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Evasion XP is at a premium in this version because the change to the row mechanics means there's no way to direct enemy attacks to specific party members, and the fourth character will be sucking up a lot of hits over the course of the game. Killing them would probably end up getting you an extra level of Evasion on everyone by the end, which is good because that's the most important stat in the game.
Magic stat in older ports used to grow by losing good chunk of MP in battle. So if this port didn't do too drastic changes it should still be the case. However I notice that raw Evesion number gains are stingier than they used to be.
For leveling spells, and this requires a decent MP pool, you target your whole party with a spell like "fire", and then have another party member cast aoe cure. Auto battle against weak enemies, and when one of your characters casting on auto depletes their MP, they will auto attack the enemies and end the battle. You can rest up, and repeat. Literally do this AFK.
For non-damaging spells, this is even easier. Just auto battle repeat cast barrier, berserk, whatever.
For instant death spells like teleport/break/warp/mini, etc, find an enemy that's immune to those, like ghosts or slimes, and repeat cast using auto battle, and walk away for a bit.
For leveling up weapon levels. Use the weakest weapon you can, against the tankiest enemies you can that can't damage you (having enough evasion # and %), and auto battle attack. Black Flans work particularly good for getting high weapon levels using this strategy. All the way up to level 16.
Ultima, a spell a lot of people think is trash, its damage scales with your # of weapon levels, and even getting all weapon levels up to level 8 makes this spell do a lot more damage, like more damage than any other damaging spell.
I boosted Ultima to 16 using auto battle, and the spell did so much damage to my party, that I needed 3 people using AOE cure to heal the damage, and even then, it wasn't 100%. And that was after going out of my way to nerf ultima's damage by getting gear penalties. So, this spell did extreme damage. My Firion had level 16 in fists, and level 8 or so in the other weapons, and still did big damage with Ultima. He also had 2 swords equipped, gauntlet, and heavy armor too. My party was getting hit for 1200-1400 damage each from ultima sometimes.
Also you should cycle through your spells, as the first time you cast a spell you get more experience, but each subsequent time you cast a spell in the same battle, it gives you less.
Be careful with getting too much HP, if you can help it, as drain attacks, which are fairly common, work by taking away a percentage of your hp, so the higher it is, the more hp you will lose. Try to do your grinding as you go, rather than specifically grinding
Intelligence and Spirit are a bit difficult to level unless you are constantly casting spells of the appropriate type, so you should generally have a dedicated user of each type of spell in your party, i.e. a black mage and a white mage. Utility spells (used only for their utility), and spells that are purely buff aren't really affected by equipment as much, so you may want them on your dedicated fighter to spread out the mp usage.
I would generally recommend that you save extreme grinding until after you get the final 4th party member (trust me you will know when this happens), since you will actually want to grind the 4th member who will be permanent as well.
Int/soul penalty is a problem, but you may still want shields on your casters as they can still get agility increases in battle while only casting spells, and the sooner you can do this, the better. Don't worry too much about your spell damage, and if you really need a spell to land, you can take off the shield in the middle of battle. Eventually your agility should be high enough, that even without the shield, you should have high evasion. The Main Gauche Dagger can also be used as a "shield" for one character without tanking their magic damage, so consider leveling daggers on one of your mages.
Magic Defense isn't as useful in this version as in the NES, but it still helps in certain situation, and raises as a combination of the magic and stamina stats, Stamina should be raising naturally on its own as long as you are getting hit. Magic also raises on your mages easily, but any dedicated fighter might have difficulty raising magic. Employ the sap spell on someone to intentionally damage mp, so that you can raise your magic stats.