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I already posted it before, game doesn't recognise inputs half the time.
Go up to a leverl. Press interact. Nothing happens. SPAM interact. Then my dude pulls it.
Same for parry.
Same for pretty much everything, that isn't movement.
it's just incredible and i do mean incredible glitchy and buggy
kill an enemy with a crit? chances are the next enemy won't show his health bar, just the crit-prompt (health bar) and health bars beeing wonky in general
face more than 2 to 3 enemies at once? chances are keyboard inputs (and mouse) start going on strike, heck this can even happen when facing a singel enemy
draw your bow while beeing engaged? better hope your enemy doesn't hit you with a ranged attack, cause otherwise there's a 50% chance your aim->hold->fire won't work until you completely leave aim-mode
hit an enemy? there's a chance his health bar starts laging and his animation, like playing an online game with 120 MS upwards; despite there beeing no actual performance issue/hike. i mean the damage registers in these cases, but it's nigh a second delay when this happens.
fight an enemy while any sort of elevation is involved? i had everything happen, my character getting beamed through the level, enemies floating away into the void, it's magical
it's hard to put into words how bad this game feels to actualy play, nevermind that as i already feared this strange progression system kills the purpose of actualy fighting pretty much anything. perhaps this is a good thing considering how bad the gameplay actualy is.
at this point i hope they rlease console commands, for people to ghost/god mode and just look at the pretty enviroments and enemy design; cause this is just unsalvagable.
starting from the inventory U.I. the 5 minute elevator or ladder rides, to the absolute broken state of this game, the questionable checkpoint/mirage-system to the horrible progression mechanics: no amount of time can rezz this project.
it's like the threshold of a "press" vs a hold, requires too much time required to pass.