FINAL FANTASY

FINAL FANTASY

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mganai Aug 13, 2021 @ 11:48pm
Spells per level capped at single digits again?
Haven't played far enough, but I've observed the return of 9/level max for spells from the NES/Wonderswan versions. The PS1 Origins port upped the count to double digits, similar to FFIII. The latter was the most balanced, even though the original was doable enough, if janky.
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Showing 1-15 of 20 comments
spoonygundam Aug 14, 2021 @ 12:57am 
Origins only went up to double digits on Easy mode.
gamblingpoet Aug 14, 2021 @ 2:00am 
Yeah, but you can use/buy ethers, which restore 1 use per level.
Pack 4 Potatoes Aug 14, 2021 @ 6:13am 
This game has ethers; I don't see the problem.

Also, I feel 9 casts was the perfect amount to run a dungeon. Use more items like Thor's Hammer and Heal Helm.
Psylisa Aug 14, 2021 @ 8:25am 
Originally posted by Stop Potato Hate:
This game has ethers; I don't see the problem.

Also, I feel 9 casts was the perfect amount to run a dungeon. Use more items like Thor's Hammer and Heal Helm.
Argues 9 casts per slot were fine... then states to use items instead of spells. Bit of a self-defeating argument, eh? "Hey everybody! This thing is so great! But wait... use this other thing instead."

At least intelligence works on item casts, I suppose. You also don't gain 9 spell slots of anything meaningful until the 40's, and by then, you aren't really "running" any dungeons you should be nearly finished with the game. So essentially 1 or 9 doesn't matter since as you said; ethers do exist. At that point, might as well have a better balanced MP system.

Spells Slots simply made no sense for certain spells. Pure? Soft? Really? For the cost of learning the spells, you could buy enough consumables to never worry about poison or stone.
Pack 4 Potatoes Aug 14, 2021 @ 8:32am 
Originally posted by Psylisa:
Originally posted by Stop Potato Hate:
This game has ethers; I don't see the problem.

Also, I feel 9 casts was the perfect amount to run a dungeon. Use more items like Thor's Hammer and Heal Helm.
Argues 9 casts per slot were fine... then states to use items instead of spells. Bit of a self-defeating argument, eh? "Hey everybody! This thing is so great! But wait... use this other thing instead."
No. I suggest using both.

Use the magic charges when they're needed. Use items when magic charges aren't needed. It's easy to figure out.

Imagine being given more than one gun to use in a game and you complain that there isn't enough ammo to beat the game with only one gun.
Pack 4 Potatoes Aug 14, 2021 @ 8:38am 
Originally posted by Psylisa:
Spells Slots simply made no sense for certain spells. Pure? Soft? Really? For the cost of learning the spells, you could buy enough consumables to never worry about poison or stone.
You're complaining about the balance of an 80's game. It's a pioneer in the genre. It's going to be rough around the edges.

What they shouldn't do is completely remake the game and change the core of what makes it feel like the original game.

Imagine complaining about some of the plot holes in a classic old book and expecting it to be rewritten on newer releases. This game is a piece of art and history.
Last edited by Pack 4 Potatoes; Aug 14, 2021 @ 8:41am
mganai Aug 14, 2021 @ 2:55pm 
Bad analogy. What's the point of remakes then? Even these remasters have had some rebalancing done (i. e. enemy stats).

Even old albums and movies have been remastered.

A remake of a game does not automatically negate the existence of the old one. Except, perhaps ironically, the delisting of the Anniversary based ports of FF1 and 2 for iOS/Android..

Even if the game is manageable either way, QoL improvements like auto-retargeting and the Origins Easy mode double digit spell caps are nice.
Psylisa Aug 14, 2021 @ 5:35pm 
Originally posted by Stop Potato Hate:
What they shouldn't do is completely remake the game and change the core of what makes it feel like the original game.
Why not? They did it with FFVIIR. A swap between spell slots and MP isn't some "complete remake" you're claiming it is. Providing actual meaningful utility to certain spells by balancing an MP cost instead of equating a single cast of SOFT to that of FOG2 or INV2 since they happen to share a level is an improvement. The initial spell slot system simply made no sense, and I've given two examples why. There's other examples, if you care to debate. But I suspect not...

Originally posted by Stop Potato Hate:
Imagine complaining about some of the plot holes in a classic old book and expecting it to be rewritten on newer releases. This game is a piece of art and history.
Imagine translating an old book as a first draft, then translating it years later once you have a greater understanding and command of language. Oh look - that happens all the time in literature. In fact, many plot holes in Final Fantasy 1 actually did get clarification in this version of the remake; the dialog of NPCs has been greatly expanded. Your analogies fail.

Last edited by Psylisa; Aug 14, 2021 @ 5:37pm
Antorius Aug 15, 2021 @ 2:58am 
It's fine. Just enjoy this version of the game for the look it gives at what was, rather than wishing for what it "should" be. There are multiple other versions for that.
Last edited by Antorius; Aug 15, 2021 @ 3:05am
mganai Aug 16, 2021 @ 5:53pm 
Other versions vary in availability though. The "Anniversary Edition" was removed on iOS for this one. PSP is effectively a dead platform as far as Sony is concerned.
Acoustic Stoner Aug 16, 2021 @ 5:57pm 
You have ether and they are cheap. nuff said.

Difficulty is decided by the player ability to push self imposed rules. (2021 after all. old ways are dead for a reason.)
Pack 4 Potatoes Aug 16, 2021 @ 7:01pm 
Originally posted by mganai:
Bad analogy. What's the point of remakes then? Even these remasters have had some rebalancing done (i. e. enemy stats).

Even old albums and movies have been remastered.
I disagree. Imagine if they took an old movie and changed the outcome of some scenes using CGI or something. No one would be on board with that. The closest comparison I can think of is the original Star Wars trilogy. And we all know how much fans hated the scene changes in those movies. Some things you just need not mess with.

Remastering the visual aspects of the game or movie isn't the same as changing core mechanics that make the piece of art what it is. You can remaster a movie in higher resolution or give a video game a graphical overhaul. That's fine, but change the mechanics of the the magic system and you jave changed too much. It isn't hard to understand.
Last edited by Pack 4 Potatoes; Aug 16, 2021 @ 7:02pm
Pack 4 Potatoes Aug 16, 2021 @ 7:07pm 
Originally posted by Psylisa:
Imagine translating an old book as a first draft, then translating it years later once you have a greater understanding and command of language. Oh look - that happens all the time in literature. In fact, many plot holes in Final Fantasy 1 actually did get clarification in this version of the remake; the dialog of NPCs has been greatly expanded. Your analogies fail.
Bud, comparing changing a game's magic system to translating it was YOUR analogy. Not mine.

I agree though, it was a bad analogy. Your analogy was bad. There is nothing wrong with retranslating a book or game.

Originally posted by Psylisa:
Providing actual meaningful utility to certain spells by balancing an MP cost instead of equating a single cast of SOFT to that of FOG2 or INV2 since they happen to share a level is an improvement. The initial spell slot system simply made no sense, and I've given two examples why. There's other examples, if you care to debate. But I suspect not..
I really don't care to debate this, because it is a moot topic. But, I will say this, that while you may see there being a problem with certain spells being useless, because of the spell level system in place here, you fail to see the problems caused by having an MP system.

You would need to make the MP pool large enough to accomodate for people being able to cast all of those individual spells roughly 9 times. That would require an MP pool that is really huge and people could take advantage of it by just focusing all their MP on one spell and spamming the most powerful spell some 20 or so times. Which is what what people did in the GBA release. Being able to cast Flare roughly 2 times as much as the original game intended for you to do would be considered overpowered. Now you would need to rebalance the entire game to accomodate for this imbalance in power.

Really, you're just trading one problem for a new problem. And why? Because you don't like some spellsl charges going to waste? That's a minor issue compared to having to rebalance the game.

And people actually like the spell charge system. It forces you to use more spells than just flare. It adds an element of strategy that this game doesn't have otherwise.
Last edited by Pack 4 Potatoes; Aug 16, 2021 @ 7:28pm
Warrior of Right Aug 16, 2021 @ 7:23pm 
Did anyone find the max MP charge values in the .csv files???
So, wait. This remaster uses the old Vancian magic system of the original and not the MP system of the DS remaster?
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Date Posted: Aug 13, 2021 @ 11:48pm
Posts: 20