Resident Evil Resistance Open Beta

Resident Evil Resistance Open Beta

Kelder Apr 2, 2020 @ 2:42am
Stop fighting tyrant/Mr.X
Hes virtually immune to damage but kinda slow hes on a timer of about 1 min either run back to the safe room or run around some walls you can stun him with a
Hand Grenade
Flash bang
or Tyrones Kick (dont reccomend)

now stop acting like hes some big boss that needs to die and treat him like in RE2 by avoiding him.
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Showing 1-15 of 18 comments
Diabulo Apr 2, 2020 @ 2:44am 
i second this its annoying when im hidden out the way and we lose another minute because 2 people die
PrincessK Apr 2, 2020 @ 9:18am 
you do know Mr.X he got run boost right? he outruns the player and knock them down guess when need a flashbang for note never one vs one Mr.X someone need stick with the player so they can shoot Mr.X face to stop his grab kill on a run charge knock down player. Teamwork makes the dreamwork...
Last edited by PrincessK; Apr 2, 2020 @ 9:20am
KOS-MOS Apr 2, 2020 @ 9:20am 
And we can't enter safe room all at once.
Kelder Apr 2, 2020 @ 4:21pm 
Originally posted by Nudist Beach:
And we can't enter safe room all at once.
then stun him its like a 15 sec stun that enough time to enter the safe room
Kelder Apr 2, 2020 @ 4:22pm 
Originally posted by Momo!:
you do know Mr.X he got run boost right? he outruns the player and knock them down guess when need a flashbang for note never one vs one Mr.X someone need stick with the player so they can shoot Mr.X face to stop his grab kill on a run charge knock down player. Teamwork makes the dreamwork...
its better to stall what damage Mr.X can do then waste ammo and health into him for no gain
Spicy Messiah Apr 2, 2020 @ 4:31pm 
No, I'm playing Mastermind tonight. Fight Mr X as much as you can.
henrycodelyoko Apr 2, 2020 @ 4:32pm 
Originally posted by Kelder:
Hes virtually immune to damage but kinda slow hes on a timer of about 1 min either run back to the safe room or run around some walls you can stun him with a
Hand Grenade
Flash bang
or Tyrones Kick (dont reccomend)

now stop acting like hes some big boss that needs to die and treat him like in RE2 by avoiding him.
Thanks for the tip. I'm guilty as charged :steamfacepalm:
Uroboros Apr 2, 2020 @ 4:37pm 
It's as broad as it is long. Waiting in the saferoom is burning your timer, which is voluntarily allowing your lose condition to close in. Unless I'm misremembering, each death is a 15 second penalty. Someone who is good at kiting (or has a flashbang) would have much more success in the third area by leading the Tyrant on a chase away from the currently active core. While the mastermind is controlling the bioweapon they are unable to deploy fresh obstacles, so would give the survivor team a solid opening to progress towards escape. While the mastermind optimally wants to kill a whole bunch of survivors, making them all hide in the saferoom and burn down the timer can also considered a small victory for the antagonist. Even having one player chasing objectives while the rest are being stonewalled is good.

It comes down to what equipment you have, where you're standing when the tyrant deploys, and what area you're in. Yeah, fighting the Tyrant actively is usually a waste of ammo, but voluntarily being routed by him is almost as bad.

I can't help but feel he would feel a little less divisive if he was rebalanced to extend his activity timer a bit, but shooting his head chips away at it (forcing him to deactivate sooner). Double that with an ability for the mastermind to 'recall' the Tyrant, putting it on a short cooldown (but retaining how much health/time it had left, which recharges gradually while inactive) would mean he would be a more present and recurring threat, but also a more counterable one that can't be just thrown around wildly. Getting stunned and focused down with headshots would be a dramatic loss for the mastermind, but would also burn up survivor ammo in exchange for that peace of mind.

As always, asynchronous PvP games are a total nightmare to balance. Even when you get it into a good state, someone will always find a way to exploit the mechanics and alter the meta into a difficult and unfun state ;P
Magos Flibble Apr 2, 2020 @ 4:38pm 
Daddy X givin' it to them real hard , ey?
NeonRed Apr 2, 2020 @ 4:50pm 
Originally posted by Uroboros:
It's as broad as it is long. Waiting in the saferoom is burning your timer, which is voluntarily allowing your lose condition to close in. Unless I'm misremembering, each death is a 15 second penalty.

A death is -30 sec, downing someone is -15 sec, successful bites with zombies is -15 sec, so people sitting in the safe room doing nothing would be about equal to 2 deaths in time or downing 4 times.

Uh I think for it to have that value at least 2 people need to be in there just waiting, funky to quantify.
Last edited by NeonRed; Apr 2, 2020 @ 4:55pm
DrMeepy Apr 2, 2020 @ 5:06pm 
Originally posted by Kelder:
Hes virtually immune to damage but kinda slow hes on a timer of about 1 min either run back to the safe room or run around some walls you can stun him with a
Hand Grenade
Flash bang
or Tyrones Kick (dont reccomend)

now stop acting like hes some big boss that needs to die and treat him like in RE2 by avoiding him.
He is nawt immune to damage. His head receives damage. If ya shoot him in the head with your team the mastermind wasted his effort and ammo is plentiful and purchasable. He only takes a knee but since he is on a timer he will vanish if you down him once then run.
Kelder Apr 2, 2020 @ 5:40pm 
Originally posted by Uroboros:
It's as broad as it is long. Waiting in the saferoom is burning your timer, which is voluntarily allowing your lose condition to close in. Unless I'm misremembering, each death is a 15 second penalty. Someone who is good at kiting (or has a flashbang) would have much more success in the third area by leading the Tyrant on a chase away from the currently active core. While the mastermind is controlling the bioweapon they are unable to deploy fresh obstacles, so would give the survivor team a solid opening to progress towards escape. While the mastermind optimally wants to kill a whole bunch of survivors, making them all hide in the saferoom and burn down the timer can also considered a small victory for the antagonist. Even having one player chasing objectives while the rest are being stonewalled is good.

It comes down to what equipment you have, where you're standing when the tyrant deploys, and what area you're in. Yeah, fighting the Tyrant actively is usually a waste of ammo, but voluntarily being routed by him is almost as bad.

I can't help but feel he would feel a little less divisive if he was rebalanced to extend his activity timer a bit, but shooting his head chips away at it (forcing him to deactivate sooner). Double that with an ability for the mastermind to 'recall' the Tyrant, putting it on a short cooldown (but retaining how much health/time it had left, which recharges gradually while inactive) would mean he would be a more present and recurring threat, but also a more counterable one that can't be just thrown around wildly. Getting stunned and focused down with headshots would be a dramatic loss for the mastermind, but would also burn up survivor ammo in exchange for that peace of mind.

As always, asynchronous PvP games are a total nightmare to balance. Even when you get it into a good state, someone will always find a way to exploit the mechanics and alter the meta into a difficult and unfun state ;P
so if a player goes down its -15 secs not counting time loss for damage taken if they are rezed its +15 secs back but if they die its an addition -30 secs tyrant lasts for about 1 min so for tyrant to be worth his time he would have to down and kill 2 surviors anymore than this is such a huge time loss thats it's most likly to be the deciding reason you win or lose flashes and other stuns obviously give so more breathing room for the surviors but I cant reccomend ignoring tyrant like he dosnt exist its easier for newer players to avoid him altogether rather than try to avoid him but in optimal play yes having tyrant stuned or kiting him is the best play
Kelder Apr 2, 2020 @ 5:42pm 
Originally posted by Dr.Meepy:
Originally posted by Kelder:
Hes virtually immune to damage but kinda slow hes on a timer of about 1 min either run back to the safe room or run around some walls you can stun him with a
Hand Grenade
Flash bang
or Tyrones Kick (dont reccomend)

now stop acting like hes some big boss that needs to die and treat him like in RE2 by avoiding him.
He is nawt immune to damage. His head receives damage. If ya shoot him in the head with your team the mastermind wasted his effort and ammo is plentiful and purchasable. He only takes a knee but since he is on a timer he will vanish if you down him once then run.
ive never seen someone shoot the tyrant down in this game so far ontop of that the head is the only place to deal damage and its easier said then done to hit it.
DrMeepy Apr 2, 2020 @ 5:43pm 
Best to use Tyrant in conjunction with a massive swarm.
Think of Tyrant as a tool to herd them, his head popping ability combined with his aggression means survivors HAVE to stop what they're doing and shoot him or they will have a player killed off.
DrMeepy Apr 2, 2020 @ 5:44pm 
Originally posted by Kelder:
Originally posted by Dr.Meepy:
He is nawt immune to damage. His head receives damage. If ya shoot him in the head with your team the mastermind wasted his effort and ammo is plentiful and purchasable. He only takes a knee but since he is on a timer he will vanish if you down him once then run.
ive never seen someone shoot the tyrant down in this game so far ontop of that the head is the only place to deal damage and its easier said then done to hit it.
But it on pc. I think every time I've seen tyrant I've unloaded into him and made a run for it so I can just melee zombies. He is a massive threat if you run away from since he can herd you into corners.
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