Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But it's fine for what it is, and I'm certainly not upset with the people who are enjoying this release, and very happy to see people who would otherwise not play the game get some enjoyment out of it. But yes, much thanks to the modding community for stepping up and fixing one of my all time favorite games.
1) change all these pieces of equipment that cast spells into equipment that when equipped will give access to a given spell, or upgrade the casting of a normal spell of the appropriate type to the next higher version (mostly to put things back into properly managing resources instead of getting free access to stuff that can negate resource expenditure entirely).
Ex1: Zeus Gauntlets stage Thunder up to Thundara, Thundara up to Thundaga, and grant the use of Thnuder4 whatever it should be called if you cast Thundaga with them equipped. The Healing Staff would do the same for the Heal series of spells. The Mage Staff for the fire spells, etc.
Ex2: the Light Axe would grant those with access to light magic access to the basic Dia spell instead of doing the above for the White Mage. (which amusingly enough would still wipe out most undead besides the Lich with a single casting)
2) Remove Ethers and Dry Ethers outside of the handful of enemy drops that currently exist, maybe even cut the prices of cottages and tents to compensate.
tl;dr That's actually a really heavy modification, even though it might not seem like it. I'm not saying it can't be done, but you'd have to have a pretty savvy computer programmer on hand to do it.
Most of what I've done has been script editing and audio engineering, in the mods I've made. I am not really schooled in writing actual computer code. I'm frankly not even sure what programming language the Pixel Remasters were written with... that stuff's all Greek to me.
Edit: Final Fantasy 9 does exactly what you're talking about, in fact. Equipping an item gives you an ability; taking the item off takes away the ability. If you keep the item equipped, and collect ability points from winning battles, then eventually you learn the ability permanently, but it basically is what you're talking about.
Final Fantasy 7 is more strict about it, in that if you take off Materia, you lose the ability associated with it; however, collecting ability points strengthens the abilities that the Materia Grants.
So, this is a system that FF eventually went on to try. I can see why it would work.
Also, I didn't actually know about the Penisula of Power until well after I shelved the NES version. IIRC I walked into the area east of provoka, saw nothing there, and went back without really doing much. I was kind of disappointed because it seemed like their should have been something there. There's a lot of empty spaces that I wish they would have been able to put things like extra dungeons or towns or whatnot.
Final Fantasy (NES) clocked in at a total storage capacity of no more and no less than 144 *kilobytes.*
I think the Notepad app in Windows is larger.
I'll know more after I've completed a playthru with it. I don't know if it actually changes any of the stats of classes, but just their experience tiers, I. E. How many exp points it takes to increase to the next level.
FF1 has a super steep curve for how much experience enemies give, much more so than DQ or most other Final Fantasies. So being able to do anything resembling a sequence break can push the player to crazy levels for that point in the game.
Yeah, plus it's a long trek to a dangerous area that's obviously a glitch that makes the game easy from there on. And it's not particularly interesting, just fira fira fira.
If you start a game, and check the menu screen. It should be 40 exp til your next/first Level Up. In the unmodded version it's 14 exp til your next Level Up.