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The ridiculous amount of time spent on some elevators needs to be changed.
I also have an issue with the lighting going black during these longer elevators and tunnels.
The new perk icons are terrible. I don't understand why the artwork was removed for this.
Some stuff needs explanation. Recalibration, entropy, etc.
Middle mouse button needs to be default for targeting or at least an option. The game refuses to register it as a keybind.
Unless you're a caster, abilities seem mostly useless to me.
Weapon specials are too easily interrupted. Also, The dagger backstab totally misses half the time if the target moves.
1) Improve the UI. Completely (items, abilities, perks etc.).
2) Improve the floaty jump/fall.
3) Some water parts (i.e. Deluge), if you swim too far, just "end" as if the water is "cut". I think it would be better if you'd just block our passage before we could see "cut water", which is ugly and kills immersion.
4) Nerf bows and some other missile weapons. Really. At least the enemy ones'. They're horribly overpowered and are too great a threat compared to melee enemies. It reduces fun. Also, maybe "dumb down" their running away a bit. This includes mages.
5) Please implement plunging attacks and most importantly JUMPING attacks.
Some of the SFX are kinda raw(rough/unbalanced?). One example is the SFX in the fast travel menu. It sounds like the much reused SFX from the original halflife, that we all heard before. (i could make a list of others, if needed. I noticed 4-5)
UI needs polishing...ALOT
Movement needs to be smoothed out.
Aside from these issues, I'm enjoying this game. I'll buy a few more copies for some friends to try out(26$ is a pretty good deal)
The visibility is too low. They're almost invisible. An faint aura effect or similar would be great.
When the HUD is on auto, the healthbar doesn't activate when touching ghosts. So you can't see, that you're losing health.