Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's not just 1 hit, it can be anywhere from 1-16 hits I believe depending on agility values and whether you're hasted/slowed, and every one of those up to 16 hits gets evade checked.
That said, I have no idea whether Invisira works/stacks in this version for sure, but it probably does reduce the damage you take by reducing some of the hits you would have taken.
to test look at how many hits the enemy generally does. ie 8hits on avg
if you do blink twice it should be a bit lower like maybe 3-5hits on avg
Did during my fight against Marlith. (she normally hits 6 times, with 2 Invisras she only hit 3 times and dealt around half damage; she died soon after though so it's possible she might have gotten a 4 hit attack in had she had the chance)
Did you see a reduction in hits. For example some bosses may have 16x hits. Under invis. They may only be able to land 7 of them instead of 12-14.