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Also, I feel 9 casts was the perfect amount to run a dungeon. Use more items like Thor's Hammer and Heal Helm.
At least intelligence works on item casts, I suppose. You also don't gain 9 spell slots of anything meaningful until the 40's, and by then, you aren't really "running" any dungeons you should be nearly finished with the game. So essentially 1 or 9 doesn't matter since as you said; ethers do exist. At that point, might as well have a better balanced MP system.
Spells Slots simply made no sense for certain spells. Pure? Soft? Really? For the cost of learning the spells, you could buy enough consumables to never worry about poison or stone.
Use the magic charges when they're needed. Use items when magic charges aren't needed. It's easy to figure out.
Imagine being given more than one gun to use in a game and you complain that there isn't enough ammo to beat the game with only one gun.
What they shouldn't do is completely remake the game and change the core of what makes it feel like the original game.
Imagine complaining about some of the plot holes in a classic old book and expecting it to be rewritten on newer releases. This game is a piece of art and history.
Even old albums and movies have been remastered.
A remake of a game does not automatically negate the existence of the old one. Except, perhaps ironically, the delisting of the Anniversary based ports of FF1 and 2 for iOS/Android..
Even if the game is manageable either way, QoL improvements like auto-retargeting and the Origins Easy mode double digit spell caps are nice.
Imagine translating an old book as a first draft, then translating it years later once you have a greater understanding and command of language. Oh look - that happens all the time in literature. In fact, many plot holes in Final Fantasy 1 actually did get clarification in this version of the remake; the dialog of NPCs has been greatly expanded. Your analogies fail.
Difficulty is decided by the player ability to push self imposed rules. (2021 after all. old ways are dead for a reason.)
Remastering the visual aspects of the game or movie isn't the same as changing core mechanics that make the piece of art what it is. You can remaster a movie in higher resolution or give a video game a graphical overhaul. That's fine, but change the mechanics of the the magic system and you jave changed too much. It isn't hard to understand.
I agree though, it was a bad analogy. Your analogy was bad. There is nothing wrong with retranslating a book or game.
I really don't care to debate this, because it is a moot topic. But, I will say this, that while you may see there being a problem with certain spells being useless, because of the spell level system in place here, you fail to see the problems caused by having an MP system.
You would need to make the MP pool large enough to accomodate for people being able to cast all of those individual spells roughly 9 times. That would require an MP pool that is really huge and people could take advantage of it by just focusing all their MP on one spell and spamming the most powerful spell some 20 or so times. Which is what what people did in the GBA release. Being able to cast Flare roughly 2 times as much as the original game intended for you to do would be considered overpowered. Now you would need to rebalance the entire game to accomodate for this imbalance in power.
Really, you're just trading one problem for a new problem. And why? Because you don't like some spellsl charges going to waste? That's a minor issue compared to having to rebalance the game.
And people actually like the spell charge system. It forces you to use more spells than just flare. It adds an element of strategy that this game doesn't have otherwise.