Bleak Faith: Forsaken

Bleak Faith: Forsaken

查看统计:
GnomeSlayer 2023 年 11 月 26 日 下午 10:00
This game vs. Lords of the Fallen? Which game should I get? Which has longer story/replayability hours?
Thank you
< >
正在显示第 1 - 15 条,共 31 条留言
Doroti 2023 年 11 月 27 日 上午 2:47 
Neither.

Black faith wins over in terms of graphics and fluidity of mevements, but sucks overall.
Fallen just suck, but have an interesting concept of dual-realities.

Black faith doesn't have a plot, nor a direct story. Replayability? You wouldn't want to.

If you haven't tried yet, play NioH (or 2, if you only play on keyboards), or mortal shell.
Napalm® 2023 年 11 月 27 日 上午 3:44 
引用自 GnomeSlayer
Thank you
Comparing a $30k Kickstarter game made by 3 dudes with a $60 million triple A wannabe is beyond awesome :steamhappy:
But seriously, games took about the same time to finish, LotF a bit longer.
None of them made me wanna replay anything and the story in both of them is a DS cosplay that no one really cares about.
LotF has a much better exploration, BFF has a much better soundtrack.
So since they offer a comparable experience and this one is cheaper...
If you want a GREAT soulslike experience buy Pinocchio.

P.S. Forgot to add - at least for me, performance on LotF was ABYSMAL.
最后由 Napalm® 编辑于; 2023 年 11 月 27 日 上午 3:48
[Operator] Domsch 2023 年 11 月 27 日 上午 10:41 
LOTF just throws mobs after mobs at you, and BS bosses with absurd amount of HP. It´s just tedious, made me feel burnt out after 2-3 hours. Which is sad, because the world is beautiful, and would offer a lot to explore, if it wouldn´t be for mobs waiting around every corner.

Bleak Faith is clunky in everything, but somehow it motivated me to keep on going, dunno how.

PROTIP: Try both out within 2 hours of playtime. See for yourself which one is for you.
caroraim 2023 年 11 月 27 日 上午 11:34 
Bleak Faith is better, imo
NNQM 2023 年 11 月 27 日 下午 12:22 
Lords OTF has nice bloody-gore grim-dark medieval fantasy assets and tbh, actually great PvP as well, but Bleak Faith has Deluge where you should probably ♥♥♥♥ your pants trying to deep dive into the darkness of endless flooded world while giant snake suddenly catches you out of nowhere. Are you afriad of deep waters, or maybe have some hights fobia? Try Bleak Faith, that's defifnitely a therapy. Through the suffering.
最后由 NNQM 编辑于; 2023 年 11 月 27 日 下午 12:23
Shard of Manus 2023 年 11 月 27 日 下午 1:41 
1
I've played both of them through multiple playthroughs, so I'll give an honest comparison instead of half the nonsense some of the above have said.

-------------------

Lords of the Fallen:
When comparing the two games, it's undeniable which of them has more polish. LotF boasts more fluid animations, smoother mechanics, more consistent feedback on inputs and overall feels well 'put together'. It suffers some issues with performance, though that has vastly improved in the updates since release - I have had almost no problems at all, though I have a decent (but not absolute top-end) rig.

LotF has a functioning co-op system that, whilst not perfect, runs quite well. They could improve the network connections and stuff, but otherwise it's good.

The gameplay is good in LotF. It has decent build variety, plenty of weapons, armours, rings and spells etc. to make some decent setups - however, many of these don't function all that well because it's poorly balanced. There are plainly strong builds and plainly weak builds, even when put together well.

World design and level design are fantastic. Great verticality, use of 'dual worlds' and really good interconnectivity. Not oversaturated with checkpoints.

Difficulty is changing, much has been altered in patches. They have reduced enemy density (I disagree with this change, I think people should just stop playing stupidly) and also raised the difficulty of the bosses (in NG it is a cakewalk). Overall, it's in a much better place.

Content-wise, there is quite a lot in the game. It's relatively big, but does suffer from a lack of enemy variety. It could improve here.

Music is good, some tracks stand out, but overall the soundtrack is only 'decent'. It's not spectacular.

----

Bleak Faith:
Bleak Faith is notably less polished, as can be expected of an indie developer (i.e. just a few people) compared to a full team of developers. Animations can be wonky, input feedback can be inconsistent, and many of the mechanics feel awkward. Movement, jumping, attacking etc. can all feel quite wonky. I've come back to Bleak Faith with the new (big) update, since playing Lords of the Fallen, and have played more -- and there is a stark contrast in the feel of the games. LotF feels smooth and comfortable, Bleak Faith feels jarring and janky. No doubt about it, it's one of the main drawbacks of the game.

Bleak Faith, for me at least, has no performance issues. It's been a very smooth experience. It wasn't quite on release, but much has changed since then.

Bleak Faith is in the process of implementing a co-op system. I cannot comment on how well it functions as I have not opted into the experimental branch to test it.

BF has build variety, though it is limited in scope compared to Lords of the Fallen by quite a margin. I have played through the game on a number of builds and whilst different, they don't feel all that different from each other.

Bleak Faith's world and level design are good. Some areas better than others, but one thing it is absolutely unparalleled in is the atmosphere of the game. You become utterly immersed in the massive omnistructure right from the get-go, and the devs have done an amazing job with making all the areas feel very unique and giving them excellent atmosphere. Connectivity is decent, albeit feels somewhat forced in areas with some very long and strangely placed elevators.

Difficulty is definitely harder than LotF (which is good), but does not feel overly punishing. The game encourages the use of consumables and the crafting system to actually overcome obstacles, rather than giving the player enough power to just steamroll through things - devs have done a good job of balancing builds and nerfing the things that were too strong.

There is plenty of content in Bleak Faith, however, yet again it suffers from a lack of enemy variety. Again, a significant let down for the game as you will find yourself fighting the same enemies in various areas.

Music is absolutely stellar in Bleak Faith. It ties in with the atmosphere, and absolutely brings the omnistructure to life. Wholly brilliant.

-----------

Now, for both games, neither are particularly great in the story or writing department. LotF is far simpler to follow and more straightforward, it has an abundance of NPCs and dialogue etc, and item descriptions that all fill in the lore and story. Bleak Faith is very minimalist and gives a little bit of something here and there but barely explains itself.

Ultimately, not the selling point of either game.

I am torn. I can't recommend either over the other, as they offer different experiences. I would say Lords of the Fallen is certainly the much smoother experience, but Bleak Faith has a certain quality to it that Lords of the Fallen does not. Bleak Faith, despite its jank and pitfalls, has its moments that make you go "wow, that was awesome". Lords of the Fallen is consistently good, Bleak Faith is inconsistent, ranging from bad to fantastic.

Take your pick.
最后由 Shard of Manus 编辑于; 2023 年 11 月 27 日 下午 1:41
GnomeSlayer 2023 年 11 月 27 日 下午 9:45 
引用自 Doroti
Neither.

Black faith wins over in terms of graphics and fluidity of mevements, but sucks overall.
Fallen just suck, but have an interesting concept of dual-realities.

Black faith doesn't have a plot, nor a direct story. Replayability? You wouldn't want to.

If you haven't tried yet, play NioH (or 2, if you only play on keyboards), or mortal shell.

Thank you, it’s a shame that Lords of the Fallen has so many issues and Bleak faith is devoid of a story
GnomeSlayer 2023 年 11 月 27 日 下午 9:46 
引用自 Operator Domsch
LOTF just throws mobs after mobs at you, and BS bosses with absurd amount of HP. It´s just tedious, made me feel burnt out after 2-3 hours. Which is sad, because the world is beautiful, and would offer a lot to explore, if it wouldn´t be for mobs waiting around every corner.

Bleak Faith is clunky in everything, but somehow it motivated me to keep on going, dunno how.

PROTIP: Try both out within 2 hours of playtime. See for yourself which one is for you.

Thank you
GnomeSlayer 2023 年 11 月 27 日 下午 9:48 
2
引用自 Shard of Manus
I've played both of them through multiple playthroughs, so I'll give an honest comparison instead of half the nonsense some of the above have said.

-------------------

Lords of the Fallen:
When comparing the two games, it's undeniable which of them has more polish. LotF boasts more fluid animations, smoother mechanics, more consistent feedback on inputs and overall feels well 'put together'. It suffers some issues with performance, though that has vastly improved in the updates since release - I have had almost no problems at all, though I have a decent (but not absolute top-end) rig.

LotF has a functioning co-op system that, whilst not perfect, runs quite well. They could improve the network connections and stuff, but otherwise it's good.

The gameplay is good in LotF. It has decent build variety, plenty of weapons, armours, rings and spells etc. to make some decent setups - however, many of these don't function all that well because it's poorly balanced. There are plainly strong builds and plainly weak builds, even when put together well.

World design and level design are fantastic. Great verticality, use of 'dual worlds' and really good interconnectivity. Not oversaturated with checkpoints.

Difficulty is changing, much has been altered in patches. They have reduced enemy density (I disagree with this change, I think people should just stop playing stupidly) and also raised the difficulty of the bosses (in NG it is a cakewalk). Overall, it's in a much better place.

Content-wise, there is quite a lot in the game. It's relatively big, but does suffer from a lack of enemy variety. It could improve here.

Music is good, some tracks stand out, but overall the soundtrack is only 'decent'. It's not spectacular.

----

Bleak Faith:
Bleak Faith is notably less polished, as can be expected of an indie developer (i.e. just a few people) compared to a full team of developers. Animations can be wonky, input feedback can be inconsistent, and many of the mechanics feel awkward. Movement, jumping, attacking etc. can all feel quite wonky. I've come back to Bleak Faith with the new (big) update, since playing Lords of the Fallen, and have played more -- and there is a stark contrast in the feel of the games. LotF feels smooth and comfortable, Bleak Faith feels jarring and janky. No doubt about it, it's one of the main drawbacks of the game.

Bleak Faith, for me at least, has no performance issues. It's been a very smooth experience. It wasn't quite on release, but much has changed since then.

Bleak Faith is in the process of implementing a co-op system. I cannot comment on how well it functions as I have not opted into the experimental branch to test it.

BF has build variety, though it is limited in scope compared to Lords of the Fallen by quite a margin. I have played through the game on a number of builds and whilst different, they don't feel all that different from each other.

Bleak Faith's world and level design are good. Some areas better than others, but one thing it is absolutely unparalleled in is the atmosphere of the game. You become utterly immersed in the massive omnistructure right from the get-go, and the devs have done an amazing job with making all the areas feel very unique and giving them excellent atmosphere. Connectivity is decent, albeit feels somewhat forced in areas with some very long and strangely placed elevators.

Difficulty is definitely harder than LotF (which is good), but does not feel overly punishing. The game encourages the use of consumables and the crafting system to actually overcome obstacles, rather than giving the player enough power to just steamroll through things - devs have done a good job of balancing builds and nerfing the things that were too strong.

There is plenty of content in Bleak Faith, however, yet again it suffers from a lack of enemy variety. Again, a significant let down for the game as you will find yourself fighting the same enemies in various areas.

Music is absolutely stellar in Bleak Faith. It ties in with the atmosphere, and absolutely brings the omnistructure to life. Wholly brilliant.

-----------

Now, for both games, neither are particularly great in the story or writing department. LotF is far simpler to follow and more straightforward, it has an abundance of NPCs and dialogue etc, and item descriptions that all fill in the lore and story. Bleak Faith is very minimalist and gives a little bit of something here and there but barely explains itself.

Ultimately, not the selling point of either game.

I am torn. I can't recommend either over the other, as they offer different experiences. I would say Lords of the Fallen is certainly the much smoother experience, but Bleak Faith has a certain quality to it that Lords of the Fallen does not. Bleak Faith, despite its jank and pitfalls, has its moments that make you go "wow, that was awesome". Lords of the Fallen is consistently good, Bleak Faith is inconsistent, ranging from bad to fantastic.

Take your pick.

Thank you very much for taking the time to write out such a detailed reply. I appreciate it.
irvult 2023 年 11 月 28 日 下午 2:15 
Bleak faith, clearly, i mean, the game become better with update.
EGGZxOVERxExZ 2023 年 12 月 1 日 上午 7:27 
Depends on what souls-likes you've played. If you've never played Lies Of P, i would get that. If you have played it then i would try Lords of The Fallen and then after that give Bleak Faith a shot but its honestly reallllllllly janky still. Alot better then at launch but its still not even remotely comparable in terms of quality since BF has only a 3 man development team(may have grown by then and should have grown by then. either or)
Doroti 2023 年 12 月 4 日 上午 2:45 
引用自 GnomeSlayer
引用自 Doroti
Neither.

Black faith wins over in terms of graphics and fluidity of mevements, but sucks overall.
Fallen just suck, but have an interesting concept of dual-realities.

Black faith doesn't have a plot, nor a direct story. Replayability? You wouldn't want to.

If you haven't tried yet, play NioH (or 2, if you only play on keyboards), or mortal shell.

Thank you, it’s a shame that Lords of the Fallen has so many issues and Bleak faith is devoid of a story
You are welcome)
caroraim 2023 年 12 月 4 日 下午 4:59 
BF has the better story, imo. A sci-fi, AI-like take over and the lore here is awesome! The atmosphere and exploration is also much superior. LotF is basically a rogue-like there are so many mobs. It looks good and has more of a triple a feel, but it's just tedious.
BF desperately needs more polish...a lot of polish. The systems are there, though.
Napalm® 2023 年 12 月 5 日 上午 5:37 
引用自 caroraim
BF has the better story, imo. A sci-fi, AI-like take over and the lore here is awesome! The atmosphere and exploration is also much superior. LotF is basically a rogue-like there are so many mobs. It looks good and has more of a triple a feel, but it's just tedious.
BF desperately needs more polish...a lot of polish. The systems are there, though.
Eh, considering the circumstances the game was made in, either 3 dudes need 15 years to polish it, or you need 300 dudes to do it in a reasonable amount of time.
So I'm afraid what we have now is +/- all we are going to get.
Doroti 2023 年 12 月 6 日 上午 4:41 
引用自 caroraim
BF has the better story, imo. A sci-fi, AI-like take over and the lore here is awesome! The atmosphere and exploration is also much superior. LotF is basically a rogue-like there are so many mobs. It looks good and has more of a triple a feel, but it's just tedious.
BF desperately needs more polish...a lot of polish. The systems are there, though.
The game have more than enough polish as it is *wink-wink*
< >
正在显示第 1 - 15 条,共 31 条留言
每页显示数: 1530 50