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I want to beat the game just because it's the only Final Fantasy I haven't beaten outside of the modern ones (PS4/PS5, which really didn't interest me).
I really hoping they'd take the opportunity to just rework the game's mechanics and balance with these pixel remasters for FF2. I can't see very many people resisting to changes on this one, and if there are some, they can play the other versions that already exist and have existed for some time lol. This was a great opportunity to fix the game. A real shame.
I will beat it, and then I will never replay this one again. I'm at the point in the game where I'm just constantly fighting Black Flans. I have one character with Fire VII, and she just barely kills 1 Black Flan. I can combo kill another Black Flan with Holy VI and Fire V. But there are so many flans, and all they do is poison you and other stuff, that these battles just feel extremely tedious to me. I just want to level these spells to higher levels faster and the game will not allow it.
Unfortunately, flare is just not a great spell. It's nonelemental, so it won't punch through enemy weaknesses, and at that point, you might as well just physically attack, which is better because of dual-wielding and stat buffs, or use a different spell. Spells can be really good, but they serve a different function than physical attacks.
Magic in FF2 isn't about doing tons of damage against a single enemy, unless you want to invest in Ultima, which I don't recommend. Instead, it's useful for exploiting weaknesses to take out large groups of enemies (e.g. Life on 9 undead monsters, Thunder on 8 fish, etc.). With a good enough spell, you can do in one turn what physical attacks would need 2-4 turns to do.
It's also great to set up stat buffs for survivability, like Protect and Blink. You mentioned Curse, but Berserk and Haste are also fantastic spells that make physical attacks skyrocket, and makes it so they can actually punch into enemies with perfect defense.
Like you mentioned, many debuffs and buffs suck because of their accuracy. I've never seen a more archaic dice-rolling system in any game. Each "level" of the spell gives you one "dice roll" that can hit or miss, so if you have say, Barrier, at level 7, that's the minimum level where you can block Stun, but you'd have to get all seven perfect dice rolls for it to happen. So it's a mostly fruitless endeavor unless you want to get your spells to at least level 14, and who has time for that? It's downright awful.
Yeah, Esuna and Basuna are weird, and it's frustrating that you have to cast Esuna over and over on healthy allies to make it at all usable. In the NES version, it was a necessity because you only had 32 inventory slots, and like half of them would get taken up by undroppable key items. Now that's a non-issue because you can just get lots of items. Basuna was always useless in previous versions, but now I might actually consider it since enemies are now guaranteed to inflict status ailments on hits.
Fortunately, since there's a lot of niche spells you don't need, you can get by on just a few staples. It's not good game design, I agree, but consolidating makes the game a lot more fun, at least for me.
1. At least one elemental spell. If these stop packing a punch for whatever reason, either unequip armor, build stats, or get Teleport, which is an overpowered instant death spell.
2. Blink
3. Berserk
4. Cure
5. Life
6. Maybe Basuna
I actually didn't know that lol. I wasn't even aware that I should look at something like that. That's pulling a trick out of the D&D or Pillars of Eternity rules.
While I am at the Jade Passage now, I got your advice just after I got the Ultima Tome. I have noticed my damage increase. I still think the multi-target damage on spells is abysmal - other than those 40 hp flans, I don't even try to multi-target anything in this game. I think the damage could be buffed in general too... I just don't see any reason to actually expend actual resources and time grinding when normal attacks do the same or better damage.
Yes, that's exactly right. There's a lot of advice in various places - reviews on Steam, Reddit, etc. that say these are spells worth investing in, but I really don't see how. Dual-wielding 2 Sun Blades or whatever is just going to have a much higher action economy, on top of better damage. Because multi-targeting spells ruins your damage to such a great degree, getting 2 attacks feels broken by comparison.
The irony is that I've probably enjoyed spells like Fire, Blizzard and Scourge more than many damage spells in this game as they are routinely useful (wood golems, flans, turtles, dragons, etc.). I don't see any reason to spend any time on Holy, Flare, Ultima on this save file - I just want to be done with the game :/ I'm really close I think.
Yeah, there's no way I'm doing any more grinding. If I knew what I know now, I would have spent a lot less time investing in spells. I would have focused on Cure, Esuna, Basuna, Blink, Fire/Blizzard/Thunder/Scourge and that's about it I think. I don't actually think I use any other spells in this game (other than the odd Life or Teleport), and you don't really need to use any of the other spells even if there are some niche uses.
I'm sure Protect and Shell and stuff like that could be useful, I just don't feel like spamming them to level them up. I looked at the formulas, and low levels of these skills don't make a difference - you gotta grind or just pass.
It really sucks that Spells in FF2 are basically traps.
Yeah, after I took off the gloves and shield that gave -40 each (or something like that), the damage did increase. Now when I exploit a weakness, I'm doing about 1500 damage, which is a lot better than I was doing before.
I wish I knew all of this going in, like I wrote above.
I haven't played with many buffs other than Blink. Outside of the 100% status effect crap, the game has been pretty easy. I haven't used Curse in awhile actually. I tried using it again just now, and it doesn't even work because I stopped leveling past V. Forget it. Time to move on lol.
Wow... I had no idea is was that awful. Based on observations, it seemed like it was poor, but I had no idea. I don't know why the pixel master couldn't just fix the spell system in the game entirely. Make the spells all static like the other games, and just scale everything off Int/Spirit.
I still use Basuna all the time - I don't have a choice. There was a trapped chest with a bunch of panthers that can instant-KO your party members if they hit, and confused/stunned them otherwise. Without Life/Phoenix Downs and Basuna, I would not have been able to beat that chest encounter.
Yeah, for White spells, I agree. I think the elemental spells are also pretty useful too. Definitely a small % of the total spells. A lot of them are just useless. So disappointing.
I can't wait for FF5 and FF6 Pixel Remasters. I know those are great games so it'll be a reward after playing FF2 lol. Never again.
Ribbons don't seem to protect against much either. I actually got one very early as a lucky drop against that Lamia Queen boss in Hilda's room and it did squat for me all game.
The status effects really ruin the pixel remaster, even more than the bad spell designs do. I've been ambushed and game-overed twice in the last hour now due to this crap.
That's because physical attacks don't have an element, so there is no protection from them. That means the Coeurl's attack, if it hits, has a 100% chance to inflict it's status effect. Items like the Protect Ring only work against spells and abilities, not "normal" attacks. Yes, it's weird, but it's also why EVA is the best stat in the game (by a LARGE margin).
Speaking of traps, never Dual Wield unless you're trying to level multiple weapons. Shields are FAR more important because of the above EVA emphasis in the game.
Regarding spell, and to a lesser extent weapon, skills... you really don't need to grind much in the game except maybe Magic/MP and potentially any late game spells you want to catch up. The non-grindy end game spell levels you should have are pretty much 6-8, with weapon skills being more like 8-10. Grinding all the way to 16, spending an hour early game getting 5k HP, and stuff like that isn't really necessary in FF2. It's definitely a bit awkward but the grind isn't really there unless you want to over level content.
Yep. I actually used shields on everyone but my Archer for 95% of the game. Near the end, I decided to go with 2 weapons. I had a few reasons for this.
The end-game dungeon floors are small and the game auto-saves every time you enter a new floor. The game-over ambushes, while insanely annoying, are still fairly rare - about 1 in 50 encounters. This means that if my current seed does not ambush me, I am better in every encounter, and if I am ambushed, I'm still better in 49 out of 50. If I actually die in that 50th encounter - oh well, I just reload.
The second reason is that Leon sucks. He is really garbage. I'm sure I could have spent time grinding him to improve his damage and evasion, but I just wanted to finish the game. Routinely, he was not able to beat a single Coeurl or a Lamia Queen on his own. So, I dual-wielded on Firion to basically give me another attack each turn that didn't suck. I also equipped all the high agility/evasion gear on him to keep him alive, but he still sucks because his starting stats were so low.
Anyway, that was my reasoning.
I'm going to play Ultima next and hopefully Final fantasy III after that. I hope I'll enjoy those both better than Final fantasy II.
Final Fantasy III is the best NES Final Fantasy by a mile. It is not as story-oriented as FF4 or FF5 (due to the limitations of the NES), but it is remarkable closer to those games than the first 2 in the series. It has a decent job system, and the dungeon design is a lot better (similar to FF4-6 - they finally got rid of the obtuse mazes and are much more rewarding to explore). Like FF4, it also multiple airships, multiple overworlds, and a really cool final dungeon. You can really see where FF4 evolved from. This Pixel Remaster is also the best version of the game too, imo. With the updated graphics, it actually feels a lot more like an snes game compared to the first two. It's pretty easy to see how it got 93% positive reviews over FF2's 77% once you start playing it.
First, *NO EQUIPMENT*. None. At all. Sell it all. Buy potions or something.
Second, everyone learns Esuna, Basuna, and at least one attack magic that isn't undead-only. You spend some time spamcasting them to level 7. Don't need to go higher than that.
If you REALLY want, you can do this with Blink as well, but...meh.
Now, you may have noticed as you did your spam-casting grinding with 4 nekkid people, that you punch stupidly hard, and dodge nearly everything.
And yep, it's true, naked with bare hands is the second most powerful gearset in the entire game, and allows for full-power magic. Given that it's only exceeded by wearing unique stuff so only one person can possibly outdo it, no need to bother. Just naked brawl through the whole game.
The attack spell is for those enemies who are immune to all non-critical melee damage. Doesn't matter too much *what* the attack spell is, so long as it works. May need to avoid the elemental ones if you're worried about 'healed by this element' stuff. Oh, hey, there's a use for Flare.
Things that are immune to non-crit melee are pretty low HP in general, so no need to max out the nuke.
It won't take long before you can punch down the empire captains in the city just north of start, and you can grind your fists skill to level 8 on them.
Enjoy steamrolling the game.
By the time I was in the Tower of Mysidia I was hitting weak points for spells like thunder and scourge 7 for 2500 damage which is far above what I could do with a melee weapon. Also status effects like stop and confuse are stupidly overpowered. A multitarget stop spell will paralyze most groups of enemies and Carl will one-shot itself when struck with confuse.
Yep. Though there's one big reason to focus the fists, with magic as a secondary thing (beyond just blitzing the game to get it over with). Fists don't use MP.
I have a negative opinion on fists as things are now. Square Enix hasn't even commented on the 100% status effects ridiculousness so they might have intended to be complete jerks allowing players to be one shot by chickens and Carl, and stunlocked by paralysis/sleep.
Going bare-handed shoots your evasion to around 0% and the only way to counteract this is to get evasion to 99% and grind enough multipliers or abuse the blink spell for that so that your characters aren't even getting hit so I highly recommend wearing shields or weapons like the main gauche. Especially since characters in the back row can be targeted by melee attacks unlike in the NES version.
Yeah magic is great but you have to know that before hand and build for it. You can't sort of dabble in magic use, but you need to focus on it early and often for it to shine. Considering how low effort melee spam is, and how obfuscated the magic penalty is, I think this is also why people think magic sucks in FF2.