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Needless to say that the Wormlord fight took quite some time, as the 4 (or so) burst projectiles from the techno staff only did 63 damage each. Good luck
Edit: This was in NG+ if that's of importance.
Thank you for the advice, looks like technomancy is the way to go after all.
I'll have to look into getting that staff you're describing, all the ones I've got shoot that slow, big blue ball projectile.
The staff I'm talking about is called "Blessed Crosier", but as I said, you can probably use every other "fast" staff.
Actually, I can confirm what you're saying - the staffs do only shoot one projectile; that is, if you're not Int skilled. While equipped with my melee build active, the staffs act like you described, but with 45 Int, they're shooting 3 projectiles per attack. I don't know at which Int value the shift in behavior occurs, I only tested 5 and 45 Int. (Another thing: The only staff that still only shoots one projectile at 45 Int is the Evolved Staff afaik, but that projectile does more damage in turn)
Also, I find technomancy not that great overall, but especially for that achievement it's the only way to go: You can't do melee damage to the worm as you get launched into the air as soon as you're in range and the bow doesn't have enough arrows, even on max quiver size, to do enough damage. With flux leech however, you regain a lot of "ammunition" because it's hard to miss such a big target.
Respecc'd fully into Int and went with a Mk. IV Mechanomad Staff and some Greater Forsaken Concoctions. That worm never stood a chance, got him on the first attempt.
Thanks again for your advice!