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new CheatCode("galaxygentest", () => RegenGalaxy()), // Generates new galaxies until stopped.
new CheatCode("createbattle", () => createBattleMode = true), // Creates a test battle. Enter a number between 0-7 after typing the code.
new CheatCode("changeowner", () => changeOwnerMode = true), // Changes the owner of a colony. Enter the EmpireID after typing the code.
new CheatCode("nuke", Nuke), // Destroy selected colony.
new CheatCode("takeover", TakeOverColony), // Active player gains control over the selected colony.
new CheatCode("reveal", () => ToggleReveal(!Revealed)), // Toggles fully revealed map.
new CheatCode("forceevents", ToggleForcedEvents), // Toggles whether random event will be forced to spawn each turn.
new CheatCode("peek", ToggleBattlePeeking), // Lets player observe AI vs. AI battles.
new CheatCode("toggleaitest", () => ToggleAiTest(true, true)), // Begin battery of AI tests (auto turn, toggles AI control, continuously runs new test on game creation).
new CheatCode("autoturn", () => ToggleAutoTurn()), // Automatically end turns.
new CheatCode("togglecontrol", ToggleControl), // Toggles between AI and player control of selected empire.
new CheatCode("replaymode", ToggleReplayMode), // Toggles replay mode, so an observer can quickly cycle between contiguous save games (specifically for an AI test).
new CheatCode("moola", ToggleReserveEditing), // Enables reserve editing mode.
new CheatCode("wipereserves", () => SetReserveAmount(0d)), // Sets reserve to 0.
new CheatCode("trillioncredits", () => SetReserveAmount(1000000000000d)), // Sets reserve to 1,000,000,000,000;
new CheatCode("fleetvis", FleetVisibility), // Displays a debug.log message detailing visibility values of selected fleet.
new CheatCode("checksensors", CheckSensors), // Prints a debug.log message detailing how the strength of the player's sensors at a fleet's location.
new CheatCode("lockdestination", LockDestination), // Locks the destination of the selected fleet.
new CheatCode("makecontact", MakeContact), // Forces all empires to be in contact with one another.
new CheatCode("everyonelovesme", MaxRelations), // Maxes the relations of all empires with all human players.
new CheatCode("createspyops", () => CreateSpyOps()), // Spawn new spy ops. (NOTE: In the very early game it's possible that you won't be able to meet requirements for ops to spawn.)
new CheatCode("doublefleet", DoubleFleet), // Doubles the size of the selected fleet.
new CheatCode("freetech", ToggleFreeTech), // Automatic breakthroughs.
new CheatCode("givealltechs", GiveAllTechs), // Gives all techs (up to level 100).
new CheatCode("everyonegetstechs", EveryoneGetsTechs), // Gives each empire 5 random techs per field
new CheatCode("generatetechs", GenerateTechs), // Generates more procedural techs.
new CheatCode("placewormhole", PlaceWormhole), // Places a wormhole at the selected start system, leading to a random star system.
new CheatCode("togglestarlanes", ToggleStarLanes), // Toggles star lanes on and off.
new CheatCode("disabletransient", DisableTransient), // Disables transient wormholes.
new CheatCode("staticmaster", StaticMaster), // Sets AI mode to static, difficulty master.
new CheatCode("aiflags", AiFlags), // Enter AI flags for selected empire.
new CheatCode("buildcache", RebuildPathFinderCache) // Rebuild (and benchmark) the pathfinder cache of the player empire.
"reveal" shows you the entire map, but it doesn't update your intel, so if you toggle it back off you're back to your original view of things.