Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Though in the Pixel Remaster they made leveling up stats way too easy, to a point where you can full auto the whole game and still win.
On the PS2 version I have Firion with max agility and he dodge everything, even the final boss can't hit him.
Having the option to go to higher danger zones is really great, for exemple Palworld do that and you can collect good rewards earlier by sneaking around since you can find loot and chests, here if you could reach "misidia" you can buy a lot of good gear and farm one ennemie to get money to buy higher gear so you could be pretty OP early on.
It's great, it remind me of Vagrant Story since there is no levels in that game too and your actions can improve your character.
But yeah, I love games in which you level up stats instead of... well, your level. It's much more fun, imo, to shape your characters the way you want them to be (and it allows for special challenge runs) than having set characters which can only do one thing or another.
That's a good point. I never thought of it that way, but Elden Ring does have a very similar leveling system.
Though I also liked the story. It was really dark for such an old game - death is the main focus of the game, which is quite rare in FFs even today.