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There's a formula (may have been posted already but I didn't read every message) where essentially the higher your weapon level gets, the more hits you need to do in a SINGLE encounter to get any exp at all.
If you do not do the minimum amount of hits, you get ZERO exp.
Fighting higher rank enemies means that the amount of hits you need is lower.
Generally you'll want to fight higher rank enemies that are tanky, with the weakest weapons you have available. This way you can get as many attacks in a single fight to level them up.
Also focus one character at a time so only one is attacking and that will also help.
Also equip 2 of the weapon you want to level up, so you get double hits per turn.
Attack using weak weapons on 1 character, defend for the rest.
To get the higher levels (14-16), you could put a heal staff on someone to attack the black flans so there's no possibility they die from HP damage, but could still flee. You need a huge amount of attacks with a weapon to level up at that point, so I think using the heal staff is better. Also, the heal staff method could also work on something that's not a black flan, you could pick some other enemy for this, like a golem or something, they seem to rarely flee.
completely forgot to mention that in my comment... (heal the enemy).
The formula for gaining xp is: Number of hits + enemy rank - weapon level + 1
The highest rank enemy in the desert is normally rank 5 (rank 6 later in the game). That means 1 attack results in:
1 + 5 -15 + 1 = -8 (which rounds up to 0 xp gained)
You would need to attack with same the character at least 10 times (in one battle) to gain xp against a rank 5 enemy with a level 15 weapon.
I played WoW for nearly 14 years 8-12 hours a day grinding rep, mounts and gold, but this grinding is somehow worse. I mean if you try to get a single spell to level 16 for each character, you'll hit 999 MP for them all by the time you hit 12.. And 12-16 will take around 5x as much as 1-12. So far I have Ultima to 12 and it slows down so much I've cast it over 100x and have 10% of the bar full. I mean we're talking going from enjoyable grinding to deep vein thrombosis level grind time here.
Thank goodness magic isn't super useful in the game and I only have to do it once for the achievement with a single spell.
Went from giving me noticeable xp to giving me none, even with wimpy weapons and hacking away at mobs in several minute battles, but going into the dungeon worked.
As far as XP goes, if you end the battle with a positive number (based on the formula in my last post), then you get noticeable xp, otherwise you get none. The amount of XP you can get from the earliest monster (rank 1) to the latest monster (rank 7) is exactly the same. You just have to do 6 more hits to get that xp on the earlier monster.
EDIT: I just tested myself going from 15 to 16 in the desert and it worked exactly as expected.
Getting one weapon up that high won't take long. If you want more than that... Well, at about level 12 with weapons and spells you're already a bit overpowered for the final boss, so there's not much point in grinding it out if you don't simply enjoy the grind.
Now to beat the game.