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On the other hand, values like monster fear and status effects were tweaked to be less trivial than they used to be. Now, enemies are much more likely to run away, and in FFII, magical defense is useless, since every stone or stun or poison attack has a 100% chance to work, making things more difficult, and not in a good way. Also, magical stats are now affected by armor uses.
FF2 = Slightly harder than Dawn/PSP, but not by much.
FF3 = Much easier than 3D Remake.
FF4 = Absurdly easier than even NA SNES because you level so fast without trying.
FF5 = Haven't played yet
FF6 = Actually quite a bit more challenging than NA SNES, I got three game overs on first Ultros fight without grinding and I never did any grinding on SNES version either. I vaguely remember the GBA version being harder, too.
FF2PR's auto-status problems were fixed at some point, or my magic resist was working against them. I never noticed the on-hit status effect monsters being a problem. Granted, I was using a combined Evade+Resist set, so I dodged most of the attacks anyway, but even when they did hit, rarely if ever did they actually status me. Magic Defense absolutely helps a lot in this game, since that was fixed. Note that the Evade boosts from weapons and shields are doubled in this version compared to the OG, so you can reach a 99% evade stat *very* easily, even when wearing heavy armor, so the Agi stat and your Evade multiplier are easy to train up. Magic Interference is not new, it is a returning thing from the NES version. I already have 2 other threads on the FF2PR board where I point out how it works.
FF4PR's enemy monster stats are actually higher than the original, 4PR is harder than the original SNES cart I have, and I do not have the EG version. Imps having 19 attack means they actually deal 10+ damage to Cecil and Kain at the start of the game, as opposed to the consistent 1 damage I get on the SNES version. In fact, most enemies in FF4PR are more powerful offensively than on the SNES version, to the point that I experimented with a light-armor dodge setup on Cecil most of the game, and it worked better than the heavier armor.. Seriously, there were many times I expected enemies to hit Cecil for 1 and they would hit for 100+. My guess is that this is because the enemies here would be based on the JP SNES game, not the NA SNES game, for their stats. And the level curve is less noticeable the further you get into the game, as I ended up at around 60 when I hit the endgame, whereas I would typically be 55ish on the older version. That small level difference is not enough to make the endgame noticeably easier, especially since you don't really want to cast Meteo on the final boss anyway.
Those are the 3 I have beaten and gotten the Master achievements for. I know 4 the best because it is the one I have played through the most, being one of my fundamentally favorite games since childhood. FF4PR is more difficult than the NA SNES version, even with the faster level gains, because the enemies are significantly stronger offensively. Those hits add up and force you to heal more often. Which, to be fair, is not that big of a deal, since healing items are generally cheap. Like, it is harder, and to a noticeable degree, but it is still not 'hard' as the older NA SNES version really was just *that* easy.
I am currently going through FF3PR and honestly it seems pretty easy, the Scholar being able to deal 4000+ damage to enemies with an elemental weakness using items that I can farm with Thieves is pretty hilarious for the fire and water crystal areas.
No more party wipes from a Coeurl ambush. But it's still too easy, and they still cut off the entire last third of the story, where the real challenge is.
Restore Soul of Rebirth, dammit!
Final boss only got off a single attack, which missed, before ending him. I want the satisfying challenge of the second campaign!
Also, the only serious grinding I did was to get a couple Osmose and Drain spells and level them.
FF2 is as hard or as easy as you want to make it, honestly. Rank 10 Blizzard one-shots the Iron Giant at 99 Int. it's just silly. All of them can of course be made easier with grinding, but 2 is by far the one where grinding helps the most, the power level possible is just silly.
With rank 16 in all weapons, and 10 in all spells except Cure at 16, my Ultima routinely hit for over 6000 damage, in a game where only 2 enemies have more than 5000hp, and both of those are bosses in the final dungeon.
The first time I face the Light Emperor in Soul of Rebirth, the party was underleveled, and I had missed the ultimate weapons hidden in the palace, so I couldn't damage him, but I got a lucky hit in with the ancient sword and cursed him, so he couldn't damage me, either. That was a long, awkward affair.