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Laporkan kesalahan penerjemahan
i can turn off random encounters!!
kind of annoying that i have to turn it back on and off constantly but better this way
edit: i learned there's a shortcut to turn on/off encounters !! game is perfect
Also the original game didn't have running. So not only do we have running in this version, but the walking speed is faster than the original's walking speed, so that's likely a part of why it happens more often.
im killing these bosses without even getting to a second round. its like 3 of my guys attack once each and the boss is dead. my 4th guy doesnt even get a chance to attack.
i had so much patience with thousands of encounters that i ended up leveling up too much and the game has totally unbalanced itself.
This is the worst FF and ive played 7,6,8,3,4,9 in that order and they werent bad at all.
hopefully 2 isn't as bad, and i look forward to 5.
then i'll play 12, 10, and maybe 13.... or not.
Sounds about right. Aside from the final boss, the random encounters tend to be more dangerous than the main bosses themselves. I've heard a reviewer say "In RPGs, the encounters wear you down and the boss is the big challenge at the end. In this game, it's the opposite where the encounters are the big challenge and the boss is not much of a problem at all." And that's very accurate.
I personally like the game, maybe due to the fact you create your own party instead of having pre-determined characters, but I'm not blind to the many flaws it has. It is the first in the series so it hasn't aged perfectly.
It may be good to note the NES version is MUCH harder than the ports due to slower leveling and gameplay, no auto-targeting when a monster dies, lack of some items like Ethers and Phoenix Downs, no way to revive mid-battle, and of course all the spells and features that don't work due to bugs. If you can deal with the bugs and the slower pace (or if you're using an emulator, find a hack that fixes them and use a speed-up feature) it might be more enjoyable. If not, then honestly I don't blame you. I've beaten every version of FF1 minus the NES version, not because of difficulty but because I don't like how slow it is.
The ice cavern in the original NES version was much harder. I also found it impossible to locate the dang TREX. I never could find it on the NES. Took about 90 minutes on this version.
Adding note to those two points:
Also don't forget that INT did nothing in the original version. All spells had a hard set damage range, and never improved over the game. Unsure if this was a bug, or if no had yet thought of the idea "Hey, what if Magic got STRONGER over time?"
Just this change in PR makes Black & White Mages so much more powerful - as Fira / Thundara / Healara/etc remain useful much longer.
For anyone wanting to look at playing "FF1 NES version", but can't stand the slowness (agreed). :
Take a look at the Final Fantasy Randomizer - it has a preset for "Improved Vanilla" which applies a host of Bug Fixes and quality of life changes, such as no screen flashing on damage tiles or spells, faster walking speed, faster battle messages and faster screen transitions. It also reduces grinding required for Exp and Gold, but you can change that back to normal rates if you want. .... there's a ton of other insane stuff you can do with it too, but it can get overwhelming if you dig too far.
Since they added the minimaps and you can go directly to where you need to instead of searching and wandering, there's no reason to complain. Disabling encounters would be another crutch to dumb things down on top of all the other crutches the Pixel Remasters added.
I guess the Final Fantasy series isn't for you.
its a discussion on the unbalance created by overleveling, not a discussion on if that unbalance provides more fun or not.
All i want is a just a few more steps before i encounter a monster. Not a game-changing cheat-like options.
Instead of finding that balance, devs added feature to adjust all those in the options, so it's a form of bandaid solution. Not the best, but better than nothing, especially in modern day where gamers dont have enough patience to sit through and finish their games.
That said, I absolutely agree that it would be nice to have more freedom over the encounter rate, rather than a cold on/off switch. I believe the Bravely Default games (which were also made by Square) had a proper slider for the encounter rate. Or at least, the 3DS ones did. I'd say it's safe to assume we won't be getting any further changes to the features available in these Pixel Remasters, but I also don't think it's something that "needs to be adjusted." It's quite functional, even if it's not exactly preferable for everyone.