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报告翻译问题
Black faith wins over in terms of graphics and fluidity of mevements, but sucks overall.
Fallen just suck, but have an interesting concept of dual-realities.
Black faith doesn't have a plot, nor a direct story. Replayability? You wouldn't want to.
If you haven't tried yet, play NioH (or 2, if you only play on keyboards), or mortal shell.
But seriously, games took about the same time to finish, LotF a bit longer.
None of them made me wanna replay anything and the story in both of them is a DS cosplay that no one really cares about.
LotF has a much better exploration, BFF has a much better soundtrack.
So since they offer a comparable experience and this one is cheaper...
If you want a GREAT soulslike experience buy Pinocchio.
P.S. Forgot to add - at least for me, performance on LotF was ABYSMAL.
Bleak Faith is clunky in everything, but somehow it motivated me to keep on going, dunno how.
PROTIP: Try both out within 2 hours of playtime. See for yourself which one is for you.
-------------------
Lords of the Fallen:
When comparing the two games, it's undeniable which of them has more polish. LotF boasts more fluid animations, smoother mechanics, more consistent feedback on inputs and overall feels well 'put together'. It suffers some issues with performance, though that has vastly improved in the updates since release - I have had almost no problems at all, though I have a decent (but not absolute top-end) rig.
LotF has a functioning co-op system that, whilst not perfect, runs quite well. They could improve the network connections and stuff, but otherwise it's good.
The gameplay is good in LotF. It has decent build variety, plenty of weapons, armours, rings and spells etc. to make some decent setups - however, many of these don't function all that well because it's poorly balanced. There are plainly strong builds and plainly weak builds, even when put together well.
World design and level design are fantastic. Great verticality, use of 'dual worlds' and really good interconnectivity. Not oversaturated with checkpoints.
Difficulty is changing, much has been altered in patches. They have reduced enemy density (I disagree with this change, I think people should just stop playing stupidly) and also raised the difficulty of the bosses (in NG it is a cakewalk). Overall, it's in a much better place.
Content-wise, there is quite a lot in the game. It's relatively big, but does suffer from a lack of enemy variety. It could improve here.
Music is good, some tracks stand out, but overall the soundtrack is only 'decent'. It's not spectacular.
----
Bleak Faith:
Bleak Faith is notably less polished, as can be expected of an indie developer (i.e. just a few people) compared to a full team of developers. Animations can be wonky, input feedback can be inconsistent, and many of the mechanics feel awkward. Movement, jumping, attacking etc. can all feel quite wonky. I've come back to Bleak Faith with the new (big) update, since playing Lords of the Fallen, and have played more -- and there is a stark contrast in the feel of the games. LotF feels smooth and comfortable, Bleak Faith feels jarring and janky. No doubt about it, it's one of the main drawbacks of the game.
Bleak Faith, for me at least, has no performance issues. It's been a very smooth experience. It wasn't quite on release, but much has changed since then.
Bleak Faith is in the process of implementing a co-op system. I cannot comment on how well it functions as I have not opted into the experimental branch to test it.
BF has build variety, though it is limited in scope compared to Lords of the Fallen by quite a margin. I have played through the game on a number of builds and whilst different, they don't feel all that different from each other.
Bleak Faith's world and level design are good. Some areas better than others, but one thing it is absolutely unparalleled in is the atmosphere of the game. You become utterly immersed in the massive omnistructure right from the get-go, and the devs have done an amazing job with making all the areas feel very unique and giving them excellent atmosphere. Connectivity is decent, albeit feels somewhat forced in areas with some very long and strangely placed elevators.
Difficulty is definitely harder than LotF (which is good), but does not feel overly punishing. The game encourages the use of consumables and the crafting system to actually overcome obstacles, rather than giving the player enough power to just steamroll through things - devs have done a good job of balancing builds and nerfing the things that were too strong.
There is plenty of content in Bleak Faith, however, yet again it suffers from a lack of enemy variety. Again, a significant let down for the game as you will find yourself fighting the same enemies in various areas.
Music is absolutely stellar in Bleak Faith. It ties in with the atmosphere, and absolutely brings the omnistructure to life. Wholly brilliant.
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Now, for both games, neither are particularly great in the story or writing department. LotF is far simpler to follow and more straightforward, it has an abundance of NPCs and dialogue etc, and item descriptions that all fill in the lore and story. Bleak Faith is very minimalist and gives a little bit of something here and there but barely explains itself.
Ultimately, not the selling point of either game.
I am torn. I can't recommend either over the other, as they offer different experiences. I would say Lords of the Fallen is certainly the much smoother experience, but Bleak Faith has a certain quality to it that Lords of the Fallen does not. Bleak Faith, despite its jank and pitfalls, has its moments that make you go "wow, that was awesome". Lords of the Fallen is consistently good, Bleak Faith is inconsistent, ranging from bad to fantastic.
Take your pick.
Thank you, it’s a shame that Lords of the Fallen has so many issues and Bleak faith is devoid of a story
Thank you
Thank you very much for taking the time to write out such a detailed reply. I appreciate it.
BF desperately needs more polish...a lot of polish. The systems are there, though.
So I'm afraid what we have now is +/- all we are going to get.