Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
try using protect and blink on an enemy a couple of times and beat them up with the weapon you want to level, you should do 0 damage and miss sometimes. That way even with 99 strength you'll get exp. This applies to offensive magic too, youll need to use shell/wall/barrier to get spells past like level 10/11 depending on how high your int is.
The basic formula is this (if the final result is 0 or less you get no weapon growth) :
[Weapon XP] = [Number of Attacks Made] + [Battle Rank] - [Weapon Level]
Battle ranks only go up to 7, and that's at the final dungeon. Tropical Island battle ranks are only 2-5 depending on the encounter. So at level 8, you need to do a minimum of 4 attacks on the same character (dual wielding does count as 2 attacks per round) just to gain anything at all. Levels beyond about 10 won't be achieved through normal gameplay because you will kill too fast to take enough swings in a single fight.
The best method to level up weapons is to equip the lowest gear you have (sleep sword is great to have on one character to prevent damage to the party) and put your fighter in the back row and just auto-attack for a long spell. I leveled Guy's axe skill to 16 just before the final dungeon, and I would just auto-attack and do something else until I heard the music announce that he either killed the enemy or the enemy fled, and I rinsed and repeated.
Limiting the attacking to one character with the rest either defending or doing something defensive helped. Very neat.
I'm not sure what strength stat you should do it before to max out hand, since that does a lot more breakthrough damage than weak weapons. So long as you don't do 0 damage every single time and can drop its HP so its killable and have enough max hp to not die in the fight, this is a decent semi-afk grind.