lot of missing character animations, without some effects like cloud shadows in towns, without bonus content from GBA and PSP releases and with more annoying random encounters. Outside of a few nice tweaks like dungeon maps or showing exact weapon stats, this Pixel Remaster is just terrible, It's a shame that the best version of this classic game is stuck on PSP.
Removing Soul of Rebirth is something I'm a bit split on, as it's one of the few times that Square added something to a Final Fantasy remake that was actually good, at least on a narrative axis, but it was relatively inconsequential and ultimately doesn't feel like we've lost anything particularly substantial.
I've not tried the Arcane Labyrinth, but after experiencing the atrocity that was the Labyrinth of Time in the 20th anniversary edition of FFI on PSP, if it's anything like that, I'm glad they removed it. And even if it wasn't awful in terms of gameplay, its lore significance actively takes away from FFII's original canon by introducing more "ultimate" spells beyond Ultima. It was clearly written by different people who did not think about the how what they were adding was going to change what was already there for the worse.
I don't really see how the character portraits matter. They only existed in Dawn of Souls and the 20th anniversary versions, and they didn't really add anything meaningful, as the dialogue is written competently enough that you shouldn't need the game to tell you what emotions the characters are feeling. (Also Dawn of Souls' usage of the character portraits made the twist with the Dark Knight laughable, not that it was a particularly well-kept secret otherwise) I will absolutely agree that they're harmless if you can toggle them on and off, but I ultimately don't see why them being absent is a big deal.
Ultimately, I find this to be the best version of the game, as it's far more respectful of my time with how streamlined it is. It has a number of small changes and tweaks, like the ability to leave the Cyclone after entering, that make it a substantially more accessible game than any of the previous versions.
If you like the 20th anniversary version better, then more power to you, obviously. That version of the game isn't going anywhere, but it's clearly not what Square wants FFII to be. I think the PSP version is a perfectly fine version to play, even if I don't like it as much as this one.
That said, this version's definitely nowhere near perfect, and I do hope they update it again sometime. There are still some really irritating bugs, like the Life on undead bug, that should be ironed out. It'd also be nice if the bestiary could be accessed from the game itself instead of the title screen, though that's more nitpicky and not something game-breaking.
I can see your point, but I still don't like this remaster at all, preferring the PSP version.
I watched my brother's playthrough of FFVIII when I was a child and tried to play it as a teen, but I've never managed to beat it. And I really loved Final Fantasy: Advent Children back in the day. Maybe that is the case, but cool CGI cutscenes were always synonymous with FF for me. And I really love the art of Yoshitaka Amano, so the missing portraits are a big deal for me.
Missing character animation and effects like sky shadows and sun rays aren't nice either. Maybe it was made to be more in line with FFIII-FFV graphics, but I see it as laziness. They could add additional character animations and visual effects to those games, but instead, they've cut them out from FFI-II.
The one thing I can definitely agree, that Arcane Labyrinths was completely redundant. It's a colossal waste of time and didn't add anything significant to the story. But Soul of Rebirth seems interesting, at least on paper (I didn't beat the game yet)
I kick myself for not buying all of them before they got removed and always hope they reconsider putting them back. emulation of the psp is practically the only way to get them now without a small fortune to repair my vita
Ironic that you call this a 'remaster' and the other versions 'remakes' when reality is closer to the opposite.
Very well said my thoughts exactly, I will not be buying another one of these.
You missed the point where he said:
Which is the hard truth you refuse to acknowledge. I've beaten both the PSP and the PR versions, the PR is far, far, far, far, far superior.
"On the one hand, I can understand the criticism from a general standpoint. For example, instead of this entire Pixel Remaster concept, what they COULD have done was do "FF Collections: I" and have it just be LITERALLY every single version of FF1 EVER MADE, in one package."
This has been done before too, like metal gear solid VOL1, you have all versions of MGS1.