Bleak Faith: Forsaken

Bleak Faith: Forsaken

View Stats:
Bolt Jamison Mar 14, 2023 @ 3:15pm
Need honest answers here regarding the controls please
I bought the game on launch and refunded it almost immediately due to the horrible controls. I play these types of games on controller. I also gave keyboard a try and that was just really uncomfortable for me.

I saw that they recently done some patches to attempt to "fix" the control issues. Those of you that have played it with the new update, are the controls better now? Can the game be enjoyed or is it still uncomfortable to play? I want to play and like this game. The art style is too good.
< >
Showing 1-3 of 3 comments
Dreadoom Mar 14, 2023 @ 3:32pm 
It's a bit better but not enough to make the game good, it's still a janky game that could be better one day, not worth the cost.
ColonelBaker Mar 14, 2023 @ 3:36pm 
yeah, it's better now. I did the same thing and refunded because I like playing with a controller but I picked it back up yesterday and it's a lot better. Someone shared some settings in the Discussions and those helped a lot. so search for those. he also made a mod which I haven't tried, but is apparently really good.
andreacardinopf Mar 14, 2023 @ 3:45pm 
In my opinion, the controls remain poor and a major rework would be required to change the situation.

- You still cannot walk slowly by partially moving your left analogue;
- You still cannot have your character turn around, when not locked on, by dragging the left analogue in the direction opposite to the one he's facing;
- Your character still floats forward when falling, rather than just going down vertically: precise platforming is a mirage this way;
- the parry is inconsistent. There's no way to disentangle parry and guard by assigning them to different buttons: it's already a bad idea to have such different actions (the former being finite, the latter continuous) on the same keybind, it's disastruous if the game is not precise enough in telling a single press from a prolonged one. Sometimes you can't attempt a parry when you wanted to, other times your character will start the parry animation when you wanted to guard a single incoming attack;
- if you don't assign a separate input to the Run action, and you just leave it to the prolonged press of the dodge button, you won't be able to sprint/swim faster underwater: because once underwater the prolonged press of the dodge button will instead make your character dive deeper. The issue can indeed be solved by remapping the controls before taking the plunge, but it's another thing that's on the user to solve.
Last edited by andreacardinopf; Mar 14, 2023 @ 5:48pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Mar 14, 2023 @ 3:15pm
Posts: 3