FINAL FANTASY

FINAL FANTASY

Lihat Statistik:
i can barely move due to random encounters
i move literally 1.5 seconds and run into a battle.
ive been playing 2.2 hours and already hit 3 achievements saying 100 monsters killed, 300 monsters killed, and 500 monsters killed.
how is this fun? it needs to be adjusted. i can barely enjoy the background music or the atmosphere of the world map / level design.
Terakhir diedit oleh 👽Shini; 30 Jan 2024 @ 7:27am
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Djsstorm 30 Jan 2024 @ 8:12am 
See today's update
Illuminia 30 Jan 2024 @ 8:21am 
Encounter rate seems pretty true to the original version of the game overall. That's just how old games were back in those days! (Except walking was slower, so those same 10 steps between battles took longer.)
👽Shini 30 Jan 2024 @ 4:06pm 
Diposting pertama kali oleh Djsstorm:
See today's update
what a coincidence!!! i had this game for a long time and yesterday i decide to play it for no reason, and then it gets an update that fixes my complaint a day after.
i can turn off random encounters!!
kind of annoying that i have to turn it back on and off constantly but better this way
edit: i learned there's a shortcut to turn on/off encounters !! game is perfect
Terakhir diedit oleh 👽Shini; 30 Jan 2024 @ 5:22pm
MJAndre 31 Jan 2024 @ 8:37am 
Diposting pertama kali oleh 👽Shini:
i move literally 1.5 seconds and run into a battle.
ive been playing 2.2 hours and already hit 3 achievements saying 100 monsters killed, 300 monsters killed, and 500 monsters killed.
how is this fun? it needs to be adjusted. i can barely enjoy the background music or the atmosphere of the world map / level design.
Hoo boy you would have HATED the original FF1-10... All 10 of them. Random encounters were ALWAYS that often.
Terakhir diedit oleh MJAndre; 31 Jan 2024 @ 8:37am
FF2 is worse in terms of how often you run into random encounters. I don't know why, but I had no problem with FF1 and FF3's encounter rate, but FF2 goes overboard.

Also the original game didn't have running. So not only do we have running in this version, but the walking speed is faster than the original's walking speed, so that's likely a part of why it happens more often.
Terakhir diedit oleh Non-Employee; 31 Jan 2024 @ 3:43pm
👽Shini 4 Feb 2024 @ 7:22am 
Diposting pertama kali oleh MJAndre:
Hoo boy you would have HATED the original FF1-10... All 10 of them. Random encounters were ALWAYS that often.

Diposting pertama kali oleh Non-Employee:
FF2 is worse in terms of how often you run into random encounters. I don't know why, but I had no problem with FF1 and FF3's encounter rate, but FF2 goes overboard.

Also the original game didn't have running. So not only do we have running in this version, but the walking speed is faster than the original's walking speed, so that's likely a part of why it happens more often.

im killing these bosses without even getting to a second round. its like 3 of my guys attack once each and the boss is dead. my 4th guy doesnt even get a chance to attack.
i had so much patience with thousands of encounters that i ended up leveling up too much and the game has totally unbalanced itself.
This is the worst FF and ive played 7,6,8,3,4,9 in that order and they werent bad at all.
hopefully 2 isn't as bad, and i look forward to 5.
then i'll play 12, 10, and maybe 13.... or not.
Diposting pertama kali oleh 👽Shini:
im killing these bosses without even getting to a second round. its like 3 of my guys attack once each and the boss is dead. my 4th guy doesnt even get a chance to attack.

Sounds about right. Aside from the final boss, the random encounters tend to be more dangerous than the main bosses themselves. I've heard a reviewer say "In RPGs, the encounters wear you down and the boss is the big challenge at the end. In this game, it's the opposite where the encounters are the big challenge and the boss is not much of a problem at all." And that's very accurate.

I personally like the game, maybe due to the fact you create your own party instead of having pre-determined characters, but I'm not blind to the many flaws it has. It is the first in the series so it hasn't aged perfectly.

It may be good to note the NES version is MUCH harder than the ports due to slower leveling and gameplay, no auto-targeting when a monster dies, lack of some items like Ethers and Phoenix Downs, no way to revive mid-battle, and of course all the spells and features that don't work due to bugs. If you can deal with the bugs and the slower pace (or if you're using an emulator, find a hack that fixes them and use a speed-up feature) it might be more enjoyable. If not, then honestly I don't blame you. I've beaten every version of FF1 minus the NES version, not because of difficulty but because I don't like how slow it is.
Terakhir diedit oleh Non-Employee; 4 Feb 2024 @ 2:12pm
Diposting pertama kali oleh Non-Employee:
It may be good to note the NES version is MUCH harder than the ports due to slower leveling and gameplay, no auto-targeting when a monster dies, lack of some items like Ethers and Phoenix Downs, no way to revive mid-battle, and of course all the spells and features that don't work due to bugs. If you can deal with the bugs and the slower pace (or if you're using an emulator, find a hack that fixes them and use a speed-up feature) it might be more enjoyable. If not, then honestly I don't blame you. I've beaten every version of FF1 minus the NES version, not because of difficulty but because I don't like how slow it is.

The ice cavern in the original NES version was much harder. I also found it impossible to locate the dang TREX. I never could find it on the NES. Took about 90 minutes on this version.
Illuminia 5 Feb 2024 @ 7:14am 
Diposting pertama kali oleh Non-Employee:

It may be good to note the NES version is MUCH harder than the ports due to [....].
I've beaten every version of FF1 minus the NES version, not because of difficulty but because I don't like how slow it is.

Adding note to those two points:
Also don't forget that INT did nothing in the original version. All spells had a hard set damage range, and never improved over the game. Unsure if this was a bug, or if no had yet thought of the idea "Hey, what if Magic got STRONGER over time?"
Just this change in PR makes Black & White Mages so much more powerful - as Fira / Thundara / Healara/etc remain useful much longer.

For anyone wanting to look at playing "FF1 NES version", but can't stand the slowness (agreed). :
Take a look at the Final Fantasy Randomizer - it has a preset for "Improved Vanilla" which applies a host of Bug Fixes and quality of life changes, such as no screen flashing on damage tiles or spells, faster walking speed, faster battle messages and faster screen transitions. It also reduces grinding required for Exp and Gold, but you can change that back to normal rates if you want. .... there's a ton of other insane stuff you can do with it too, but it can get overwhelming if you dig too far.
FFII does have frustrating encounter rate at times, but it's mainly annoying because of the dungeon designs.

Since they added the minimaps and you can go directly to where you need to instead of searching and wandering, there's no reason to complain. Disabling encounters would be another crutch to dumb things down on top of all the other crutches the Pixel Remasters added.
Terakhir diedit oleh Electric Cupcake; 5 Feb 2024 @ 12:48pm
Diposting pertama kali oleh 👽Shini:
how is this fun?

I guess the Final Fantasy series isn't for you.
👽Shini 5 Feb 2024 @ 4:14pm 
Diposting pertama kali oleh Electric Cupcake:
Diposting pertama kali oleh 👽Shini:
how is this fun?

I guess the Final Fantasy series isn't for you.
it was a rhetorical question lol
its a discussion on the unbalance created by overleveling, not a discussion on if that unbalance provides more fun or not.
Terakhir diedit oleh 👽Shini; 5 Feb 2024 @ 4:48pm
👽Shini 5 Feb 2024 @ 4:18pm 
Diposting pertama kali oleh Electric Cupcake:
FFII does have frustrating encounter rate at times, but it's mainly annoying because of the dungeon designs.

Since they added the minimaps and you can go directly to where you need to instead of searching and wandering, there's no reason to complain. Disabling encounters would be another crutch to dumb things down on top of all the other crutches the Pixel Remasters added.
the minimap and exp multiplyer and encounter switch all helps to adjust the game to your needs. sometimes you want to grind, and sometimes you just want to find that next destination point. but even without it, the game should have good balance, which FF1 doesnt seem to have. 500 monters killed achievement in 2 hrs? That's unbalance. Bosses being easier than normal monsters? Unbalance.
All i want is a just a few more steps before i encounter a monster. Not a game-changing cheat-like options.
Instead of finding that balance, devs added feature to adjust all those in the options, so it's a form of bandaid solution. Not the best, but better than nothing, especially in modern day where gamers dont have enough patience to sit through and finish their games.
Terakhir diedit oleh 👽Shini; 5 Feb 2024 @ 4:23pm
Skoops 5 Feb 2024 @ 9:15pm 
I wouldn't say it's unbalanced, and I have no issues with the encounter rate or the bosses being DPS races. (Because if you don't kill the bosses quickly, odds are they'll kill you quickly instead) 500 monsters slain in 2 hours becomes a lot more understandable when you take into consideration that it's 500 monsters, not 500 battles, and each battle, especially in the early game, can have up to 9 enemies per formation. You can theoretically reach the 500 kill achievement in just 56 fights. (Which, if you're using the auto-battle, can go by very quickly)

That said, I absolutely agree that it would be nice to have more freedom over the encounter rate, rather than a cold on/off switch. I believe the Bravely Default games (which were also made by Square) had a proper slider for the encounter rate. Or at least, the 3DS ones did. I'd say it's safe to assume we won't be getting any further changes to the features available in these Pixel Remasters, but I also don't think it's something that "needs to be adjusted." It's quite functional, even if it's not exactly preferable for everyone.
I find the feature to disable encounters to make the gamne a lot more fun. It's such a grind without it.
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